Ryan Dwyer
|
73fc947f44
|
Name and document z-buffer functions
|
2023-05-14 09:23:24 +10:00 |
|
Ryan Dwyer
|
68f2cd6db6
|
Merge version-specific debug files into one
|
2023-01-12 21:13:56 +10:00 |
|
Ryan Dwyer
|
d9213de09a
|
Use consistent file naming for C equivalents of ASM files
|
2022-12-08 23:36:00 +10:00 |
|
Ryan Dwyer
|
c77f81ace1
|
Create functionally equivalent C for handwritten mtxF2LBulk
|
2022-11-18 23:29:25 +10:00 |
|
Ryan Dwyer
|
9c7ba4da9d
|
Create functionally equivalent C for handwritten RNG2 functions
|
2022-11-18 22:42:10 +10:00 |
|
Ryan Dwyer
|
1c7dc246f5
|
Create functionally equivalent C for handwritten portalConvertCoordinates
|
2022-11-18 21:44:05 +10:00 |
|
Ryan Dwyer
|
28e82578e4
|
Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
|
2022-08-17 17:33:55 +10:00 |
|
Ryan Dwyer
|
dcade0c364
|
Rename game_13b670.c to dyntex.c
|
2022-06-27 20:09:24 +10:00 |
|
Ryan Dwyer
|
e21e1cb33f
|
Rename tex.c to texselect.c, surface.c to tex.c
|
2022-04-17 14:44:07 +10:00 |
|
Ryan Dwyer
|
70375816f1
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
Ryan Dwyer
|
140b206505
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
|
Ryan Dwyer
|
e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
Ryan Dwyer
|
8d209d59c2
|
jpn-final: Decompile titleInit
|
2022-03-19 21:36:13 +10:00 |
|
Ryan Dwyer
|
9b23b0e220
|
jpn-final: Decompile langInit
|
2022-03-19 21:20:53 +10:00 |
|
Ryan Dwyer
|
a6b5df2659
|
pal-beta, pal-final and jpn-final: Decompile langTick
|
2022-03-19 10:03:18 +10:00 |
|
Ryan Dwyer
|
b6ef09ca20
|
jpn-final: Get game segment matching excluding pointers
|
2022-03-16 17:50:25 +10:00 |
|
Ryan Dwyer
|
d7d4ca4156
|
jpn-final: Get lib segment matching excluding pointers
|
2022-03-14 21:36:43 +10:00 |
|