// // Base (MP) // #include "stagesetup.h" extern s32 intro[]; extern u32 props[]; extern struct path paths[]; extern struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { weapon(0x0100, 0x0000, PAD_MP1_002C, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION00) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0036, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0037, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_002D, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION01) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0038, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0039, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_002E, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION02) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003A, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003B, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_002F, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION03) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003C, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003D, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0030, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION04) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003E, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003F, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0031, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION05) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0040, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0041, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0032, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION06) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0042, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0043, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0033, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION07) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0044, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0045, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0034, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION08) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0046, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0047, OBJFLAG_FALL, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP1_0035, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION09) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0048, OBJFLAG_FALL, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0049, OBJFLAG_FALL, 0, 0, 1000) tag(0x01, 1) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004C, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_LIFT_CHECKCEILING, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x004c, 0x004d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000) tag(0x02, 1) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004B, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_LIFT_CHECKCEILING, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x004b, 0x004a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000) door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004E, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100) door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004F, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100) door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0051, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100) door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0050, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100) door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0052, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0053, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0054, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0055, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0056, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0057, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0058, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0059, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005A, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005B, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005C, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005D, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005E, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005F, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0060, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0061, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0062, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0063, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0064, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0065, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0066, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0067, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0068, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0069, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_006A, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000) endprops }; s32 intro[] = { spawn(PAD_MP1_001C) spawn(PAD_MP1_001D) spawn(PAD_MP1_001E) spawn(PAD_MP1_001F) spawn(PAD_MP1_0020) spawn(PAD_MP1_0021) spawn(PAD_MP1_0022) spawn(PAD_MP1_0023) spawn(PAD_MP1_0024) spawn(PAD_MP1_0025) spawn(PAD_MP1_0026) spawn(PAD_MP1_0027) spawn(PAD_MP1_0028) spawn(PAD_MP1_0029) spawn(PAD_MP1_002A) spawn(PAD_MP1_002B) case(0, PAD_MP1_0006) case_respawn(0, PAD_MP1_0000) case_respawn(0, PAD_MP1_0001) case_respawn(0, PAD_MP1_0002) case_respawn(0, PAD_MP1_0003) case_respawn(0, PAD_MP1_0004) case_respawn(0, PAD_MP1_0005) case(1, PAD_MP1_000D) case_respawn(1, PAD_MP1_0007) case_respawn(1, PAD_MP1_0008) case_respawn(1, PAD_MP1_0009) case_respawn(1, PAD_MP1_000A) case_respawn(1, PAD_MP1_000B) case_respawn(1, PAD_MP1_000C) case(2, PAD_MP1_0014) case_respawn(2, PAD_MP1_000E) case_respawn(2, PAD_MP1_000F) case_respawn(2, PAD_MP1_0010) case_respawn(2, PAD_MP1_0011) case_respawn(2, PAD_MP1_0012) case_respawn(2, PAD_MP1_0013) case(3, PAD_MP1_001B) case_respawn(3, PAD_MP1_0015) case_respawn(3, PAD_MP1_0016) case_respawn(3, PAD_MP1_0017) case_respawn(3, PAD_MP1_0018) case_respawn(3, PAD_MP1_0019) case_respawn(3, PAD_MP1_001A) hill(PAD_MP1_00DB) hill(PAD_MP1_00F0) hill(PAD_MP1_00AA) hill(PAD_MP1_00B7) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; u8 func1001_start_lifts[] = { activate_lift(1, 0x01) activate_lift(2, 0x02) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1000_21d4[] = { mp_init_simulants rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func1000_21d4, 0x1000 }, { func1001_start_lifts, 0x1001 }, { NULL, 0 }, };