Decompile pakCheckFileCanFitInNote

This commit is contained in:
Ryan Dwyer committed 2021-09-26 15:55:57 +10:00
1 parent 8ebc88c7c4
commit e23ac2c08e
7 files changed
+102 -318

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@@ -776,7 +776,7 @@
#define FILETYPE_GAME 0
#define FILETYPE_MPSETUP 1
#define FILETYPE_MPPLAYER 2
#define FILETYPE_3 3
#define FILETYPE_CAMERA 3
#define FLOORTYPE_DEFAULT 0
#define FLOORTYPE_WOOD 1
@@ -3124,15 +3124,15 @@
#define PAK_ERR2_CORRUPT 11 /* cache error or file is zero len */
#define PAK_ERR2_INCOMPLETE 15 /* previous write did not complete */
#define PAKFILETYPE_001 0x001
#define PAKFILETYPE_BLANK 0x002
#define PAKFILETYPE_TERMINATOR 0x004
#define PAKFILETYPE_008 0x008 // suspected to be PerfectHead
#define PAKFILETYPE_BOSS 0x010
#define PAKFILETYPE_MPPLAYER 0x020
#define PAKFILETYPE_MPSETUP 0x040
#define PAKFILETYPE_GAME 0x080
#define PAKFILETYPE_ALL 0x100
#define PAKFILETYPE_001 0x001 // Unused
#define PAKFILETYPE_BLANK 0x002 // Blank space (ie. deleted file)
#define PAKFILETYPE_TERMINATOR 0x004 // Marks the end of the device's filesystem
#define PAKFILETYPE_CAMERA 0x008 // PerfectHead File
#define PAKFILETYPE_BOSS 0x010 // EEPROM only, one per cart (stores language, MP team names, selected MP soundtracks)
#define PAKFILETYPE_MPPLAYER 0x020 // Combat Simulator Player File
#define PAKFILETYPE_MPSETUP 0x040 // Combat Simulator Settings File
#define PAKFILETYPE_GAME 0x080 // Single Player Agent File
#define PAKFILETYPE_ALL 0x100 // Not really a file type
#define PAKTYPE_NONE 0
#define PAKTYPE_RUMBLE 1