Ryan Dwyer
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7d44ea11e1
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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Ryan Dwyer
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d2778727ad
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Decompile objRemove2
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2021-05-29 22:38:03 +10:00 |
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Ryan Dwyer
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a39eca8c57
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Rename shorthand to gset
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2021-05-26 18:45:49 +10:00 |
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Ryan Dwyer
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070dcfab9d
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Rename IBH constants to HITPART
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2021-05-26 17:44:43 +10:00 |
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Ryan Dwyer
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92154634f1
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Decompile chrPunchInflictDamage
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2021-05-24 23:45:10 +10:00 |
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Ryan Dwyer
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b8ea4e57a0
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Decompile coordTriggerProxies
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2021-05-19 20:50:59 +10:00 |
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Ryan Dwyer
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9365931cb6
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Decompile chrCalculateHit
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2021-04-27 17:35:31 +10:00 |
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Ryan Dwyer
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5cca1a3806
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Decompile chrCalculateShieldHit
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2021-04-25 16:48:18 +10:00 |
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Ryan Dwyer
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d6dd91990d
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Decompile func0f034080
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2021-04-24 21:11:40 +10:00 |
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Ryan Dwyer
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b75e5d9242
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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Ryan Dwyer
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1c379b5082
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Decompile func0f09ee18
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2021-04-06 22:53:22 +10:00 |
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Ryan Dwyer
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f6a9b44dae
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Introduce base weaponfunc_shoot struct and make single/auto/projectile extend it
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2021-04-06 00:28:33 +10:00 |
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Ryan Dwyer
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040b13e4aa
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Rename some constants, fix some typos and fix documentation for if_chr_in_room command
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2021-03-24 20:11:45 +10:00 |
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Ryan Dwyer
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722693becb
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Trim trailing nops from functions and discover a few more file splits
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2021-03-16 19:02:49 +10:00 |
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Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
|
Ryan Dwyer
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f1d924deb2
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pal-final: Get game segment fully matching
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2021-03-12 22:59:47 +10:00 |
|
Ryan Dwyer
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c923ffb38a
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Decompile aibotTickInventory
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2021-02-24 20:59:31 +10:00 |
|
Ryan Dwyer
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46d30ff2ec
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Decompile aibotSwitchToWeapon
|
2021-02-23 15:29:17 +10:00 |
|
Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
|
2021-02-17 22:04:46 +10:00 |
|
Ryan Dwyer
|
94544a4d88
|
Introduce shorthand struct
|
2021-02-14 11:20:33 +10:00 |
|
Ryan Dwyer
|
a542ac7e51
|
Introduce SFX constants
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2021-02-05 13:03:15 +10:00 |
|
Ryan Dwyer
|
36f092e775
|
Split lib_12dc0.c into rng.c and args.c
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2021-01-30 19:42:22 +10:00 |
|
Ryan Dwyer
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18050757c3
|
Decompile handGetDamage
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2021-01-23 17:21:53 +10:00 |
|
Ryan Dwyer
|
2af20b8596
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
|
Ryan Dwyer
|
7f70bf9d89
|
Decompile handInflictCloseRangeDamage
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2021-01-08 22:41:31 +10:00 |
|
Ryan Dwyer
|
5056e17c17
|
Rename chrEmitSparks to chrDrCarollEmitSparks, func0f025ea4 to chrEmitSparks and func0f12f9f0 to sparksCreate
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2021-01-04 08:16:46 +10:00 |
|
Ryan Dwyer
|
660ba5e410
|
Decompile aibotGiveAmmoByType
|
2020-12-27 11:16:21 +10:00 |
|
Ryan Dwyer
|
4061be2c32
|
Decompile aibotGiveAmmoByWeapon
|
2020-12-27 11:15:08 +10:00 |
|
Ryan Dwyer
|
e87ac32c04
|
Rename obj48 to projectile
|
2020-12-26 15:49:44 +10:00 |
|
Ryan Dwyer
|
1b8c119e52
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Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types
|
2020-12-23 08:49:54 +10:00 |
|
Ryan Dwyer
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75afe8f618
|
Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop
|
2020-06-23 21:21:59 +10:00 |
|
Ryan Dwyer
|
7705cecf11
|
Decompile chrGoposAdvanceWaypoint
|
2020-06-17 21:54:27 +10:00 |
|
Ryan Dwyer
|
a78e70e36a
|
Rename animdata to model and other related symbols
|
2020-06-01 17:54:56 +10:00 |
|
Ryan Dwyer
|
97df4b0e59
|
Decompile func0f019d0c
|
2020-05-30 22:56:16 +10:00 |
|
Ryan Dwyer
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376ae2d7c7
|
Decompile chrIsTargetInFov and rename several AI commands relating to FOV direction checks
|
2020-05-30 10:55:30 +10:00 |
|
Ryan Dwyer
|
47d0e296a1
|
Rename func0f19a2dc to aibotGetProjectileThrowInterval
|
2020-05-22 18:08:31 +10:00 |
|
Ryan Dwyer
|
fa0c18ae7d
|
Decompile func0f19a27c
|
2020-05-22 17:57:59 +10:00 |
|
Ryan Dwyer
|
d56ab89b63
|
Decompile aibotDoFarsightThing
|
2020-05-22 17:50:00 +10:00 |
|
Ryan Dwyer
|
3566463ca0
|
Decompile func0f19a37c
|
2020-05-21 22:02:19 +10:00 |
|
Ryan Dwyer
|
e3b197ae1f
|
Decompile func0f19a6d0
|
2020-05-21 19:17:53 +10:00 |
|
Ryan Dwyer
|
f6867e37df
|
Add comments where sound IDs are used and improve documentation for say_quip AI command
|
2020-05-20 22:49:08 +10:00 |
|
Ryan Dwyer
|
ff0420aa3a
|
Decompile aibotCreateSlayerRocket
|
2020-05-20 17:49:23 +10:00 |
|
Ryan Dwyer
|
13c170cb29
|
Rename symbols in func0f19a29c
|
2020-05-19 21:02:02 +10:00 |
|
Ryan Dwyer
|
79d4159abe
|
Decompile func0f199be4
|
2020-05-19 20:48:40 +10:00 |
|
Ryan Dwyer
|
827c070c2f
|
Decompile func0f199d70
|
2020-05-19 20:40:19 +10:00 |
|
Ryan Dwyer
|
4a0e4712b8
|
Decompile func0f19a60c
|
2020-05-19 19:38:34 +10:00 |
|
Ryan Dwyer
|
80781d4c95
|
Decompile func0f199a40
|
2020-05-19 18:48:56 +10:00 |
|
Ryan Dwyer
|
044551035d
|
Decompile aibotGetAmmoQty
|
2020-05-19 17:08:29 +10:00 |
|
Ryan Dwyer
|
c26ab49275
|
Attempt to decompile aibotGiveAmmoByWeapon
|
2020-05-18 23:53:42 +10:00 |
|
Ryan Dwyer
|
134b55de7d
|
Decompile func0f19a7d0
|
2020-05-18 23:25:40 +10:00 |
|