diff --git a/src/game/activemenu.c b/src/game/activemenu.c index fdb3ef051..917504112 100644 --- a/src/game/activemenu.c +++ b/src/game/activemenu.c @@ -368,8 +368,7 @@ void amApply(s32 slot) // if we already have it equipped if (weaponnum == WEAPON_REMOTEMINE) { bgunEquipWeapon2(HAND_LEFT, weaponnum); - } - else if (bgunGetWeaponNum(HAND_LEFT) != WEAPON_NONE) { + } else if (bgunGetWeaponNum(HAND_LEFT) != WEAPON_NONE) { bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE); } } diff --git a/src/game/mainmenu.c b/src/game/mainmenu.c index b1f0bbab6..c7e309666 100644 --- a/src/game/mainmenu.c +++ b/src/game/mainmenu.c @@ -4308,8 +4308,7 @@ MenuItemHandlerResult menuhandlerInventoryList(s32 operation, struct menuitem *i // if we already have it equipped if (weaponnum == WEAPON_REMOTEMINE) { bgunEquipWeapon2(HAND_LEFT, weaponnum); - } - else{ + } else { bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE); } }