#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "lib/lib_04790.h" #include "lib/lib_4a360.h" #include "types.h" void scaleTo1(f32 *x, f32 *y, f32 *z) { f32 hyp = sqrtf(*x * *x + *y * *y + *z * *z); if (hyp > 0.0f) { f32 hyp2 = 1.0f / hyp; *x = *x * hyp2; *y = *y * hyp2; *z = *z * hyp2; } else { *x = 0.0f; *y = 0.0f; *z = 1.0f; } }