forked from Ports/perfect_dark
port: clean up previous PR
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@@ -1197,33 +1197,6 @@ s32 inputKeyJustPressed(u32 vk)
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return result;
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}
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s32 inputMenuAlt1MenuPressed(s32 playerNum)
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{
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s32 RSHOULDER = VK_JOY1_RSHOULDER + playerNum * INPUT_MAX_CONTROLLER_BUTTONS;
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if (playerNum == 0) {
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return inputKeyJustPressed(VK_LCTRL) || inputKeyJustPressed(RSHOULDER);
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}
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return inputKeyJustPressed(RSHOULDER);
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}
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s32 inputMenuAlt2MenuPressed(s32 playerNum)
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{
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s32 LSHOULDER = VK_JOY1_LSHOULDER + playerNum * INPUT_MAX_CONTROLLER_BUTTONS;
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if (playerNum == 0) {
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return inputKeyJustPressed(VK_LALT) || inputKeyJustPressed(LSHOULDER);
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}
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return inputKeyJustPressed(LSHOULDER);
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}
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s32 inputMenuAltMenuPressed(s32 playerNum)
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{
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return inputMenuAlt1MenuPressed(playerNum) || inputMenuAlt2MenuPressed(playerNum);
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}
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static inline u32 inputContToContKey(const u32 cont)
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{
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if (cont == 0) {
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