port: use system trig functions

this might cause different behavior from the N64 version or it might fix some issues, who knows
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fgsfds committed 2023-09-23 13:18:51 +02:00
1 parent 7d5f33d033
commit dad5b3c074
2 files changed
+5 -1

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+1 -1
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@@ -170,7 +170,7 @@ JSON_FILES += $(wildcard $(A_DIR)/*.json)
JSON_HEADERS := $(patsubst $(A_DIR)/%.json, $(G_DIR)/%.h, $(JSON_FILES)) JSON_HEADERS := $(patsubst $(A_DIR)/%.json, $(G_DIR)/%.h, $(JSON_FILES))
C_FILES := $(shell find src/game port -name '*.c') C_FILES := $(shell find src/game port -name '*.c' ! -name 'atan2f.c' ! -name 'acosfasinf.c')
C_FILES := $(C_FILES) \ C_FILES := $(C_FILES) \
$(wildcard src/lib/mp3/*.c) \ $(wildcard src/lib/mp3/*.c) \
$(wildcard src/lib/naudio/*.c) \ $(wildcard src/lib/naudio/*.c) \
+4
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@@ -1577,6 +1577,8 @@ static f32 modelasmAcosOrAsin(f32 f6)
return 0.000047937632189132f * t3; return 0.000047937632189132f * t3;
} }
#ifdef PLATFORM_N64
f32 cosf(f32 radians) f32 cosf(f32 radians)
{ {
return sinf(radians + 1.570796251297f); return sinf(radians + 1.570796251297f);
@@ -1650,3 +1652,5 @@ f32 sinf(f32 radians)
return ret; return ret;
} }
#endif