fgsfds
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c54a768b19
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port: fix #117 and other related OOB writes
|
2023-08-29 10:09:46 +02:00 |
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fgsfds
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d229ba2405
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port: somewhat fix the health display at different FOVs
|
2023-08-25 20:56:17 +02:00 |
|
fgsfds
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caaf82385b
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port: disable color modulation effects when none are active
|
2023-08-24 17:53:13 +02:00 |
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fgsfds
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ffdcdeee9f
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port: increase slayer sensitivity a bit more
|
2023-08-23 23:02:56 +02:00 |
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fgsfds
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0db9e84b58
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port: cap slayer rocket sensitivity and make it a bit bigger
|
2023-08-23 22:47:06 +02:00 |
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fgsfds
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a85a18774f
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port: implement NVG/IRG color modulation using the grayscale command
still missing the funky overlays
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2023-08-22 23:21:55 +02:00 |
|
tmyqlfpir
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5aa8474d2b
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Adjust FOV zoom speed when using non-default FOV
|
2023-08-21 18:23:40 +10:00 |
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fgsfds
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d007550adb
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Merge branch 'port' into port
|
2023-08-20 15:30:19 +02:00 |
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fgsfds
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6fbb7e39ec
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-20 14:41:57 +02:00 |
|
Ryan Dwyer
|
09edfb8545
|
Fix some global data placement issues
|
2023-08-20 16:48:35 +10:00 |
|
fgsfds
|
420053178e
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-19 11:45:17 +02:00 |
|
Ryan Dwyer
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032c5166f4
|
Fix improper casting of model rwdata
|
2023-08-19 19:01:00 +10:00 |
|
Catherine Reprobate
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25b5f66e6b
|
map L_TRIG to alt button
- switches immediately when releases L
- or whenevever L+Z is pressed. Will switch back when L is released.
|
2023-08-18 14:32:08 -07:00 |
|
Catherine Reprobate
|
12571746d7
|
Unmap L_TRIG and *_JPAD
|
2023-08-18 13:59:13 -07:00 |
|
fgsfds
|
249041764b
|
port: add adjustable fov
|
2023-08-18 17:18:56 +02:00 |
|
fgsfds
|
a49bfd00a4
|
port: add mouse controls to eyespy and slayer
|
2023-08-18 14:47:08 +02:00 |
|
fgsfds
|
0cc29d2c99
|
port: fix healthbar rendering
|
2023-08-15 00:16:25 +02:00 |
|
fgsfds
|
c3fb50c358
|
port; refactor widescreen PR a bit
abstract aspect into a video* function
re-add gun swivel, but make it slower on hi res
|
2023-08-14 17:39:02 +02:00 |
|
MaikelChan
|
89c5cfb46b
|
Sort of implemented arbitrary aspect ratio and mouse movement improvements.
|
2023-08-14 07:20:05 +02:00 |
|
Ryan Dwyer
|
f1e1e6b204
|
Set names for headanim symbols
|
2023-08-05 18:16:16 +10:00 |
|
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
8c22681e35
|
Set names for more bondgun symbols
|
2023-06-04 16:44:37 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
|
be585be596
|
Name most sky symbols
|
2023-05-25 17:35:22 +10:00 |
|
Ryan Dwyer
|
a8d92b1845
|
Replace calls to SetCombineLERP with custom modes
|
2023-05-24 18:24:28 +10:00 |
|
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
|
8559aeed1f
|
Introduce FBALLOC and SCREEN constants for dimensions
|
2023-05-14 13:00:29 +10:00 |
|
Ryan Dwyer
|
edebe0b1f0
|
Discover more object 3 flags
|
2023-01-17 21:33:16 +10:00 |
|
Ryan Dwyer
|
c78ff83fc8
|
Discover more chrflags
|
2023-01-16 19:10:31 +10:00 |
|
Ryan Dwyer
|
47f8b83062
|
Discover more chr hidden flags
|
2023-01-14 19:49:51 +10:00 |
|
Ryan Dwyer
|
7f62d1d74a
|
Introduce -DDEBUG to enable crash screen and debug menu
|
2023-01-12 21:56:54 +10:00 |
|
Ryan Dwyer
|
68f2cd6db6
|
Merge version-specific debug files into one
|
2023-01-12 21:13:56 +10:00 |
|
Ryan Dwyer
|
ba11c5634b
|
Introduce uintptr_t
|
2022-12-07 21:00:03 +10:00 |
|
Ryan Dwyer
|
e59fc870ad
|
Set names for all anim functions
|
2022-11-30 21:00:37 +10:00 |
|
Ryan Dwyer
|
f3461b900c
|
Rename modelfiledata to modeldef
|
2022-11-28 22:59:47 +10:00 |
|
Ryan Dwyer
|
3484a4faed
|
Set names for all model C functions
|
2022-11-28 22:22:41 +10:00 |
|
Ryan Dwyer
|
3248fa9849
|
Rename and document room mtx functions
|
2022-11-28 17:48:59 +10:00 |
|
Ryan Dwyer
|
2d6d88cd6d
|
ntsc-beta, pal-beta and pal-final: Introduce support for gcc
|
2022-11-26 19:53:48 +10:00 |
|
Ryan Dwyer
|
a0ad7c7197
|
ntsc-beta: Decompile playerGetViewportTop
|
2022-11-20 21:50:29 +10:00 |
|
Ryan Dwyer
|
2c1c13e666
|
Give better names to timing variables
|
2022-10-13 19:43:47 +10:00 |
|
Ryan Dwyer
|
17583575e4
|
Introduce support for gcc
|
2022-10-12 22:26:19 +10:00 |
|
Ryan Dwyer
|
4b7e93de8a
|
Rename a heap of collision detection functions
|
2022-10-06 19:39:18 +10:00 |
|
Ryan Dwyer
|
b38a8af242
|
Decompile bgunDrawHud
|
2022-08-28 00:22:15 +10:00 |
|
Ryan Dwyer
|
56c927ac9b
|
Decompile texLoad
|
2022-08-27 19:56:29 +10:00 |
|
Ryan Dwyer
|
71c317cd40
|
Decompile playerExecutePreparedWarp
|
2022-08-19 21:26:22 +10:00 |
|
Ryan Dwyer
|
b20aa02961
|
Decompile modelmgrAllocateSlots
|
2022-08-17 17:22:08 +10:00 |
|
Ryan Dwyer
|
7364fb8e0e
|
Decompile artifactsRenderGlaresForRoom
|
2022-08-05 22:59:59 +10:00 |
|
Ryan Dwyer
|
fef5f17563
|
Decompile projectileTick
|
2022-07-20 21:20:17 +10:00 |
|
Ryan Dwyer
|
203489ec0f
|
Decompile cd000296a0
|
2022-07-18 21:47:29 +10:00 |
|