fgsfds
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180e62d597
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port: cosmetics
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2023-09-08 14:37:44 +02:00 |
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Phnod
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7d96cd8fbd
|
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
# Conflicts:
# port/src/main.c
# src/include/data.h
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2023-09-03 15:39:46 -04:00 |
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fgsfds
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840a2e73a5
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port: implement screen shake
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2023-09-03 19:12:29 +02:00 |
|
Phnod
|
d033a7fa02
|
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
# Conflicts:
# src/include/data.h
|
2023-09-02 19:05:12 -04:00 |
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fgsfds
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07c3a513ef
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port: generalize the texture font filter a bit
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
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2023-09-03 00:36:27 +02:00 |
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Phnod
|
5033c096a2
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cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
|
2023-09-01 09:48:53 -04:00 |
|
Phnod
|
2a5160c519
|
cleanup: move repetitive zoom fov logic to single multiplier value
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2023-08-31 20:39:30 -04:00 |
|
Phnod
|
96bd8e05aa
|
port: add ini config parameter to control whether ini FOV change should affect the max zoom of weapons
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2023-08-31 20:39:29 -04:00 |
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fgsfds
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24ced381de
|
port: add separate mouse aim sensitivity
Game.MouseAimSpeedX and Game.MouseAimSpeedY
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2023-08-31 01:21:33 +02:00 |
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fgsfds
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c3b4d59168
|
port: add 1964GEPD-like mouse aim mode
you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
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2023-08-30 15:28:33 +02:00 |
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fgsfds
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af1422a1de
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port: move CrosshairSway and FovY to the [Game] ini section
fov doesn't really belong in the video functions either
|
2023-08-30 12:31:27 +02:00 |
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fgsfds
|
6fbb7e39ec
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-20 14:41:57 +02:00 |
|
Ryan Dwyer
|
09edfb8545
|
Fix some global data placement issues
|
2023-08-20 16:48:35 +10:00 |
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fgsfds
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a37441b221
|
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
|
2023-08-08 16:38:45 +02:00 |
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fgsfds
|
eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
|
Ryan Dwyer
|
f1e1e6b204
|
Set names for headanim symbols
|
2023-08-05 18:16:16 +10:00 |
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fgsfds
|
da94644c38
|
port: make it link and load
nothing happens after loading though
|
2023-07-29 23:21:35 +02:00 |
|
Ryan Dwyer
|
3b4451a2d1
|
Name more pak symbols
|
2023-06-25 22:33:57 +10:00 |
|
Ryan Dwyer
|
c55f9c805c
|
Decompile viUpdateMode
|
2023-06-18 19:43:27 +10:00 |
|
Ryan Dwyer
|
8c22681e35
|
Set names for more bondgun symbols
|
2023-06-04 16:44:37 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
|
134ca8206f
|
Introduce NUM_FRAMEBUFFERS and NUM_GFXTASKS constants
|
2023-05-15 12:42:13 +10:00 |
|
Ryan Dwyer
|
73fc947f44
|
Name and document z-buffer functions
|
2023-05-14 09:23:24 +10:00 |
|
Ryan Dwyer
|
7349c3b172
|
Create functionally equivalent C for handwritten modelasm functions
|
2023-04-30 22:51:02 +10:00 |
|
Ryan Dwyer
|
97dde15464
|
Identify music event type 5
|
2023-01-06 22:05:49 +10:00 |
|
Ryan Dwyer
|
e59fc870ad
|
Set names for all anim functions
|
2022-11-30 21:00:37 +10:00 |
|
Ryan Dwyer
|
f3461b900c
|
Rename modelfiledata to modeldef
|
2022-11-28 22:59:47 +10:00 |
|
Ryan Dwyer
|
3484a4faed
|
Set names for all model C functions
|
2022-11-28 22:22:41 +10:00 |
|
Ryan Dwyer
|
3248fa9849
|
Rename and document room mtx functions
|
2022-11-28 17:48:59 +10:00 |
|
Ryan Dwyer
|
493afe7b4f
|
pal-beta and pal-final: Decompile viUpdateMode
|
2022-11-26 09:19:52 +10:00 |
|
Ryan Dwyer
|
b159e01edc
|
Improve naming and documentation of inventory data
|
2022-10-22 18:42:45 +10:00 |
|
Ryan Dwyer
|
4b7e93de8a
|
Rename a heap of collision detection functions
|
2022-10-06 19:39:18 +10:00 |
|
Ryan Dwyer
|
15c067fe36
|
Decompile gasRender
|
2022-09-16 20:52:10 +10:00 |
|
Ryan Dwyer
|
163e7bfe84
|
Decompile sparksTick
|
2022-09-13 17:08:49 +10:00 |
|
Ryan Dwyer
|
b20aa02961
|
Decompile modelmgrAllocateSlots
|
2022-08-17 17:22:08 +10:00 |
|
Ryan Dwyer
|
c819597646
|
Decompile chraTickBg
|
2022-08-16 17:35:32 +10:00 |
|
Ryan Dwyer
|
500a3483d0
|
Decopmile chrRenderShieldComponent
|
2022-07-30 11:05:20 +10:00 |
|
Ryan Dwyer
|
f3fae2f180
|
Decompile modelRenderNodeStarGunfire
|
2022-07-24 17:22:01 +10:00 |
|
Ryan Dwyer
|
ee4fa30cd2
|
Decompile model0001bc14
|
2022-07-24 11:51:54 +10:00 |
|
Ryan Dwyer
|
fbfa8762df
|
Decompile bootAllocateStack
|
2022-07-23 22:56:01 +10:00 |
|
Ryan Dwyer
|
f3ce31d5da
|
Decompile autogunTickShoot
|
2022-07-21 19:49:09 +10:00 |
|
Ryan Dwyer
|
5781a64158
|
Decompile dialogRender
|
2022-07-21 12:22:56 +10:00 |
|
Ryan Dwyer
|
6e8d0f77ba
|
jpn-final: Attempt to decompile textMapCodeUnitToChar
|
2022-07-03 19:39:57 +10:00 |
|
Ryan Dwyer
|
4a47423754
|
Attempt to decompile wallhitsTick
|
2022-06-30 17:54:56 +10:00 |
|
Ryan Dwyer
|
6ffaa4b021
|
pal-beta and jpn-final: Decompile titleRenderLegal
|
2022-06-24 19:32:24 +10:00 |
|
Ryan Dwyer
|
983a36f2f5
|
Attempt to decompile menuhandlerMissionList
|
2022-06-08 20:38:07 +10:00 |
|
Ryan Dwyer
|
ced58d1029
|
Decompile portal00018148
|
2022-06-04 12:47:56 +10:00 |
|
Ryan Dwyer
|
9a396e4e1d
|
Decompile objHit
|
2022-04-22 23:17:59 +10:00 |
|