Commit Graph
16 Commits
Author SHA1 Message Date
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer 1df5e4dc51 Document propsnd functions 2023-06-03 11:17:22 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer d5a21a8459 Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4 2023-05-27 10:27:15 +10:00
Ryan Dwyer 3248fa9849 Rename and document room mtx functions 2022-11-28 17:48:59 +10:00
Ryan Dwyer ddb54b9092 ntsc-beta: Decompile shardsRenderWood 2022-11-20 09:17:55 +10:00
Ryan Dwyer 60e9f0f52b ntsc-beta: Decompile shardsRenderGlass 2022-11-20 09:17:15 +10:00
Ryan Dwyer 2532f05409 Find workaround for dangerous fakematch in shardsRenderGlass and shardsRenderWood 2022-11-20 08:47:38 +10:00
Ryan Dwyer 04a4a96995 Decompile bgPopulateVtxBatchType 2022-07-13 10:36:37 +10:00
Ryan Dwyer a8139c1457 Rename player mtx properties 2022-07-11 19:02:09 +10:00
Ryan Dwyer 8534cc134d Name the gfxvtx s and t properties 2022-06-27 20:25:58 +10:00
Ryan Dwyer b34c2e3620 Decompile propsnd0f0939f8 2022-06-13 19:32:48 +10:00
Ryan Dwyer 2c01a9a557 Decompile texSelect 2022-04-17 13:48:31 +10:00
Ryan Dwyer 40c778872e Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00