From f1edc91fd8e787b065a16a7de935b8b49f4026be Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sat, 11 Nov 2023 17:41:19 +0100 Subject: [PATCH] port: fix whitespace --- src/game/activemenu.c | 3 +-- src/game/mainmenu.c | 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/src/game/activemenu.c b/src/game/activemenu.c index fdb3ef051..917504112 100644 --- a/src/game/activemenu.c +++ b/src/game/activemenu.c @@ -368,8 +368,7 @@ void amApply(s32 slot) // if we already have it equipped if (weaponnum == WEAPON_REMOTEMINE) { bgunEquipWeapon2(HAND_LEFT, weaponnum); - } - else if (bgunGetWeaponNum(HAND_LEFT) != WEAPON_NONE) { + } else if (bgunGetWeaponNum(HAND_LEFT) != WEAPON_NONE) { bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE); } } diff --git a/src/game/mainmenu.c b/src/game/mainmenu.c index b1f0bbab6..c7e309666 100644 --- a/src/game/mainmenu.c +++ b/src/game/mainmenu.c @@ -4308,8 +4308,7 @@ MenuItemHandlerResult menuhandlerInventoryList(s32 operation, struct menuitem *i // if we already have it equipped if (weaponnum == WEAPON_REMOTEMINE) { bgunEquipWeapon2(HAND_LEFT, weaponnum); - } - else{ + } else { bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE); } }