// // Defection // #include "stagesetup.h" // Characters #define CHR_CASS 0x24 #define CHR_SECRETARY 0x25 #define CHR_PROGRAMMER 0x26 // Objects #define OBJ_NECKLACE 0x00 #define OBJ_SECURITYHUB 0x03 #define OBJ_EXTCOMMSHUB 0x04 #define OBJ_PC 0x0c #define OBJ_DOORSWITCH 0x0d #define OBJ_OFFICEDOOR1 0x0e #define OBJ_OFFICEDOOR2 0x0f #define OBJ_LIGHTSWITCH 0x14 #define OBJ_JUMPSHIP1 0x17 #define OBJ_ROPE 0x18 #define OBJ_BANNER1 0x19 #define OBJ_BANNER2 0x1a #define OBJ_JUMPSHIP2 0x1b #define OBJ_HOVERTAXI1 0x1c #define OBJ_HOVERTAXI2 0x1e #define OBJ_HOVERCOP1 0x1f #define OBJ_HOVERCOP2 0x20 #define OBJ_HOVERCAR1 0x21 #define OBJ_HOVERCAR2 0x22 #define OBJ_HOVERMOTO1 0x23 #define OBJ_HOVERMOTO2 0x24 #define OBJ_HOVERTRUCK1 0x25 #define OBJ_HOVERTRUCK2 0x26 #define OBJ_HOVERCAB1 0x27 #define OBJ_HOVERCAB2 0x28 #define OBJ_HOVERCOP3 0x29 #define OBJ_HOVERCAR3 0x2a #define OBJ_HOVERMOTO3 0x2b #define OBJ_HOVERCAB3 0x2c #define OBJ_HOVERTRUCK3 0x2d #define OBJ_LABLIFTDOOR1 0x2e #define OBJ_LABLIFTDOOR2 0x2f #define OBJ_POLICECAR 0x30 #define OBJ_ECMMINE_BOND 0x31 #define OBJ_DATAUPLINK_BOND 0x32 #define OBJ_SECRETDOOR 0x33 #define OBJ_ECMMINE_COOP 0x3e #define OBJ_DATAUPLINK_COOP 0x3f #define OBJ_LAPTOPGUNDOOR 0x40 #define OBJ_LAPTOPGUN 0x43 #define OBJ_LIFT1 0x4e #define OBJ_LIFT2 0x4f #define OBJ_CAMERA1 0x50 #define OBJ_CAMERA2 0x51 #define OBJ_CAMERA3 0x52 #define OBJ_CAMERA4 0x53 #define OBJ_CAMERA5 0x54 #define OBJ_CAMERA6 0x55 #define OBJ_LIFT1DOOR1 0x56 #define OBJ_LIFT1DOOR2 0x57 #define OBJ_LIFT1DOOR3 0x58 #define OBJ_LIFT1DOOR4 0x59 #define OBJ_LIFT2DOOR1 0x5a #define OBJ_LIFT2DOOR2 0x5b #define OBJ_LIFT2DOOR3 0x5c #define OBJ_LIFT2DOOR4 0x5d #define OBJ_FALCONSIL1 0x61 #define OBJ_FALCONSIL2 0x62 #define OBJ_PCMONITOR 0x63 // Stage flags #define STAGEFLAG_TALKED_TO_PROGRAMMER 0x00000001 #define STAGEFLAG_SECRETARY_SAW_COOP 0x00000002 #define STAGEFLAG_STOP_INTRO 0x00000004 #define STAGEFLAG_SECURITY_DISABLED 0x00000008 #define STAGEFLAG_TRIGGER_INTRO 0x00000010 #define STAGEFLAG_SECURITYHUB_COMPLETE 0x00000100 #define STAGEFLAG_EXTCOMMSHUB_COMPLETE 0x00000200 #define STAGEFLAG_SECURITYHUB_MINES_WASTED 0x00000400 #define STAGEFLAG_EXTCOMMSHUB_MINES_WASTED 0x00000800 #define STAGEFLAG_LIGHTS_OFF 0x00001000 #define STAGEFLAG_CIVILIANS_KILLED 0x00002000 #define STAGEFLAG_OFFICE_DOOR_UNLOCKED 0x00004000 #define STAGEFLAG_PROGRAMMER_DEAD 0x00010000 #define STAGEFLAG_PROGRAMMER_WALKING 0x00020000 #define STAGEFLAG_DELETED_WITHOUT_DOWNLOAD 0x00040000 #define STAGEFLAG_PROGRAMMER_LOGGED_IN 0x00080000 #define STAGEFLAG_PROGRAMMER_RAN_TO_GUARD 0x00100000 #define STAGEFLAG_PERSONALITY_DELETED 0x00200000 #define STAGEFLAG_PROGRAMMER_INJURED 0x00400000 #define STAGEFLAG_DOWNLOAD_COMPLETE 0x00800000 #define STAGEFLAG_LAB_LIFT_LOCATED 0x02000000 #define STAGEFLAG_PC_DESTROYED 0x04000000 #define STAGEFLAG_SECURITYHUB_DESTROYED 0x08000000 #define STAGEFLAG_EXTCOMMSHUB_DESTROYED 0x10000000 #define STAGEFLAG_DOORSWITCH_DESTROYED 0x20000000 #define STAGEFLAG_SECETARY_SAW_JO_OR_COOP 0x40000000 #define STAGEFLAG_LAB_ELEVATOR_CLOSED 0x80000000 // AI Lists #define AILIST_INIT_HOVERCAR 0x0404 #define AILIST_CASS 0x040f #define AILIST_INIT_CASS 0x0410 #define AILIST_SECRETARY 0x0411 #define AILIST_INIT_SECRETARY 0x0412 #define AILIST_PROGRAMMER 0x0414 #define AILIST_OUTRO 0x0416 #define AILIST_INIT_DD_GUARD 0x0417 #define AILIST_INIT_SHOCK_GUARD 0x0418 #define AILIST_INTRO_0419 0x0419 #define AILIST_INTRO_041A 0x041a #define AILIST_INTRO_041B 0x041b #define AILIST_INTRO_041C 0x041c #define AILIST_INTRO_041E 0x041e #define AILIST_INTRO_041F 0x041f #define AILIST_INTRO_041D 0x041d #define AILIST_INTRO_0420 0x0420 #define AILIST_INTRO_0421 0x0421 #define AILIST_INTRO 0x0422 #define AILIST_INTRO_0423 0x0423 #define AILIST_INTRO_0424 0x0424 #define AILIST_INTRO_0425 0x0425 #define AILIST_INTRO_0426 0x0426 #define AILIST_INTRO_0427 0x0427 #define AILIST_INTRO_0428 0x0428 #define AILIST_INTRO_0429 0x0429 #define AILIST_INTRO_042A 0x042a #define AILIST_INTRO_042B 0x042b #define AILIST_INTRO_042C 0x042c #define AILIST_INTRO_042D 0x042d #define AILIST_SURRENDERING_GUARD 0x042f #define AILIST_INIT_FALCON_GUARD 0x0430 extern s32 intro[]; extern u32 props[]; extern struct path paths[]; extern struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { briefing(BRIEFINGTYPE_LOCATION, L_AME_001) briefing(BRIEFINGTYPE_TEXT_PA, L_AME_000) briefing(BRIEFINGTYPE_TEXT_SA, L_AME_002) briefing(BRIEFINGTYPE_TEXT_A, L_AME_003) beginobjective(0, L_AME_016, (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Disable internal security hub" complete_flags(STAGEFLAG_SECURITYHUB_COMPLETE) fail_flags(STAGEFLAG_SECURITYHUB_MINES_WASTED) fail_flags(STAGEFLAG_SECURITYHUB_DESTROYED) endobjective beginobjective(1, L_AME_017, (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Obtain keycode necklace" require_object_collected(OBJ_NECKLACE) fail_flags(STAGEFLAG_DOORSWITCH_DESTROYED) fail_flags(STAGEFLAG_CIVILIANS_KILLED) endobjective beginobjective(2, L_AME_018, (DIFFBIT_PA | DIFFBIT_PD)) // "Download project files" complete_flags(STAGEFLAG_DOWNLOAD_COMPLETE) fail_flags(STAGEFLAG_PROGRAMMER_DEAD) fail_flags(STAGEFLAG_DELETED_WITHOUT_DOWNLOAD) fail_flags(STAGEFLAG_PC_DESTROYED) endobjective beginobjective(3, L_AME_019, (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Disable external comms hub" complete_flags(STAGEFLAG_EXTCOMMSHUB_COMPLETE) fail_flags(STAGEFLAG_EXTCOMMSHUB_MINES_WASTED) fail_flags(STAGEFLAG_EXTCOMMSHUB_DESTROYED) endobjective beginobjective(4, L_AME_020, DIFFBIT_A) // "Gain entrance to laboratory" complete_flags(STAGEFLAG_LAB_LIFT_LOCATED) fail_flags(STAGEFLAG_CIVILIANS_KILLED) endobjective beginobjective(5, L_AME_020, (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Gain entrance to laboratory" complete_flags(STAGEFLAG_LAB_LIFT_LOCATED) endobjective tag(0x3d, 1) fan(0x0100, MODEL_DD_FANROOF, PAD_AME_0095, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000) fan(0x0100, MODEL_DD_FANROOF, PAD_AME_0096, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000) fan(0x0100, MODEL_DD_FANROOF, PAD_AME_0097, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000) fan(0x0100, MODEL_DD_FANROOF, PAD_AME_0098, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000) fan(0x0100, MODEL_DD_FANWALL, PAD_AME_0099, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000222, 0x00000002, 0x01000000) tag(0x2e, 1) door(0x0100, MODEL_DOOR4A_G5, PAD_AME_022B, OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00001200) door(0x0100, MODEL_DOOR4B_G5, PAD_AME_022C, OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) tag(0x2f, -1) door(0x0100, MODEL_DD_DECODOOR, PAD_AME_0226, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD | OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_DECODOOR, PAD_AME_0226, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, OBJFLAG2_EXCLUDE_A, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_DECODOOR, PAD_AME_0227, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_0229, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000040, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_022A, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000040, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) tag(0x33, 1) door(0x0100, MODEL_DD_SECRETDOOR, PAD_AME_0228, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004 | DOORFLAG_AUTOMATIC | DOORFLAG_LONGRANGE, DOORTYPE_SLIDING, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_SECRETDOOR, PAD_AME_00BC, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004 | DOORFLAG_AUTOMATIC | DOORFLAG_LONGRANGE, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A0, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A1, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000004, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A2, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A3, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A4, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A5, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A6, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A7, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00B2, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00B3, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A8, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00A9, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AA, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AB, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AC, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AD, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AE, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00B1, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000) tag(0x0e, 2) tag(0x0f, 2) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00AF, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x005a0000, 0x03e80000, 0x00640000, 0x00640000, 0x00010000, 0, DOORTYPE_SWINGING, 0x00000001, 0x000005dc, 0x00000000, 0x00000001, 0x00000800) door(0x0100, MODEL_DD_OFFICEDOOR, PAD_AME_00B0, OBJFLAG_DEACTIVATED | OBJFLAG_DOOR_OPENTOFRONT, OBJFLAG2_LOCKEDBACK | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x005a0000, 0x03e80000, 0x00640000, 0x00640000, 0x00010000, 0, DOORTYPE_SWINGING, 0x00000001, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000) door(0x0100, MODEL_DD_SERVICEDOOR, PAD_AME_00B4, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_SERVICEDOOR, PAD_AME_00B5, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_SERVICEDOOR, PAD_AME_00B6, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_SERVICEDOOR, PAD_AME_00B7, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800) tag(0x40, 1) door(0x0100, MODEL_DD_SERVICEDOOR, PAD_AME_00BB, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDBACK | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000002, 0x00000384, 0x00000000, 0x00000000, 0x00000800) door(0x0100, MODEL_DD_WINDDOOR, PAD_AME_00B8, OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000b00) door(0x0100, MODEL_DD_WINDDOOR, PAD_AME_00B9, OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED | OBJFLAG_DOOR_OPENTOFRONT, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000b00) door(0x0100, MODEL_DD_WINDDOOR, PAD_AME_00BA, OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED | OBJFLAG_DOOR_TWOWAY, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000b00) tag(0x56, 6) tag(0x57, 6) tag(0x58, 6) tag(0x59, 6) tag(0x4e, 1) lift(0x0100, MODEL_DD_LIFTR, PAD_AME_0256, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x0256, 0x012f, 0x012e, 0x0130, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_0224, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009C, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009B, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009A, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) lift_door(-4, -5, 0) lift_door(-4, -6, 1) lift_door(-4, -7, 2) lift_door(-4, -8, 3) tag(0x5a, 6) tag(0x5b, 6) tag(0x5c, 6) tag(0x5d, 6) tag(0x4f, 1) lift(0x0100, MODEL_DD_LIFTR, PAD_AME_012D, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x012d, 0x012c, 0x012b, 0x0255, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009D, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009E, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_009F, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) door(0x0100, MODEL_DD_LIFTDOOR, PAD_AME_0225, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00) lift_door(-4, -5, 0) lift_door(-4, -6, 1) lift_door(-4, -7, 2) lift_door(-4, -8, 3) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00BD, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00BE, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00BF, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C0, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C1, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C2, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C3, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C4, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C5, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C6, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C7, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00C8, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CA, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CB, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CC, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CD, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CE, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_00CF, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_0235, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_0236, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_0237, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_0238, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_0239, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0200, MODEL_DD_PLANTSPIKE, PAD_AME_023A, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_011B, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_011C, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00DF, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E0, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E1, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E2, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E3, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E4, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E5, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E6, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E7, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0123, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0124, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0125, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0126, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0127, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0128, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0129, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_012A, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E8, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00E9, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00EA, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00EB, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00EC, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00ED, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00EE, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00EF, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F0, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F1, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F2, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F3, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F4, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F5, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F6, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F7, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F8, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00F9, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FA, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FB, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FC, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FD, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FE, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_00FF, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0100, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0101, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0102, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0103, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0105, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0106, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0107, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0108, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0109, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010A, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010B, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010C, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010D, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010E, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_010F, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0110, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0111, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0112, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0113, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0114, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0104, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0117, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0118, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0119, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_011A, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0248, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0249, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024A, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024B, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024C, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024D, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024E, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_024F, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0250, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW_FOYER, PAD_AME_0251, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) glass(0x0100, MODEL_DD_WINDOW_FOYER, PAD_AME_0252, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000) stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_00D3, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_00D4, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00D5, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00D2, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) tag(0x37, 1) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00D7, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00D8, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) tag(0x38, 1) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00D9, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_00D6, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_00DA, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_0253, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_0254, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) tag(0x3b, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01A4, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01A3, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01A2, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 35) tag(0x3c, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01A5, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01A6, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01A7, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 35) tag(0x3a, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01A8, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01A9, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01AA, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 32) tag(0x39, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01AB, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01AC, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01AD, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 33) tag(0x5e, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01B0, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01AF, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01AE, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 35) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B1, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01BA, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01BB, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) #if VERSION >= VERSION_NTSC_1_0 tag(0x63, 1) #endif singlemonitor(0x0100, MODEL_PC1, PAD_AME_01BC, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 3) tag(0x0d, 1) stdobject(0x0100, MODEL_LIGHTSWITCH2, PAD_AME_013E, OBJFLAG_FALL, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01B3, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B4, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B5, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 8) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B2, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000) tag(0x0c, 1) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B6, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3) stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_00DB, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000) tag(0x36, 1) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01B7, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B8, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B9, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 32) tag(0x35, 1) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00DC, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_REDARM, PAD_AME_00DD, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_NOFALL | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_022D, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_022E, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_0232, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_0231, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_0230, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 35) singlemonitor(0x0100, MODEL_PC1, PAD_AME_0233, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 35) singlemonitor(0x0100, MODEL_PC1, PAD_AME_0234, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 3) chr(SPAWNFLAG_BASICGUARD, 0x06, PAD_AME_0011, BODY_DD_GUARD, HEAD_RANDOM, 0x040a, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 3, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x05, PAD_AME_01C0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, 0x001e, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CAN_FLEESURRENDER | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0005, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x08, PAD_AME_0028, BODY_DD_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 500, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0d, PAD_AME_006F, BODY_DD_GUARD, HEAD_RANDOM, 0x040c, -1, -1, 100, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x07, PAD_AME_0058, BODY_DD_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0a, PAD_AME_0057, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, CHRFLAG1_HEARSPAWN_ALERT_IF_ALARM | CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000a, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0c, PAD_AME_0060, BODY_DD_GUARD, HEAD_RANDOM, 0x0408, -1, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x00, PAD_AME_007D, BODY_DD_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0000, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0b, PAD_AME_008E, BODY_DD_GUARD, HEAD_RANDOM, 0x0406, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x09, PAD_AME_0081, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, CHRFLAG1_HEARSPAWN_ALERT_IF_ALARM | CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0009, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x01, PAD_AME_021A, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 1000, 9, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x02, PAD_AME_021B, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 1000, 9, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0e, PAD_AME_01F6, BODY_DDSHOCK, HEAD_DDSHOCK, 0x040d, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x12, PAD_AME_0221, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_FLEESURRENDER | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0012, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x0f, PAD_AME_021E, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x000f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x10, PAD_AME_021F, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0010, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x11, PAD_AME_0220, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x13, PAD_AME_0222, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0013, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x03, PAD_AME_021C, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x04, PAD_AME_021D, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0004, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x14, PAD_AME_020F, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x15, PAD_AME_020E, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0015, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD, 0x16, PAD_AME_0210, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD | SPAWNFLAG_FIXEDHEIGHT, 0x17, PAD_AME_01C6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 2000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0017, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x18, PAD_AME_01C7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x35, 0, 0, 3, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x19, PAD_AME_01C8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x36, 0, 0, 2, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0019, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD | SPAWNFLAG_FIXEDHEIGHT, 0x1a, PAD_AME_01C9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 1, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x1b, PAD_AME_01CA, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x37, 0, 0, 3, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001b, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x1c, PAD_AME_01CB, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x38, 0, 0, 3, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_BASICGUARD | SPAWNFLAG_FIXEDHEIGHT, 0x1d, PAD_AME_01CC, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 1, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x1e, PAD_AME_01CE, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x39, 0, 0, 2, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x1f, PAD_AME_01CF, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0E, 0x3a, 0, 0, 2, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x001f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x20, PAD_AME_01D0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3b, 0, 0, 2, 0, 0) weapon(0x0100, MODEL_CHRCMP150, 0x0020, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150) chr(SPAWNFLAG_FIXEDHEIGHT, 0x21, PAD_AME_01D1, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_FALCON_GUARD, -1, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3c, 0, 0, 1, 0, 0) weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_INVINCIBLE | OBJFLAG_FORCENOBOUNCE, 0, 0, WEAPON_FALCON2_SILENCER) weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_INVINCIBLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_FALCON2_SILENCER) link_guns(-1, -2) tag(0x61, -3) tag(0x62, -3) chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_CASS, PAD_AME_01C2, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_SECRETARY, PAD_AME_01C3, BODY_NEGOTIATOR, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_PROGRAMMER, PAD_AME_007A, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_PROGRAMMER, -1, -1, 50, 100, CHRFLAG0_SKIPSAFETYCHECKS, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0) tag(0x1f, 1) hovercar(0x004c, MODEL_DD_HOVCOP, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x20, 1) hovercar(0x004c, MODEL_DD_HOVCOP, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x21, 1) hovercar(0x004c, MODEL_DD_HOVCAR, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x22, 1) hovercar(0x004c, MODEL_DD_HOVCAR, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x23, 1) hovercar(0x004c, MODEL_DD_HOVMOTO, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x24, 1) hovercar(0x004c, MODEL_DD_HOVMOTO, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x25, 1) hovercar(0x004c, MODEL_DD_HOVTRUCK, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x26, 1) hovercar(0x004c, MODEL_DD_HOVTRUCK, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x27, 1) hovercar(0x004c, MODEL_DD_HOVCAB, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) tag(0x28, 1) hovercar(0x004c, MODEL_DD_HOVCAB, PAD_AME_0144, OBJFLAG_00000008 | OBJFLAG_HOVERCAR_INIT, 0, 0, 100, AILIST_INIT_HOVERCAR) conditional_scenery(1, 0, 2) door(0x0100, MODEL_DD_AC_UNEXP, PAD_AME_019F, OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_PATHBLOCKER | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000) #if VERSION >= VERSION_NTSC_1_0 stdobject(0x0100, MODEL_DD_AC_EXP, PAD_AME_01A1, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000) #else stdobject(0x0100, MODEL_DD_AC_EXP, PAD_AME_01A1, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000) #endif conditional_scenery(1, 0, 2) door(0x0100, MODEL_DD_ACBOT_UNEXP, PAD_AME_019E, OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_PATHBLOCKER | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000) #if VERSION >= VERSION_NTSC_1_0 stdobject(0x0100, MODEL_DD_ACBOT_EXP, PAD_AME_01A0, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000) #else stdobject(0x0100, MODEL_DD_ACBOT_EXP, PAD_AME_01A0, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000) #endif stdobject(0x0100, MODEL_A51_CRATE2, PAD_AME_0140, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_AME_0141, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_AME_0142, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) stdobject(0x0100, MODEL_A51_CRATE2, PAD_AME_0143, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000) tag(0x31, 1) weapon(0x0180, MODEL_CHRECMMINE, -1, OBJFLAG_FALL, 0, 0, WEAPON_ECMMINE) rename_object(-1, WEAPON_ECMMINE, L_AME_058, L_AME_059, L_AME_060, L_AME_061, L_AME_062) // "Obtain ECM Mines." tag(0x32, 1) weapon(0x0180, MODEL_CHRDATATHIEF, -1, OBJFLAG_FALL, 0, 0, WEAPON_DATAUPLINK) rename_object(-1, WEAPON_DATAUPLINK, L_AME_063, L_AME_064, L_AME_065, L_AME_066, L_AME_067) // "Obtain Data Uplink." tag(0x3e, 1) weapon(0x0180, MODEL_CHRECMMINE, -1, OBJFLAG_FALL, 0, 0, WEAPON_ECMMINE) rename_object(-1, WEAPON_ECMMINE, L_AME_058, L_AME_059, L_AME_060, L_AME_061, L_AME_062) // "Obtain ECM Mines." tag(0x3f, 1) weapon(0x0180, MODEL_CHRDATATHIEF, -1, OBJFLAG_FALL, 0, 0, WEAPON_DATAUPLINK) rename_object(-1, WEAPON_DATAUPLINK, L_AME_063, L_AME_064, L_AME_065, L_AME_066, L_AME_067) // "Obtain Data Uplink." tag(0x00, 1) key(0x0100, MODEL_CHRCHAIN, CHR_CASS, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 32) rename_object(-1, WEAPON_NECKLACE, L_AME_011, L_AME_012, L_AME_013, L_AME_014, L_AME_015) // "Obtain De Vries' necklace." stdobject(0x0100, MODEL_DD_STONEDESK, PAD_AME_0134, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000) singlemonitor(0x0100, MODEL_PC1, PAD_AME_0132, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR, 0, 0, 1000, 33) tag(0x50, 6) tag(0x51, 6) tag(0x52, 6) tag(0x53, 6) tag(0x54, 6) tag(0x55, 6) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_0136, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, 400, 0x0011, 0x0000238e, 0x0000001e, 0x000002bc) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_0137, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A, 0, 400, 0x0014, 0x00004000, 0x0000001e, 0x000002bc) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_0138, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, 400, 0x0019, 0x000031c7, 0x0000001e, 0x000002bc) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_0139, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A, 0, 400, 0x001d, 0x00001555, 0x0000001e, 0x000003e8) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_013A, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, 400, 0x0067, 0x0000071c, 0x0000001e, 0x000002bc) camera(0x00c0, MODEL_CCTV_PD, PAD_AME_013B, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A, 0, 400, 0x0078, 0x00004000, 0x0000001e, 0x000002bc) camera2(0x0000, 0xfffd05c6, 0xfff25662, 0x000013f6, 0x005a0000, 0x00063f8f, 0x00000219) tag(0x09, -1) camera2(0x0000, 0xffff51d2, 0xfffd0422, 0x00000c58, 0x00060000, 0x0005f5c2, 0x00000219) tag(0x15, -1) camera2(0x0000, 0xffff67da, 0xfffd8eec, 0xfffe7c44, 0x0004a147, 0x0005f851, 0x00000219) tag(0x16, -1) tag(0x04, 1) multimonitor(0x0099, MODEL_COMHUB, PAD_AME_025C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0) tag(0x03, 1) multimonitor(0x0099, MODEL_COMHUB, PAD_AME_013C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0) tag(0x14, 1) stdobject(0x0100, MODEL_LIGHTSWITCH, PAD_AME_013D, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_INTERACTABLE, 1000) tag(0x10, 1) multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_AME_0258, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, 0, 0, 1000, 8, 3, 0, 0) tag(0x11, 1) multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_AME_0259, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, 0, 0, 1000, 3, 34, 0, 0) tag(0x12, 1) multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_AME_025A, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, 0, 0, 1000, 35, 3, 0, 0) tag(0x13, 1) multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_AME_025B, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, 0, 0, 1000, 3, 33, 0, 0) tag(0x19, 2) tag(0x1a, 2) stdobject(0x0100, MODEL_DD_BANNER, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_DD_BANNER, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x17, 1) stdobject(0x0100, MODEL_DDJUMPSHIP, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x1b, 1) stdobject(0x0024, MODEL_DDJUMPSHIP, -1, OBJFLAG_FALL | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x18, 1) stdobject(0x0100, MODEL_ROPE, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x1c, 1) stdobject(0x0051, MODEL_TAXICAB, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x1e, 1) stdobject(0x0024, MODEL_TAXICAB, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x1d, 1) stdobject(0x0051, MODEL_POLICECAR, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x30, 1) stdobject(0x0024, MODEL_POLICECAR, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x29, 1) stdobject(0x0019, MODEL_DD_HOVCOP, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x2a, 1) stdobject(0x0019, MODEL_DD_HOVCAR, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x2b, 1) stdobject(0x0019, MODEL_DD_HOVMOTO, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x2c, 1) stdobject(0x0019, MODEL_DD_HOVCAB, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x2d, 1) stdobject(0x0019, MODEL_DD_HOVTRUCK, -1, OBJFLAG_FALL | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_DD_DESK, PAD_AME_00DE, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0121, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0122, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_011F, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_AME_0120, OBJFLAG_00000002 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_00000100 | OBJFLAG_ORTHOGONAL | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0) tag(0x41, 1) #if VERSION >= VERSION_JPN_FINAL shield(0x0100, MODEL_CHRSHIELD, 0x000a, OBJFLAG_FALL | OBJFLAG_ASSIGNEDTOCHR, OBJFLAG2_EXCLUDE_PD, 0, 1000) #else shield(0x0100, MODEL_CHRSHIELD, 0x000a, OBJFLAG_FALL | OBJFLAG_ASSIGNEDTOCHR, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000) #endif tag(0x42, 1) shield(0x0100, MODEL_CHRSHIELD, PAD_AME_025F, OBJFLAG_FALL, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000) tag(0x43, 1) weapon(0x0100, MODEL_CHRPCGUN, PAD_AME_01D2, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN) tag(0x44, 1) weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D5, OBJFLAG_00000008 | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SILENCER) tag(0x45, 1) weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D4, OBJFLAG_00000008 | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SILENCER) tag(0x46, 1) ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D6, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x47, 1) ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D7, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x48, 1) ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D8, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x49, 1) ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D9, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x4a, 1) ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x4a, 1) ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x4b, 1) ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01DB, OBJFLAG_FALL | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL) tag(0x4c, 1) weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025D, OBJFLAG_00000008 | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150) tag(0x4d, 1) weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025E, OBJFLAG_00000008 | OBJFLAG_FORCENOBOUNCE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150) endprops }; s32 intro[] = { intro_weapon(WEAPON_FALCON2_SILENCER, -1) ammo(AMMOTYPE_PISTOL, 80) ammo(AMMOTYPE_ECM_MINE, 2) outfit(OUTFIT_DEFAULT) spawn(PAD_AME_01D3) endintro }; s32 path00[] = { PAD_AME_0144, PAD_AME_0145, -1, }; s32 path01[] = { PAD_AME_0146, PAD_AME_0147, PAD_AME_0148, -1, }; s32 path02[] = { PAD_AME_0149, PAD_AME_014A, PAD_AME_014B, PAD_AME_014C, PAD_AME_014D, PAD_AME_014E, -1, }; s32 path03[] = { PAD_AME_0152, PAD_AME_0151, PAD_AME_0150, PAD_AME_014F, -1, }; s32 path04[] = { PAD_AME_0154, PAD_AME_0157, PAD_AME_0156, PAD_AME_0153, PAD_AME_0155, -1, }; s32 path05[] = { PAD_AME_0159, PAD_AME_015A, PAD_AME_015D, PAD_AME_015B, PAD_AME_015C, PAD_AME_0158, -1, }; s32 path06[] = { PAD_AME_015E, PAD_AME_015F, PAD_AME_0160, PAD_AME_0161, PAD_AME_0162, PAD_AME_0163, -1, }; s32 path07[] = { PAD_AME_0167, PAD_AME_0166, PAD_AME_0165, PAD_AME_0168, PAD_AME_0169, PAD_AME_0164, -1, }; s32 path08[] = { PAD_AME_016A, PAD_AME_016B, PAD_AME_016C, PAD_AME_016D, -1, }; s32 path09[] = { PAD_AME_016E, PAD_AME_016F, PAD_AME_0170, PAD_AME_0171, PAD_AME_0172, PAD_AME_0173, -1, }; s32 path10[] = { PAD_AME_0174, PAD_AME_0175, PAD_AME_0176, PAD_AME_0177, -1, }; s32 path11[] = { PAD_AME_0178, PAD_AME_0179, PAD_AME_017A, PAD_AME_017B, PAD_AME_017C, PAD_AME_017D, PAD_AME_017E, PAD_AME_017F, -1, }; s32 path12[] = { PAD_AME_0180, PAD_AME_0181, PAD_AME_0182, -1, }; s32 path13[] = { PAD_AME_0183, PAD_AME_0184, PAD_AME_0185, -1, }; s32 path14[] = { PAD_AME_0186, PAD_AME_0191, -1, }; s32 path15[] = { PAD_AME_0187, PAD_AME_0190, -1, }; s32 path16[] = { PAD_AME_0188, PAD_AME_018F, -1, }; s32 path17[] = { PAD_AME_0189, PAD_AME_018E, -1, }; s32 path18[] = { PAD_AME_018C, PAD_AME_018B, -1, }; s32 path19[] = { PAD_AME_018D, PAD_AME_018A, -1, }; s32 path20[] = { PAD_AME_0192, PAD_AME_019D, -1, }; s32 path21[] = { PAD_AME_0193, PAD_AME_019C, -1, }; s32 path22[] = { PAD_AME_0194, PAD_AME_019B, -1, }; s32 path23[] = { PAD_AME_0195, PAD_AME_019A, -1, }; s32 path24[] = { PAD_AME_0197, PAD_AME_0198, -1, }; s32 path25[] = { PAD_AME_0196, PAD_AME_0199, -1, }; s32 path26[] = { PAD_AME_007D, PAD_AME_007C, PAD_AME_0077, PAD_AME_0076, PAD_AME_008D, PAD_AME_008C, PAD_AME_008B, PAD_AME_0088, PAD_AME_008B, PAD_AME_008C, -1, }; s32 path27[] = { PAD_AME_008E, PAD_AME_008D, PAD_AME_008C, PAD_AME_008B, PAD_AME_0088, -1, }; s32 path30[] = { PAD_AME_000C, PAD_AME_000B, PAD_AME_000F, PAD_AME_0010, PAD_AME_0013, PAD_AME_0011, PAD_AME_0012, PAD_AME_0011, PAD_AME_0010, PAD_AME_000F, PAD_AME_000B, -1, }; s32 path32[] = { PAD_AME_0028, PAD_AME_0029, PAD_AME_002F, PAD_AME_0030, PAD_AME_002B, PAD_AME_002A, PAD_AME_002D, PAD_AME_002C, PAD_AME_002E, PAD_AME_0031, PAD_AME_0032, PAD_AME_003B, PAD_AME_003A, PAD_AME_0039, -1, }; s32 path33[] = { PAD_AME_0032, PAD_AME_003B, PAD_AME_003A, PAD_AME_0039, PAD_AME_0074, PAD_AME_006E, PAD_AME_006D, PAD_AME_0072, PAD_AME_0073, PAD_AME_0070, PAD_AME_0071, PAD_AME_006F, -1, }; s32 path34[] = { PAD_AME_01F6, PAD_AME_01F5, PAD_AME_01F4, PAD_AME_01F3, PAD_AME_01F2, PAD_AME_01F0, PAD_AME_01EF, PAD_AME_01EE, PAD_AME_01EC, PAD_AME_01E8, PAD_AME_01E6, PAD_AME_01E5, PAD_AME_01DD, PAD_AME_01E4, PAD_AME_01E3, PAD_AME_01E2, PAD_AME_01E1, -1, }; s32 path35[] = { PAD_AME_007C, PAD_AME_0078, PAD_AME_0077, PAD_AME_0076, PAD_AME_008E, PAD_AME_008D, PAD_AME_008C, PAD_AME_008B, PAD_AME_008A, PAD_AME_0089, PAD_AME_0088, PAD_AME_0090, PAD_AME_0075, PAD_AME_006F, PAD_AME_0071, PAD_AME_0070, PAD_AME_0073, PAD_AME_0066, PAD_AME_0058, PAD_AME_0059, PAD_AME_005A, PAD_AME_0067, PAD_AME_0068, PAD_AME_005B, PAD_AME_005C, PAD_AME_005D, PAD_AME_005E, PAD_AME_0061, -1, }; s32 path31[] = { PAD_AME_0011, PAD_AME_0013, PAD_AME_0014, PAD_AME_0015, PAD_AME_0016, PAD_AME_0017, -1, }; s32 path28[] = { PAD_AME_0058, PAD_AME_0067, PAD_AME_0068, PAD_AME_005B, PAD_AME_005D, -1, }; s32 path29[] = { PAD_AME_0060, PAD_AME_005F, PAD_AME_0056, PAD_AME_0055, PAD_AME_0051, PAD_AME_0052, PAD_AME_0053, -1, }; /** * @unused */ u8 func0401_do_some_animation[] = { // Do some animation restart_timer chr_do_animation(ANIM_0066, 0, 1, CHRANIMFLAG_PAUSEATEND, 16, CHR_SELF, 2) beginloop(0x08) if_timer_gt(0, /*goto*/ 0x2c) endloop(0x08) label(0x2c) chr_do_animation(ANIM_0066, 1, -1, CHRANIMFLAG_PAUSEATEND, 16, CHR_SELF, 2) beginloop(0x85) endloop(0x85) // Unreachable set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * @unregistered */ u8 unregistered_function[] = { set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * @unused */ u8 func0402_guard_with_chrflag[] = { set_returnlist(CHR_SELF, 0x0402) set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) set_ailist(CHR_SELF, GAILIST_UNALERTED_0001) endlist }; /** * @unused */ u8 func0403_shielded_guard[] = { set_shield(200) set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) set_ailist(CHR_SELF, GAILIST_CHOOSE_TARGET) endlist }; u8 func0404_init_hovercar[] = { dprint 'h','o','v','\n',0, begin_hovercar_path(0) set_vehicle_speed(0x0c00, 120) beginloop(0x04) reloop(0x04) // Unreachable label(0x08) set_vehicle_speed(0x0600, 120) reloop(0x04) label(0x09) set_vehicle_speed(0x0700, 120) reloop(0x04) label(0x0a) set_vehicle_speed(0x0800, 120) reloop(0x04) label(0x0b) set_vehicle_speed(0x0900, 120) reloop(0x04) label(0x0c) set_vehicle_speed(0x0a00, 120) reloop(0x04) label(0x0d) set_vehicle_speed(0x0b00, 120) reloop(0x04) label(0x0e) set_vehicle_speed(0x0d00, 120) endloop(0x04) endlist }; #define do_path(path) \ assign_path(path) \ start_patrol \ set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) \ endlist u8 func0405_start_path26[] = { do_path(26) }; u8 func0406_start_path27[] = { do_path(27) }; u8 func0407_start_path28[] = { do_path(28) }; u8 func0408_start_path29[] = { do_path(29) }; u8 func0409_start_path30[] = { do_path(30) }; u8 func040a_start_path31[] = { set_chr_dodge_rating(2, 20) set_unarmeddodgerating(0) set_accuracy(0) set_reaction_speed(0) set_chr_maxdamage(CHR_SELF, 40) add_health_or_armor(0) set_recovery_speed(0) set_shield(0) set_returnlist(CHR_SELF, 0x040a) assign_path(31) start_patrol set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func040b_start_path32[] = { set_chr_dodge_rating(2, 20) set_unarmeddodgerating(0) set_accuracy(0) set_reaction_speed(0) set_chr_maxdamage(CHR_SELF, 40) add_health_or_armor(0) set_recovery_speed(0) set_shield(0) assign_path(32) start_patrol set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func040c_start_path33[] = { set_chr_dodge_rating(2, 20) set_unarmeddodgerating(0) set_accuracy(0) set_reaction_speed(0) set_chr_maxdamage(CHR_SELF, 40) add_health_or_armor(0) set_recovery_speed(0) set_shield(0) assign_path(33) start_patrol set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func040d_start_path34[] = { set_chr_dodge_rating(2, 20) set_unarmeddodgerating(0) set_accuracy(10) set_reaction_speed(0) set_chr_maxdamage(CHR_SELF, 40) add_health_or_armor(0) set_recovery_speed(0) set_shield(0) assign_path(34) start_patrol set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func040e_start_path35[] = { assign_path(35) start_patrol set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) endlist }; u8 func0410_init_cass[] = { set_chr_maxdamage(CHR_SELF, 1) set_ailist(CHR_SELF, AILIST_CASS) endlist }; u8 func040f_cass[] = { set_shotlist(GAILIST_IDLE) if_chr_dead(CHR_CASS, /*goto*/ 0x06) if_chr_knockedout(CHR_CASS, /*goto*/ 0x06) goto_next(0x2c) // Dying label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2c) chr_do_animation(ANIM_TALKING_00A0, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) // Wait for player to enter room beginloop(0x59) set_target_chr(CHR_BOND) if_los_to_target(/*goto*/ 0x5a) set_target_chr(CHR_COOP) if_los_to_target(/*goto*/ 0x5a) set_target_chr(CHR_BOND) if_stage_flag_eq(STAGEFLAG_SECETARY_SAW_JO_OR_COOP, TRUE, /*goto*/ 0xbe) endloop(0x59) label(0xbe) if_stage_flag_eq(STAGEFLAG_SECRETARY_SAW_COOP, TRUE, /*goto*/ 0xbf) set_target_chr(CHR_BOND) goto_next(0x5a) label(0xbf) set_target_chr(CHR_COOP) goto_next(0x5a) // Face target chr (Jo or Velvet) label(0x5a) stop_chr yield unset_stage_flag(STAGEFLAG_SECETARY_SAW_JO_OR_COOP) try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x5b) beginloop(0x5b) if_chr_stopped(/*goto*/ 0x5c) endloop(0x5b) label(0x5c) speak(CHR_TARGET, L_AME_021, MP3_02F4, CHANNEL_6, COLOR_04_ORANGE) // "Who are you and what are you doing here?" restart_timer chr_do_animation(ANIM_TALKING_0098, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x5d) if_sound_finished(CHANNEL_6, /*goto*/ 0x5e) endloop(0x5d) // Walk backwards for 4 seconds label(0x5e) stop_chr chr_do_animation(ANIM_WALK_BACKWARDS, -1, -1, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) restart_timer beginloop(0x5f) if_timer_gt(240, /*goto*/ 0x06) endloop(0x5f) label(0x06) stop_chr // Face target again label(0x06) restart_timer try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x64) beginloop(0x64) if_target_in_fov_left(10, /*goto*/ 0x65) if_timer_gt(90, /*goto*/ 0x65) endloop(0x64) label(0x65) restart_timer if_los_to_target(/*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005b, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005c, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005d, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005e, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005f, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0060, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0061, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0062, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0064, /*goto*/ 0x2c) goto_next(0x66) label(0x2c) speak(CHR_TARGET, L_AME_023, MP3_02F5, CHANNEL_6, COLOR_04_ORANGE) // "You won't shoot me, foolish child!" chr_do_animation(ANIM_TALKING_00A0, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x66) if_sound_finished(CHANNEL_6, /*goto*/ 0x67) endloop(0x66) label(0x67) if_los_to_target(/*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005b, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005c, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005d, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005e, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005f, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0060, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0061, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0062, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0064, /*goto*/ 0x2c) goto_next(0x68) label(0x2c) chr_do_animation(ANIM_TALKING_00A3, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) speak(CHR_TARGET, L_AME_024, MP3_02F6, CHANNEL_6, COLOR_04_ORANGE) // "Don't you know who I am?" beginloop(0x68) if_sound_finished(CHANNEL_6, /*goto*/ 0x69) endloop(0x68) label(0x69) walk_to_pad(PAD_AME_004D) beginloop(0x60) if_chr_distance_to_pad_lt(CHR_SELF, 70, PAD_AME_004D, /*goto*/ 0x06) endloop(0x60) label(0x06) walk_to_pad(PAD_AME_004E) beginloop(0x61) if_chr_distance_to_pad_lt(CHR_SELF, 70, PAD_AME_004E, /*goto*/ 0x06) endloop(0x61) label(0x06) walk_to_pad(PAD_AME_0041) beginloop(0x62) if_chr_stopped(/*goto*/ 0x06) endloop(0x62) label(0x06) restart_timer try_face_entity(ATTACKFLAG_AIMATPAD, 0x0042, /*goto*/ 0xb8) beginloop(0xb8) if_timer_gt(60, /*goto*/ 0x63) endloop(0xb8) label(0x63) if_los_to_target(/*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005b, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005c, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005d, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005e, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x005f, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0060, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0061, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0062, /*goto*/ 0x2c) if_chr_in_room(CHR_TARGET, 0x00, 0x0064, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) speak(CHR_TARGET, L_AME_025, MP3_02F7, CHANNEL_6, COLOR_04_ORANGE) // "Let's see how you deal with security." label(0x06) chr_do_animation(ANIM_PUSH_BUTTON, 0, 193, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x6a) if_chr_stopped(/*goto*/ 0x06) endloop(0x6a) label(0x06) activate_alarm label(0x6b) stop_chr yield try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x6c) beginloop(0x6c) call_rng if_rand_lt(250, /*goto*/ 0x06) stop_chr try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x2c) label(0x2c) call_rng if_distance_to_target_gt(500, /*goto*/ 0x06) if_target_aiming_at_me(/*goto*/ 0x6d) label(0x06) endloop(0x6c) label(0x6d) restart_timer say_quip(CHR_TARGET, 0x00, 0xff, 0x00, 0xff, BANK_1, 0x01, 0x04) // "How dare you disturb me","You will regret this intrusion girl","If I were you I'd leave, now" chr_do_animation(ANIM_TALKING_00A3, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x6e) if_timer_gt(100, /*goto*/ 0x6f) endloop(0x6e) label(0x6f) restart_timer beginloop(0x70) if_timer_gt(300, /*goto*/ 0x71) endloop(0x70) label(0x71) goto_first(0x6b) endlist }; u8 func0412_init_secretary[] = { set_chr_maxdamage(CHR_SELF, 1) set_ailist(CHR_SELF, AILIST_SECRETARY) endlist }; u8 func0411_secretary[] = { if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x06) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_chr_hiddenflag(CHR_SECRETARY, CHRHFLAG_WARPONSCREEN) chr_move_to_pad(CHR_SECRETARY, PAD_AME_01C3, FALSE, /*goto*/ 0x2c) dprint 'D','E','T','E','C','T',' ','4',0, label(0x2c) stop_chr label(0x06) set_shotlist(GAILIST_IDLE) if_chr_dead(CHR_SECRETARY, /*goto*/ 0x06) if_chr_knockedout(CHR_SECRETARY, /*goto*/ 0x06) goto_next(0x2c) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2c) chr_do_animation(ANIM_00A1, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x72) set_target_chr(CHR_BOND) if_los_to_target(/*goto*/ 