From f3c124285831aa06af282968ff402ee2d05b9de4 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Mon, 13 May 2024 12:15:42 +0200 Subject: [PATCH] port: more detail texture adjustment --- port/fast3d/gfx_pc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/port/fast3d/gfx_pc.cpp b/port/fast3d/gfx_pc.cpp index e5722d8c8..fe989e085 100644 --- a/port/fast3d/gfx_pc.cpp +++ b/port/fast3d/gfx_pc.cpp @@ -1540,7 +1540,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo // HACK: very roughly eyeballed based on the carpets in Defection // this is actually supposed to be calculated per pixel const float distance_frac = std::max(0.f, std::min(w / 1024.f, 1.f)); - tmp.r = tmp.g = tmp.b = tmp.a = (0.65f + distance_frac * 0.35f) * 255.f; + tmp.r = tmp.g = tmp.b = tmp.a = (0.7f + distance_frac * 0.3f) * 255.f; } else { tmp.r = tmp.g = tmp.b = tmp.a = 255; }