Commit Graph
14 Commits
Author SHA1 Message Date
Ryan Dwyer 0b1aabf345 Set names for a heap of shotdata symbols 2023-08-27 21:27:53 +10:00
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer 47f8b83062 Discover more chr hidden flags 2023-01-14 19:49:51 +10:00
Ryan Dwyer 3484a4faed Set names for all model C functions 2022-11-28 22:22:41 +10:00
Ryan Dwyer 28e82578e4 Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
2022-08-17 17:33:55 +10:00
Ryan Dwyer 500a3483d0 Decopmile chrRenderShieldComponent 2022-07-30 11:05:20 +10:00
Ryan Dwyer fef5f17563 Decompile projectileTick 2022-07-20 21:20:17 +10:00
Ryan Dwyer b5fd42aed2 Rename chrwidth to radius 2022-07-17 10:27:25 +10:00
Ryan Dwyer bc591bf6fc Decompile wallhitCreateWith20Args 2022-07-02 00:55:35 +10:00
Ryan Dwyer 1e1ade4f63 Attempt to decompile bgunRender 2022-04-04 19:45:01 +10:00
Ryan Dwyer 2fc9e47bd5 Decompile explosionInflictDamage 2022-03-21 19:11:14 +10:00
Ryan Dwyer 306c1287e9 Rename explosionTick to explosionTickPlayer and decompile new explosionTick 2022-03-20 23:45:21 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00