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popux/perfect_dark
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forked from Ports/perfect_dark
Code Pull Requests Activity
2,102 Commits 5 Branches 2 Tags
071aa1fdcce8b5acd16b46bb1dc5ec43df485213
Commit Graph
12 Commits
Author SHA1 Message Date
Ryan Dwyer 071aa1fdcc Decompile tileGetFloorCol 2020-05-08 20:40:45 +10:00
Ryan Dwyer b58ac827a5 Decompile coordFindGroundY 2020-05-08 20:31:11 +10:00
Ryan Dwyer 9aea8ed2d2 Decompile currentPlayerUpdateVerticalMovement 2020-05-07 21:36:53 +10:00
Ryan Dwyer fa74d4cc44 Identify some al lib functions 2020-04-15 17:31:12 +10:00
Ryan Dwyer fbd0003f94 Decompile stageLoadTiles 2020-04-05 14:42:34 +10:00
Ryan Dwyer a61078b1cb Decompile mpCalculatePlayerTitle 2020-03-27 22:21:55 +10:00
Ryan Dwyer 640c20964f Improve pointers to .data 2020-03-21 09:55:41 +10:00
Ryan Dwyer 1ff5defcb7 Fix location of g_MenuStack 2020-03-11 17:02:52 +10:00
Ryan Dwyer 4bdc416240 Replace hardcoded addresses with pointers where they can be resolved directly 2020-03-06 22:43:35 +10:00
Ryan Dwyer 48104685d4 Decompile func00024e4c 2020-03-04 19:17:00 +10:00
Ryan Dwyer 8a49f07cae Split game_0c79f0.c into bondgrab.c 2020-03-01 11:27:29 +10:00
Ryan Dwyer 14490f181b Rename library segment to lib 2020-02-28 17:13:16 +10:00
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