fgsfds
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07c3a513ef
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port: generalize the texture font filter a bit
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
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2023-09-03 00:36:27 +02:00 |
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fgsfds
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0e5b4bde62
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-28 15:55:54 +02:00 |
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Ryan Dwyer
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79a94b29ce
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Name some texture symbols, mostly relating to LODs
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2023-08-26 12:20:04 +10:00 |
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fgsfds
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ffea7cd65a
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port: reset texcache on level change
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2023-08-15 23:33:25 +02:00 |
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fgsfds
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f5bcc25e10
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port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
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2023-08-14 18:30:02 +02:00 |
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fgsfds
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da94644c38
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port: make it link and load
nothing happens after loading though
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2023-07-29 23:21:35 +02:00 |
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Ryan Dwyer
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5cc44be4da
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Name all env symbols
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2023-05-24 21:54:47 +10:00 |
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Ryan Dwyer
|
ba11c5634b
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Introduce uintptr_t
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2022-12-07 21:00:03 +10:00 |
|
Ryan Dwyer
|
eb51ea4550
|
Introduce ROM_SIZE Makefile option
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2022-10-12 23:06:19 +10:00 |
|
Ryan Dwyer
|
17583575e4
|
Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
|
56c927ac9b
|
Decompile texLoad
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2022-08-27 19:56:29 +10:00 |
|
Ryan Dwyer
|
2c01a9a557
|
Decompile texSelect
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2022-04-17 13:48:31 +10:00 |
|
Ryan Dwyer
|
d3dfcbaf0f
|
Decompile gfxRenderRadialShadow
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2022-04-08 07:47:49 +10:00 |
|
Ryan Dwyer
|
70375816f1
|
Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
|
Ryan Dwyer
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e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
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