fgsfds
28fceb67de
port: bring back the host_ structs for filemodel.c
...
this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
2024-11-15 00:42:04 +01:00
fgsfds
b88c3a120b
port: add scopes to cases in preprocess to prevent older compilers from having a heart attack
2024-11-14 19:20:27 +01:00
fgsfds
421ac0af79
port: 64-bit: fix extra fields in modelrodata_type11
2024-11-12 13:18:02 +01:00
fgsfds
163dbf9495
port: 64-bit: get rid of host_ structs; further cleanup
2024-11-12 13:13:42 +01:00
fgsfds
2f221b9a1e
port: 64-bit: fix warnings
2024-11-12 10:49:13 +01:00
fgsfds
1448cd597a
port: 64-bit: more cleanup
...
replace the byte swapping macros with the ones from platform.h
rename and move things to match the rest of the code
2024-11-12 10:34:10 +01:00
fgsfds
5c2082f58e
port: 64-bit cleanup: remove FileType, use LOADTYPE instead
2024-11-10 14:02:04 +01:00
fgsfds
23539a02a5
port: 64-bit cleanup: remove exit()/fprintf()
2024-11-10 10:53:59 +01:00
Raf
3524ec73b7
portx64: fixes #1 - muzzle flashes broken on some weapons
2024-08-12 16:32:49 +08:00
Raf
e77b3172ed
portx64: a bunch of gcc14 fixes
...
portx64: fixed pal
Update c-cpp.yml
portx64: fixed linux build
portx64: fixed linux build
ops
portx64: fixed linux build, one more time
portx64: fixed linux build, one more time
2024-08-09 22:37:23 +08:00
Raf
c519997b33
portx64: moved pdextract code to src/preprocess, renamed files and function names to follow the port standard
2024-08-08 22:00:08 +08:00