forked from Ports/perfect_dark
Decompile aiDamagePlayer
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@@ -3068,10 +3068,11 @@
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value, \
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bool,
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#define damage_chr2(chr, value) \
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#define damage_player(chr, u1, operation) \
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mkshort(0x016e), \
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chr, \
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mkshort(value),
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u1, \
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operation,
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// Likely related to being disarmed.
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// Not sure what this does if the chr had no gun to begin with.
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