forked from Ports/perfect_dark
Discover gbpak and rumble functions
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@@ -1000,6 +1000,9 @@
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#define GAMEFILEFLAG_4D 0x4d
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#define GAMEFILEFLAG_4E 0x4e
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#define GBGAME_OTHER 0
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#define GBGAME_PD 2
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#define GOPOSFLAG_SPEED 0x03 // bits 0x01 and 0x02 combined
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#define GOPOSFLAG_INIT 0x04
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#define GOPOSFLAG_FORPATHSTART 0x08
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@@ -3082,6 +3085,11 @@
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#define PAKFILETYPE_GAME 0x080
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#define PAKFILETYPE_100 0x100
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#define PAKTYPE_NONE 0
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#define PAKTYPE_RUMBLE 1
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#define PAKTYPE_MEMORY 2
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#define PAKTYPE_GAMEBOY 3
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#define PATHFLAG_CIRCULAR 1
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#define PATHFLAG_FLYING 2
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#define PATHFLAG_INUSE 4
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@@ -3230,6 +3238,15 @@
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#define ROOMFLAG_PLAYAMBIENTTRACK 0x4000
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#define ROOMFLAG_OUTDOORS 0x8000
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#define RUMBLESTATE_1 1
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#define RUMBLESTATE_ENABLED_STOPPED 2
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#define RUMBLESTATE_ENABLED_STARTING 3
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#define RUMBLESTATE_ENABLED_RUMBLING 4
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#define RUMBLESTATE_ENABLED_STOPPING 5
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#define RUMBLESTATE_DISABLED_STOPPING 6
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#define RUMBLESTATE_DISABLED_STOPPED 7
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#define RUMBLESTATE_ENABLING 8
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#define SAVEDEVICE_CONTROLLERPAK1 0
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#define SAVEDEVICE_CONTROLLERPAK2 1
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#define SAVEDEVICE_CONTROLLERPAK3 2
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