forked from Ports/perfect_dark
port: don't apply linear mag filter when using three-point either
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@@ -726,7 +726,7 @@ static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint
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mipmaps = mipmaps && (current_mipmap_filter_mode != MIPMAP_DISABLED);
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const int mip_idx = mipmaps ? current_mipmap_filter_mode : 0;
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const GLint min_filter = linear_filter ? min_filters[current_filter_mode][mip_idx] : GL_NEAREST;
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const GLint max_filter = linear_filter && (current_filter_mode != FILTER_NONE) ? GL_LINEAR : GL_NEAREST;
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const GLint max_filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
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glActiveTexture(GL_TEXTURE0 + tile);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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