- Implement RGBA.

- Add preview label.
This commit is contained in:
Bobby Lovell committed 2023-12-14 10:13:27 -05:00
1 parent 2a6625278a
commit fb05725c34
2 files changed
+145 -21

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+144 -20
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@@ -903,32 +903,156 @@ static MenuItemHandlerResult menuhandlerCrosshairSway(s32 operation, struct menu
return 0;
}
// Stock sight RGB.
#define SIGHT_COLOUR_R 0
#define SIGHT_COLOUR_G 255
#define SIGHT_COLOUR_B 0
static u32 RGBAToINT(u32 r, u32 g, u32 b, u32 a)
{
return (((r) & 0xff) << 24 | ((g) & 0xff) << 16 | ((b) & 0xff) << 8 | ((a) & 0xff));
}
static MenuItemHandlerResult menuhandlerCrosshairAlpha(s32 operation, struct menuitem* item, union handlerdata* data)
static MenuItemHandlerResult menuhandlerCrosshair_R(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF;
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 24) & 0xFF;
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = RGBAToINT(SIGHT_COLOUR_R, SIGHT_COLOUR_G, SIGHT_COLOUR_B, data->slider.value);
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF | data->slider.value << 24;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_G(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 16) & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF00FFFF | data->slider.value << 16;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_B(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour >> 8) & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFF00FF | data->slider.value << 8;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshair_A(s32 operation, struct menuitem* item, union handlerdata* data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFF;
break;
case MENUOP_SET:
u32 newColor = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour & 0xFFFFFF00 | data->slider.value;
g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour = newColor;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairColorPreview(s32 operation, struct menuitem* item, union handlerdata* data)
{
if (operation == MENUOP_GETCOLOUR) {
data->label.colour1 = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour;
data->label.colour2 = g_PlayerExtCfg[g_ExtMenuPlayer].crosshaircolour;
}
return 0;
}
struct menuitem g_ExtendedGameCrosshairColourMenuItems[] = {
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"R",
255,
menuhandlerCrosshair_R,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"G",
255,
menuhandlerCrosshair_G,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"B",
255,
menuhandlerCrosshair_B,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Alpha",
255,
menuhandlerCrosshair_A,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LABEL_CUSTOMCOLOUR,
(uintptr_t)"PREVIEW\n",
0,
menuhandlerCrosshairColorPreview,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_ExtendedGameCrosshairColourMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Crosshair Colour",
g_ExtendedGameCrosshairColourMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
struct menuitem g_ExtendedGameMenuItems[] = {
{
@@ -956,12 +1080,12 @@ struct menuitem g_ExtendedGameMenuItems[] = {
menuhandlerCrosshairSway,
},
{
MENUITEMTYPE_SLIDER,
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Crosshair Alpha",
255,
menuhandlerCrosshairAlpha,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
(uintptr_t)"Crosshair Colour\n",
0,
(void*)&g_ExtendedGameCrosshairColourMenuDialog,
},
{
MENUITEMTYPE_SEPARATOR,