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popux/perfect_dark
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forked from Ports/perfect_dark
Code Pull Requests Activity
5,177 Commits 5 Branches 2 Tags
7096bd77f935b28ddd5ced625c00d04b3e4fa355
Commit Graph
13 Commits
Author SHA1 Message Date
Ryan Dwyer 5dc0ecfd9a Decompile debugProcessInput 2021-10-27 22:10:03 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer c7f9f9c319 Attempt to decompile func0f0061dc 2021-03-06 11:34:19 +10:00
Ryan Dwyer ba12133cda Decompile roomsHandleStateDebugging 2021-02-18 22:26:07 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 30eb19fc46 Decompile renderFrame 2020-11-28 16:11:23 +10:00
Ryan Dwyer cf754509f9 Decompile func0000e324 2020-10-08 22:09:40 +10:00
Ryan Dwyer 019b77ab5a Decompile objectiveCheck 2020-09-06 14:29:38 +10:00
Ryan Dwyer f75d97074c Attempt to decompile hudRenderMessages 2020-08-23 15:26:55 +10:00
Ryan Dwyer 9aea8ed2d2 Decompile currentPlayerUpdateVerticalMovement 2020-05-07 21:36:53 +10:00
Ryan Dwyer a61078b1cb Decompile mpCalculatePlayerTitle 2020-03-27 22:21:55 +10:00
Ryan Dwyer 9aeba51b3e Split game_11ecf0.c into game_11ecf0.c and rename former to debug.c 2020-03-23 21:10:35 +10:00
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