Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
|
d5a21a8459
|
Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
|
2023-05-27 10:27:15 +10:00 |
|
Ryan Dwyer
|
3248fa9849
|
Rename and document room mtx functions
|
2022-11-28 17:48:59 +10:00 |
|
Ryan Dwyer
|
ddb54b9092
|
ntsc-beta: Decompile shardsRenderWood
|
2022-11-20 09:17:55 +10:00 |
|
Ryan Dwyer
|
60e9f0f52b
|
ntsc-beta: Decompile shardsRenderGlass
|
2022-11-20 09:17:15 +10:00 |
|
Ryan Dwyer
|
2532f05409
|
Find workaround for dangerous fakematch in shardsRenderGlass and shardsRenderWood
|
2022-11-20 08:47:38 +10:00 |
|
Ryan Dwyer
|
04a4a96995
|
Decompile bgPopulateVtxBatchType
|
2022-07-13 10:36:37 +10:00 |
|
Ryan Dwyer
|
a8139c1457
|
Rename player mtx properties
|
2022-07-11 19:02:09 +10:00 |
|
Ryan Dwyer
|
8534cc134d
|
Name the gfxvtx s and t properties
|
2022-06-27 20:25:58 +10:00 |
|
Ryan Dwyer
|
b34c2e3620
|
Decompile propsnd0f0939f8
|
2022-06-13 19:32:48 +10:00 |
|
Ryan Dwyer
|
2c01a9a557
|
Decompile texSelect
|
2022-04-17 13:48:31 +10:00 |
|
Ryan Dwyer
|
40c778872e
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
Ryan Dwyer
|
70375816f1
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
Ryan Dwyer
|
e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|