Ryan Dwyer
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0b1aabf345
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Set names for a heap of shotdata symbols
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2023-08-27 21:27:53 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
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Ryan Dwyer
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47f8b83062
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Discover more chr hidden flags
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2023-01-14 19:49:51 +10:00 |
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Ryan Dwyer
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3484a4faed
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Set names for all model C functions
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2022-11-28 22:22:41 +10:00 |
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Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
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Ryan Dwyer
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500a3483d0
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Decopmile chrRenderShieldComponent
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2022-07-30 11:05:20 +10:00 |
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Ryan Dwyer
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fef5f17563
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Decompile projectileTick
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2022-07-20 21:20:17 +10:00 |
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Ryan Dwyer
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b5fd42aed2
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Rename chrwidth to radius
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2022-07-17 10:27:25 +10:00 |
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Ryan Dwyer
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bc591bf6fc
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Decompile wallhitCreateWith20Args
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2022-07-02 00:55:35 +10:00 |
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Ryan Dwyer
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1e1ade4f63
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Attempt to decompile bgunRender
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2022-04-04 19:45:01 +10:00 |
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Ryan Dwyer
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2fc9e47bd5
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Decompile explosionInflictDamage
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2022-03-21 19:11:14 +10:00 |
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Ryan Dwyer
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306c1287e9
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Rename explosionTick to explosionTickPlayer and decompile new explosionTick
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2022-03-20 23:45:21 +10:00 |
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Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
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