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popux/perfect_dark
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forked from Ports/perfect_dark
Code Pull Requests Activity
6,670 Commits 5 Branches 2 Tags
f91401cb95c58abbb8a5bb0a69aac35fe2312d17
Commit Graph
10 Commits
Author SHA1 Message Date
Ryan Dwyer 50b54d42ff Identify a heap of gun MODELPART constants 2022-12-08 21:58:47 +10:00
Ryan Dwyer 0063dcc71c Rename "close" gun function type to "melee" 2022-12-02 22:46:40 +10:00
Ryan Dwyer b159e01edc Improve naming and documentation of inventory data 2022-10-22 18:42:45 +10:00
Ryan Dwyer d382f0bbf7 Give names to cutscene and gun animations 2022-07-25 20:04:33 +10:00
Ryan Dwyer 155691682e Decompile objCalculateGeoBlockVertices 2022-07-22 17:47:23 +10:00
Ryan Dwyer fef5f17563 Decompile projectileTick 2022-07-20 21:20:17 +10:00
Ryan Dwyer 5e32d91c3f Decompile chopperIncrementBarrel 2022-04-12 08:16:10 +10:00
Ryan Dwyer df0ed10d15 Decompile bgunCreateFiredProjectile 2022-04-03 15:12:32 +10:00
Ryan Dwyer bf9aa0911e Decompile bgunCreateThrownProjectile 2022-04-03 12:06:52 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
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