fgsfds
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7d152b37ad
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-29 14:00:48 +02:00 |
|
Alexandre-Xavier
|
e4742bcafb
|
Fix array out of bound in decoder.c
|
2023-08-29 01:07:44 +00:00 |
|
fgsfds
|
2b27c2dc6a
|
port: make matrices work with GBI_FLOATS
add GBI_FLOATS=1 to DEFINES to enable it
not enabling by default yet because not sure if it'll break anything
|
2023-08-26 13:49:23 +02:00 |
|
fgsfds
|
844139b339
|
port: restart currently playing MP3 when needed
there's probably a way to determine reset condition without adding an extra field to g_Mp3Vars, but I can't be arsed to figure it out
|
2023-08-26 10:34:35 +02:00 |
|
fgsfds
|
6fbb7e39ec
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-20 14:41:57 +02:00 |
|
Ryan Dwyer
|
d7926f12ad
|
Fix incorrect rounding in C version of sinf
|
2023-08-20 16:34:38 +10:00 |
|
fgsfds
|
420053178e
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-19 11:45:17 +02:00 |
|
Ryan Dwyer
|
d7c94b4d04
|
Fix UB in modelasm chrinfo handler
|
2023-08-19 19:14:10 +10:00 |
|
Ryan Dwyer
|
032c5166f4
|
Fix improper casting of model rwdata
|
2023-08-19 19:01:00 +10:00 |
|
fgsfds
|
8aa8d61bb8
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
this fixes collision bugs related to moving objects and rotation of a lot of stuff
|
2023-08-15 16:16:18 +02:00 |
|
Ryan Dwyer
|
24657743ff
|
Fix mtx3Copy in C translation
|
2023-08-15 22:28:11 +10:00 |
|
fgsfds
|
d51a7bc9d6
|
port: rename some math functions to avoid conflicts with libc
|
2023-08-13 17:13:08 +02:00 |
|
fgsfds
|
288b37a1b3
|
port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
|
2023-08-09 21:18:36 +02:00 |
|
fgsfds
|
18bab30c59
|
port: more UB/bug fixes
|
2023-08-09 13:07:02 +02:00 |
|
fgsfds
|
a37441b221
|
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
|
2023-08-08 16:38:45 +02:00 |
|
fgsfds
|
2d6e6c887e
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port: add mp3 decoding via lieff/minimp3
|
2023-08-06 21:24:38 +02:00 |
|
fgsfds
|
eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
|
fgsfds
|
81c1c206d4
|
port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
|
2023-08-06 18:20:37 +02:00 |
|
fgsfds
|
063df3243d
|
port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
|
2023-08-06 18:08:21 +02:00 |
|
fgsfds
|
ffb5ca4b5b
|
port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
|
2023-08-06 15:51:07 +02:00 |
|
fgsfds
|
32c05e6a3d
|
port: swap sequence headers
|
2023-08-06 01:18:07 +02:00 |
|
fgsfds
|
9433dc7769
|
port: make it not crash on the intro sequence and render SOME geometry
|
2023-08-01 23:38:06 +02:00 |
|
fgsfds
|
f91401cb95
|
port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
|
2023-07-30 21:24:39 +02:00 |
|
fgsfds
|
da94644c38
|
port: make it link and load
nothing happens after loading though
|
2023-07-29 23:21:35 +02:00 |
|
Ryan Dwyer
|
cef885db72
|
Replace a heap of literals, mostly in sound code
|
2023-07-07 22:10:48 +10:00 |
|
Ryan Dwyer
|
3b4451a2d1
|
Name more pak symbols
|
2023-06-25 22:33:57 +10:00 |
|
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
c55f9c805c
|
Decompile viUpdateMode
|
2023-06-18 19:43:27 +10:00 |
|
Ryan Dwyer
|
a53320f35a
|
ntsc-beta: Decompile mainInit
|
2023-06-18 10:28:15 +10:00 |
|
Ryan Dwyer
|
38c478259f
|
Name and document pathfinding functions
|
2023-06-13 21:44:29 +10:00 |
|
Ryan Dwyer
|
b97228e682
|
Fix beta builds when DEBUG is not defined
|
2023-06-03 12:43:56 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
|
d5a21a8459
|
Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
|
2023-05-27 10:27:15 +10:00 |
|
Ryan Dwyer
|
a8d92b1845
|
Replace calls to SetCombineLERP with custom modes
|
2023-05-24 18:24:28 +10:00 |
|
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
|
4017d5cba5
|
Rename vm.c to vminit.c, tlb.s to vm.s and annotate vm.s
|
2023-05-21 15:54:54 +10:00 |
|
Ryan Dwyer
|
b4355ab55f
|
Annotate exceptasm.s
|
2023-05-20 16:43:48 +10:00 |
|
Ryan Dwyer
|
21cda43806
|
Use li and move pseudo instructions in ASM where possible
|
2023-05-20 00:08:54 +10:00 |
|
Ryan Dwyer
|
134ca8206f
|
Introduce NUM_FRAMEBUFFERS and NUM_GFXTASKS constants
|
2023-05-15 12:42:13 +10:00 |
|
Ryan Dwyer
|
8559aeed1f
|
Introduce FBALLOC and SCREEN constants for dimensions
|
2023-05-14 13:00:29 +10:00 |
|
Ryan Dwyer
|
73fc947f44
|
Name and document z-buffer functions
|
2023-05-14 09:23:24 +10:00 |
|
Ryan Dwyer
|
7349c3b172
|
Create functionally equivalent C for handwritten modelasm functions
|
2023-04-30 22:51:02 +10:00 |
|
Ryan Dwyer
|
63c57f9075
|
Rename some scheduler symbols and message queues
|
2023-04-24 20:13:33 +10:00 |
|
Ryan Dwyer
|
2d0c0583de
|
Decompile cdExamCylMove01
|
2023-04-12 22:32:42 +10:00 |
|
Ryan Dwyer
|
4651682d76
|
Decompile animReadBits
|
2023-04-12 21:31:02 +10:00 |
|
Ryan Dwyer
|
edebe0b1f0
|
Discover more object 3 flags
|
2023-01-17 21:33:16 +10:00 |
|
Ryan Dwyer
|
c78ff83fc8
|
Discover more chrflags
|
2023-01-16 19:10:31 +10:00 |
|
Ryan Dwyer
|
7f62d1d74a
|
Introduce -DDEBUG to enable crash screen and debug menu
|
2023-01-12 21:56:54 +10:00 |
|