forked from Ports/perfect_dark
Decompile pakCheckFileCanFitInNote
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@@ -776,7 +776,7 @@
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#define FILETYPE_GAME 0
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#define FILETYPE_MPSETUP 1
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#define FILETYPE_MPPLAYER 2
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#define FILETYPE_3 3
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#define FILETYPE_CAMERA 3
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#define FLOORTYPE_DEFAULT 0
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#define FLOORTYPE_WOOD 1
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@@ -3124,15 +3124,15 @@
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#define PAK_ERR2_CORRUPT 11 /* cache error or file is zero len */
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#define PAK_ERR2_INCOMPLETE 15 /* previous write did not complete */
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#define PAKFILETYPE_001 0x001
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#define PAKFILETYPE_BLANK 0x002
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#define PAKFILETYPE_TERMINATOR 0x004
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#define PAKFILETYPE_008 0x008 // suspected to be PerfectHead
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#define PAKFILETYPE_BOSS 0x010
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#define PAKFILETYPE_MPPLAYER 0x020
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#define PAKFILETYPE_MPSETUP 0x040
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#define PAKFILETYPE_GAME 0x080
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#define PAKFILETYPE_ALL 0x100
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#define PAKFILETYPE_001 0x001 // Unused
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#define PAKFILETYPE_BLANK 0x002 // Blank space (ie. deleted file)
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#define PAKFILETYPE_TERMINATOR 0x004 // Marks the end of the device's filesystem
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#define PAKFILETYPE_CAMERA 0x008 // PerfectHead File
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#define PAKFILETYPE_BOSS 0x010 // EEPROM only, one per cart (stores language, MP team names, selected MP soundtracks)
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#define PAKFILETYPE_MPPLAYER 0x020 // Combat Simulator Player File
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#define PAKFILETYPE_MPSETUP 0x040 // Combat Simulator Settings File
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#define PAKFILETYPE_GAME 0x080 // Single Player Agent File
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#define PAKFILETYPE_ALL 0x100 // Not really a file type
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#define PAKTYPE_NONE 0
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#define PAKTYPE_RUMBLE 1
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