Add classic weapons to multiplayer

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tmyqlfpir committed 2023-08-26 11:09:58 +10:00
1 parent 4b1dc93792
commit d03617d682
4 files changed
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@@ -2950,7 +2950,19 @@
#define MPWEAPON_COMBATBOOST (VERSION == VERSION_JPN_FINAL ? 0x23 : 0x24)
#define MPWEAPON_SHIELD (VERSION == VERSION_JPN_FINAL ? 0x24 : 0x25)
#define MPWEAPON_DISABLED (VERSION == VERSION_JPN_FINAL ? 0x25 : 0x26)
#ifdef PLATFORM_N64
#define NUM_MPWEAPONS (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
#else // add all classic weapons to multiplayer
#define MPWEAPON_PP9I (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
#define MPWEAPON_CC13 (VERSION == VERSION_JPN_FINAL ? 0x27 : 0x28)
#define MPWEAPON_KL01313 (VERSION == VERSION_JPN_FINAL ? 0x28 : 0x29)
#define MPWEAPON_KF7SPECIAL (VERSION == VERSION_JPN_FINAL ? 0x29 : 0x2a)
#define MPWEAPON_ZZT (VERSION == VERSION_JPN_FINAL ? 0x2a : 0x2b)
#define MPWEAPON_DMC (VERSION == VERSION_JPN_FINAL ? 0x2b : 0x2c)
#define MPWEAPON_AR53 (VERSION == VERSION_JPN_FINAL ? 0x2c : 0x2d)
#define MPWEAPON_RCP45 (VERSION == VERSION_JPN_FINAL ? 0x2d : 0x2e)
#define NUM_MPWEAPONS (VERSION == VERSION_JPN_FINAL ? 0x2e : 0x2f)
#endif
#define MUSICEVENTTYPE_PLAY 1
#define MUSICEVENTTYPE_STOP 2