forked from Ports/perfect_dark
port: fix whitespace and scope in bgunConsiderToggleGunFunction
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fd8718f7b1
commit
fef8985b6b
1 file changed
+5
-6
+5
-6
@@ -11735,6 +11735,7 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
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{
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{
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#ifndef PLATFORM_N64
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#ifndef PLATFORM_N64
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const bool extcontrols = PLAYER_EXTCFG().extcontrols;
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const bool extcontrols = PLAYER_EXTCFG().extcontrols;
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bool docontinue;
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#endif
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#endif
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switch (bgunGetWeaponNum(HAND_RIGHT)) {
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switch (bgunGetWeaponNum(HAND_RIGHT)) {
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case WEAPON_SNIPERRIFLE:
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case WEAPON_SNIPERRIFLE:
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@@ -11759,7 +11760,6 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
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}
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}
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#ifndef PLATFORM_N64
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#ifndef PLATFORM_N64
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bool docontinue;
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if (extcontrols) {
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if (extcontrols) {
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docontinue = (ABS(usedowntime) < 0);
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docontinue = (ABS(usedowntime) < 0);
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} else {
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} else {
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@@ -11781,19 +11781,18 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
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g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
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g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
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return (extcontrols ? USETIMER_STOP : USETIMER_REPEAT);
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return (extcontrols ? USETIMER_STOP : USETIMER_REPEAT);
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case WEAPON_RCP120:
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case WEAPON_RCP120:
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#ifndef PLATFORM_N64
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#ifndef PLATFORM_N64
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s32 cloaked = (g_Vars.currentplayer->devicesactive & DEVICE_CLOAKRCP120) != 0;
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// very special alt-button handling for RCP-120's cloaking
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// very special alt-button handling for RCP-120's cloaking
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if (!trigpressed && extcontrols && fromdedicatedbutton) {
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if (!trigpressed && extcontrols && fromdedicatedbutton) {
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if (cloaked) {
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if (g_Vars.currentplayer->devicesactive & DEVICE_CLOAKRCP120) {
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g_Vars.currentplayer->devicesactive &= ~DEVICE_CLOAKRCP120;
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g_Vars.currentplayer->devicesactive &= ~DEVICE_CLOAKRCP120;
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} else {
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} else {
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g_Vars.currentplayer->devicesactive = (g_Vars.currentplayer->devicesactive & ~DEVICE_CLOAKRCP120) | DEVICE_CLOAKRCP120;
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g_Vars.currentplayer->devicesactive = (g_Vars.currentplayer->devicesactive & ~DEVICE_CLOAKRCP120) | DEVICE_CLOAKRCP120;
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}
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}
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g_Vars.currentplayer->gunctrl.invertgunfunc = false;
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g_Vars.currentplayer->gunctrl.invertgunfunc = false;
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return USETIMER_STOP;
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return USETIMER_STOP;
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}
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}
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#endif
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#endif
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case WEAPON_LAPTOPGUN:
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case WEAPON_LAPTOPGUN:
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case WEAPON_DRAGON:
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case WEAPON_DRAGON:
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case WEAPON_REMOTEMINE:
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case WEAPON_REMOTEMINE:
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