Commit Graph
15 Commits
Author SHA1 Message Date
fgsfds 07c3a513ef port: generalize the texture font filter a bit
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
fgsfds 0e5b4bde62 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-28 15:55:54 +02:00
Ryan Dwyer 79a94b29ce Name some texture symbols, mostly relating to LODs 2023-08-26 12:20:04 +10:00
fgsfds ffea7cd65a port: reset texcache on level change 2023-08-15 23:33:25 +02:00
fgsfds f5bcc25e10 port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
2023-08-14 18:30:02 +02:00
fgsfds da94644c38 port: make it link and load
nothing happens after loading though
2023-07-29 23:21:35 +02:00
Ryan Dwyer 5cc44be4da Name all env symbols 2023-05-24 21:54:47 +10:00
Ryan Dwyer ba11c5634b Introduce uintptr_t 2022-12-07 21:00:03 +10:00
Ryan Dwyer eb51ea4550 Introduce ROM_SIZE Makefile option 2022-10-12 23:06:19 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 56c927ac9b Decompile texLoad 2022-08-27 19:56:29 +10:00
Ryan Dwyer 2c01a9a557 Decompile texSelect 2022-04-17 13:48:31 +10:00
Ryan Dwyer d3dfcbaf0f Decompile gfxRenderRadialShadow 2022-04-08 07:47:49 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00