From cd19c07810277fe37c911037a787b3993c50d8a9 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sat, 11 Nov 2023 17:42:39 +0100 Subject: [PATCH] port: fix player model flinching at the start of a cutscene patch contributed by Ryan Dwyer --- src/game/chraction.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/chraction.c b/src/game/chraction.c index 1f1dd0f18..2d0495171 100644 --- a/src/game/chraction.c +++ b/src/game/chraction.c @@ -4811,7 +4811,9 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse chrChoke(chr, choketype); } - chrFlinchBody(chr); + if (g_Vars.currentplayer->haschrbody) { + chrFlinchBody(chr); + } } // Handle player boost