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popux/perfect_dark
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forked from Ports/perfect_dark
Code Pull Requests Activity
2,559 Commits 5 Branches 2 Tags
f75d97074c5b26673b4abfbbea6d30eb93ae8079
Commit Graph
12 Commits
Author SHA1 Message Date
Ryan Dwyer f75d97074c Attempt to decompile hudRenderMessages 2020-08-23 15:26:55 +10:00
Ryan Dwyer 6a159d9c75 Decompile func0001a518 2020-06-29 22:38:18 +10:00
Ryan Dwyer 8f27d69b56 Decompile viGetViewX, viGetViewY, viGetViewTop and viGetViewLeft 2020-06-15 18:56:31 +10:00
Ryan Dwyer 5fe352f037 Decompile objTick 2020-06-09 00:18:44 +10:00
Ryan Dwyer 7a3808dde1 Decompile titleRenderRarePresents 2020-06-02 08:28:59 +10:00
Ryan Dwyer de70513536 Introduce CIQUIP constants, improve command 01a2 and move some data into function files 2020-05-21 17:42:09 +10:00
Ryan Dwyer f6867e37df Add comments where sound IDs are used and improve documentation for say_quip AI command 2020-05-20 22:49:08 +10:00
Ryan Dwyer e049013d24 Decompile chrChooseFootstepSound 2020-05-13 18:49:44 +10:00
Ryan Dwyer 146611e7f0 Decompile func0f1a7794 2020-02-16 18:50:33 +10:00
Ryan Dwyer c8e44abd6c Discover more file splits 2020-02-10 20:07:04 +10:00
Ryan Dwyer cbd4799e52 Split data and match currentPlayerInitEyespy 2020-02-02 20:09:52 +10:00
Ryan Dwyer b06e2a87b2 Convert setup segment into game's .data segment 2020-02-02 19:22:36 +10:00
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