forked from Ports/perfect_dark
port: reset the controller LEDs on unassign
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31ad9351f5
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e0249067b9
1 file changed
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@@ -321,6 +321,9 @@ static inline void inputCloseController(const s32 cidx)
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sysLogPrintf(LOG_NOTE, "input: removed controller '%d: (%s)' (id %d) from player %d",
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padsCfg[cidx].deviceIndex, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
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// reset player LEDs
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SDL_GameControllerSetPlayerIndex(pads[cidx], -1);
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SDL_GameControllerClose(pads[cidx]);
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pads[cidx] = NULL;
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