diff --git a/src/game/bondview.c b/src/game/bondview.c index 2ced8b44f..6c794a2c5 100644 --- a/src/game/bondview.c +++ b/src/game/bondview.c @@ -211,7 +211,7 @@ Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha) gDPSetTexturePersp(gdl++, G_TP_NONE); gDPSetColorDither(gdl++, G_CD_DISABLE); gDPSetAlphaDither(gdl++, G_AD_NOISE); - gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_NOOP2); + gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2); return gdl; } @@ -245,7 +245,7 @@ Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha) gDPSetTexturePersp(gdl++, G_TP_NONE); gDPSetColorDither(gdl++, G_CD_DISABLE); gDPSetAlphaDither(gdl++, G_AD_NOISE); - gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_NOOP2); + gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2); return gdl; } diff --git a/src/game/sparks.c b/src/game/sparks.c index 56c8c842b..993232b1e 100644 --- a/src/game/sparks.c +++ b/src/game/sparks.c @@ -335,7 +335,7 @@ Gfx *sparksRender(Gfx *gdl) gDPSetCycleType(gdl++, G_CYC_1CYCLE); gDPSetColorDither(gdl++, G_CD_DISABLE); - gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_NOOP2); + gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2); gDPSetAlphaCompare(gdl++, G_AC_NONE); gDPSetTextureLOD(gdl++, G_TL_TILE); gDPSetTextureConvert(gdl++, G_TC_FILT); diff --git a/src/game/weather.c b/src/game/weather.c index 917e4d436..800d1d090 100644 --- a/src/game/weather.c +++ b/src/game/weather.c @@ -823,7 +823,7 @@ Gfx *weatherRenderRain(Gfx *gdl, struct weatherdata *weather, s32 arg2) gDPSetCycleType(gdl++, G_CYC_1CYCLE); gDPSetColorDither(gdl++, G_CD_DISABLE); - gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_NOOP2); + gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2); gDPSetAlphaCompare(gdl++, G_AC_NONE); gDPSetTextureLOD(gdl++, G_TL_TILE); gDPSetTextureConvert(gdl++, G_TC_FILT); @@ -2902,7 +2902,7 @@ Gfx *weatherRenderSnow(Gfx *gdl, struct weatherdata *weather, s32 arg2) gDPSetCycleType(gdl++, G_CYC_1CYCLE); gDPSetColorDither(gdl++, G_CD_DISABLE); - gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_NOOP2); + gDPSetRenderMode(gdl++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2); gDPSetAlphaCompare(gdl++, G_AC_NONE); gDPSetTextureLOD(gdl++, G_TL_TILE); gDPSetTextureConvert(gdl++, G_TC_FILT);