port: LoadTLUT should probably mark textures for reload as well

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fgsfds committed 2023-08-11 20:55:38 +02:00
1 parent 16fcca7a2f
commit dbd2da4923
1 file changed
+2
+2
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@@ -1846,6 +1846,8 @@ static void gfx_dp_load_tlut(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
for (uint32_t i = 0; i < count; ++i) { for (uint32_t i = 0; i < count; ++i) {
*dst++ = PD_BE16(*src++); *dst++ = PD_BE16(*src++);
} }
rdp.textures_changed[0] = rdp.textures_changed[1] = true;
} }
static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) { static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {