# # Chicago # .set HEADERLEN, 0x40 .include "asm/include/setup.inc" props: briefing 0, 0x0020 briefing 1, 0x0024 briefing 2, 0x0028 briefing 3, 0x002c briefing 4, 0x0030 beginobjective 0, 0x0034, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD endobjective beginobjective 1, 0x0038, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD endobjective beginobjective 2, 0x003c, DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD endobjective endprops intro: intro_weapon WEAPON_PP9I, -1 ammo AMMOTYPE_PISTOL, 100 outfit OUTFIT_DEFAULT endintro paths: endpaths functions: endfunctions .align 4 text_stagename: .ascii "S T . P E T E R S B U R G\n" .byte 0x00 .align 2 text_briefing1: .ascii "use the stolen tank to chase the car containing natalya. you are up against a time limit.\n" .byte 0x00 .align 2 text_briefing2: .ascii "\n" .byte 0x00 .align 2 text_briefing3: .ascii "\n" .byte 0x00 .align 2 text_briefing4: .ascii "\n" .byte 0x00 .align 2 text_objective1: .ascii "\n\n\n" .byte 0x00 .align 2 text_objective2: .ascii "\n\n\n" .byte 0x00 .align 2 text_objective3: .ascii "\n" .byte 0x00 .align 2 .align 4