port: fix whitespace and scope in bgunConsiderToggleGunFunction

This commit is contained in:
fgsfds committed 2024-05-14 10:34:16 +02:00
1 parent fd8718f7b1
commit fef8985b6b
1 file changed
+2 -3
+2 -3
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@@ -11735,6 +11735,7 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
{
#ifndef PLATFORM_N64
const bool extcontrols = PLAYER_EXTCFG().extcontrols;
bool docontinue;
#endif
switch (bgunGetWeaponNum(HAND_RIGHT)) {
case WEAPON_SNIPERRIFLE:
@@ -11759,7 +11760,6 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
}
#ifndef PLATFORM_N64
bool docontinue;
if (extcontrols) {
docontinue = (ABS(usedowntime) < 0);
} else {
@@ -11782,10 +11782,9 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
return (extcontrols ? USETIMER_STOP : USETIMER_REPEAT);
case WEAPON_RCP120:
#ifndef PLATFORM_N64
s32 cloaked = (g_Vars.currentplayer->devicesactive & DEVICE_CLOAKRCP120) != 0;
// very special alt-button handling for RCP-120's cloaking
if (!trigpressed && extcontrols && fromdedicatedbutton) {
if (cloaked) {
if (g_Vars.currentplayer->devicesactive & DEVICE_CLOAKRCP120) {
g_Vars.currentplayer->devicesactive &= ~DEVICE_CLOAKRCP120;
} else {
g_Vars.currentplayer->devicesactive = (g_Vars.currentplayer->devicesactive & ~DEVICE_CLOAKRCP120) | DEVICE_CLOAKRCP120;