forked from Ports/perfect_dark
port: increase slayer sensitivity a bit more
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@@ -3572,8 +3572,8 @@ void playerTick(bool arg0)
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f32 mdx, mdy;
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f32 mdx, mdy;
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inputMouseGetScaledDelta(&mdx, &mdy);
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inputMouseGetScaledDelta(&mdx, &mdy);
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if (mdx || mdy) {
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if (mdx || mdy) {
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mdx *= 32.f;
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mdx *= 48.f;
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mdy *= 32.f;
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mdy *= 48.f;
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mdx = (mdx < -128.f) ? -128.f : (mdx > 127.f) ? 127.f : mdx;
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mdx = (mdx < -128.f) ? -128.f : (mdx > 127.f) ? 127.f : mdx;
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mdy = (mdy < -128.f) ? -128.f : (mdy > 127.f) ? 127.f : mdy;
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mdy = (mdy < -128.f) ? -128.f : (mdy > 127.f) ? 127.f : mdy;
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sp178 += mdy * LVUPDATE60FREAL() * 0.00025f;
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sp178 += mdy * LVUPDATE60FREAL() * 0.00025f;
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