forked from Ports/perfect_dark
Identify skyInit and rename game_135c70.c to sky.c
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@@ -1,11 +1,11 @@
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#ifndef _IN_GAME_GAME_135C70_H
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#define _IN_GAME_GAME_135C70_H
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#ifndef _IN_GAME_SKY_H
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#define _IN_GAME_SKY_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f135c70(void);
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u32 func0f135f08(void);
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void func0f1360e8(void);
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void skyInit(void);
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u32 func0f13687c(void);
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#endif
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