0x73) set_target_chr(CHR_COOP) if_los_to_target(/*goto*/ 0x74) set_target_chr(CHR_BOND) endloop(0x72) label(0x74) set_stage_flag(STAGEFLAG_SECRETARY_SAW_COOP) label(0x73) stop_chr restart_timer set_stage_flag(STAGEFLAG_SECETARY_SAW_JO_OR_COOP) beginloop(0x7a) if_timer_gt(20, /*goto*/ 0x7b) endloop(0x7a) label(0x7b) try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x7c) beginloop(0x7c) if_timer_lt(80, /*goto*/ 0x2c) if_sound_finished(CHANNEL_6, /*goto*/ 0x7d) label(0x2c) endloop(0x7c) label(0x7d) restart_timer if_chr_weapon_equipped(CHR_TARGET, WEAPON_NONE, /*goto*/ 0x2c) if_chr_weapon_equipped(CHR_TARGET, WEAPON_UNARMED, /*goto*/ 0x2c) speak(CHR_TARGET, L_AME_022, MP3_02ED, CHANNEL_5, COLOR_07_RED) // "Look out! She's got a gun." label(0x2c) chr_do_animation(ANIM_SURRENDER_002E, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x75) if_timer_gt(60, /*goto*/ 0x76) endloop(0x75) label(0x76) set_action(MA_PANIC, FALSE) jog_to_pad(PAD_AME_0047) beginloop(0x77) if_chr_stopped(/*goto*/ 0x78) endloop(0x77) label(0x78) chr_do_animation(ANIM_COWER_01F5, -1, -1, CHRANIMFLAG_SLOWUPDATE | CHRANIMFLAG_LOCKPOS, 20, CHR_SELF, 2) beginloop(0x79) if_distance_to_target_gt(500, /*goto*/ 0x06) if_target_aiming_at_me(/*goto*/ 0x7e) label(0x06) endloop(0x79) label(0x7e) restart_timer chr_do_animation(ANIM_COWER_01F5, -1, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) yield goto_next(0x81) // Unreachable try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x7f) beginloop(0x7f) if_target_in_fov_left(10, /*goto*/ 0x81) if_timer_gt(120, /*goto*/ 0x81) endloop(0x7f) label(0x81) restart_timer say_quip(CHR_TARGET, 0x01, 0xff, 0x00, 0xff, BANK_1, 0x02, 0x07) // "Please don't kill me","Don't shoot!" chr_do_animation(ANIM_SURRENDER_002E, 0, -1, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x82) if_timer_gt(180, /*goto*/ 0x83) endloop(0x82) label(0x83) chr_do_animation(ANIM_COWER_0229, -1, -1, CHRANIMFLAG_SLOWUPDATE, 20, CHR_SELF, 2) beginloop(0x84) call_rng if_rand_gt(254, /*goto*/ 0x06) endloop(0x84) label(0x06) goto_first(0x78) endlist }; u8 func0414_programmer[] = { #define LABEL_JO_SPEAK 0x9c #define LABEL_RUN_TO_GUARD 0xa5 #define LABEL_NEAR_LAPTOPGUN_ROOM 0xa8 #define LABEL_LOG_ON 0xaa #define LABEL_PC_BROKEN 0xc5 // PA only if_difficulty_gt(DIFF_SA, /*goto*/ 0x2c) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2c) set_reaction_speed(100) set_shotlist(AILIST_PROGRAMMER) set_chr_chrflag(CHR_PROGRAMMER, CHRCFLAG_CANFACEWALL) if_chr_dead(CHR_SELF, /*goto*/ 0x06) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x06) if_chr_knockedout(CHR_SELF, /*goto*/ 0x06) goto_next(0x2c) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2c) if_num_times_shot_lt(1, /*goto*/ 0x06) set_stage_flag(STAGEFLAG_PROGRAMMER_INJURED) if_chr_weapon_equipped(CHR_TARGET, WEAPON_NONE, /*goto*/ 0x2c) if_chr_weapon_equipped(CHR_TARGET, WEAPON_UNARMED, /*goto*/ 0x2c) if_sound_finished(CHANNEL_3, /*goto*/ 0x90) goto_next(0x2c) label(0x90) speak(CHR_TARGET, L_AME_053, MP3_02FE, CHANNEL_3, COLOR_03_RED) // "Don't shoot, don't shoot!" label(0x2c) restart_timer beginloop(0xab) if_chr_stopped(/*goto*/ LABEL_JO_SPEAK) endloop(0xab) // Hasn't been shot label(0x06) set_chr_team(CHR_SELF, TEAM_ENEMY) stop_chr // Wait until Jo or Velvet near his office beginloop(0x91) #if VERSION >= VERSION_NTSC_1_0 set_target_chr(CHR_BOND) if_chr_same_floor_distance_to_pad_lt(CHR_TARGET, 80, 1240, /*goto*/ 0x06) set_target_chr(CHR_COOP) if_chr_same_floor_distance_to_pad_lt(CHR_TARGET, 80, 1240, /*goto*/ 0x06) #else set_target_chr(CHR_BOND) if_chr_distance_to_pad_lt(CHR_TARGET, 800, 124, /*goto*/ 0x06) set_target_chr(CHR_COOP) if_chr_distance_to_pad_lt(CHR_TARGET, 800, 124, /*goto*/ 0x06) #endif endloop(0x91) // Phone ringing label(0x06) #if VERSION >= VERSION_NTSC_1_0 play_sound_from_object2(CHANNEL_4, OBJ_PCMONITOR, SFX_8109, 0x0f, 0x02) #else speak(CHR_TARGET, -1, SFX_8109, CHANNEL_4, COLOR_00_GREEN) #endif // Wait until Jo or Velvet is close to his door beginloop(0x92) #if VERSION >= VERSION_NTSC_1_0 set_target_chr(CHR_BOND) if_chr_same_floor_distance_to_pad_lt(CHR_TARGET, PAD_AME_0014, 1240, /*goto*/ 0x06) set_target_chr(CHR_COOP) if_chr_same_floor_distance_to_pad_lt(CHR_TARGET, PAD_AME_0014, 1240, /*goto*/ 0x06) #else set_target_chr(CHR_BOND) if_chr_distance_to_pad_lt(CHR_TARGET, 200, 124, /*goto*/ 0x06) set_target_chr(CHR_COOP) if_chr_distance_to_pad_lt(CHR_TARGET, 200, 124, /*goto*/ 0x06) #endif endloop(0x92) label(0x06) restart_timer beginloop(0x8e) if_timer_gt(40, /*goto*/ 0x2c) endloop(0x8e) label(0x2c) mute_channel(CHANNEL_4) // stop ringing restart_timer beginloop(0x8f) if_timer_gt(90, /*goto*/ 0x2c) endloop(0x8f) // The timer in the following is dialogue is used to measure the gap between // speaks. label(0x2c) restart_timer speak(CHR_TARGET, L_AME_068, SFX_8104, CHANNEL_3, COLOR_03_RED) // "Yes, yes, I agree. Personality is expendable in th..." restart_timer chr_do_animation(ANIM_TALKING_00A0, 0, 193, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x08) pause_timer if_sound_finished(CHANNEL_3, /*goto*/ 0x06) reloop(0x08) label(0x06) resume_timer if_timer_gt(30, /*goto*/ 0x06) endloop(0x08) label(0x06) yield yield yield speak(CHR_TARGET, L_AME_069, SFX_8105, CHANNEL_3, COLOR_03_RED) // "No, I can start the process from my office termina..." restart_timer beginloop(0x0e) pause_timer if_sound_finished(CHANNEL_3, /*goto*/ 0x06) reloop(0x0e) label(0x06) resume_timer if_timer_gt(60, /*goto*/ 0x06) endloop(0x0e) label(0x06) speak(CHR_TARGET, L_AME_070, SFX_8106, CHANNEL_3, COLOR_03_RED) // "I'll begin at once. Goodbye." beginloop(0x0f) if_sound_finished(CHANNEL_3, /*goto*/ 0x06) endloop(0x0f) label(0x06) stop_chr walk_to_pad(PAD_AME_0062) restart_timer beginloop(0x09) if_timer_gt(30, /*goto*/ 0x06) endloop(0x09) label(0x06) set_stage_flag(STAGEFLAG_PROGRAMMER_WALKING) label(0x06) label(0x99) walk_to_pad(PAD_AME_0062) // While walking, check for anything that might cause him to detect Jo. // @bug The condition to jump to log on should be a distance check rather // than chr stopped. If the programmer's pathing has failed then he will // have stopped without being near the PC. This bug is repeated several // times in this function but only documented here. beginloop(0x93) if_can_see_target(/*goto*/ 0x96) if_near_miss(/*goto*/ 0x96) if_saw_injury(0x00, /*goto*/ 0x96) if_saw_death(0x00, /*goto*/ 0x96) if_hears_target(/*goto*/ 0x96) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_RAN_TO_GUARD, TRUE, /*goto*/ 0x2c) if_sees_suspicious_item(/*goto*/ 0x96) label(0x2c) if_chr_stopped(/*goto*/ LABEL_LOG_ON) endloop(0x93) // Detected Jo label(0x96) restart_timer set_alertness(255) restart_timer try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x9a) beginloop(0x9a) if_target_in_fov_left(10, /*goto*/ 0x06) if_timer_gt(60, /*goto*/ 0x06) endloop(0x9a) label(0x06) if_stage_flag_eq(STAGEFLAG_TALKED_TO_PROGRAMMER, TRUE, /*goto*/ 0x06) speak(CHR_TARGET, L_AME_036, MP3_0300, CHANNEL_3, COLOR_03_RED) // "HELP - Intruder!" chr_do_animation(ANIM_SURRENDER_002E, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0xa3) if_sound_finished(CHANNEL_3, /*goto*/ 0x06) endloop(0xa3) label(0x06) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007d, /*goto*/ LABEL_NEAR_LAPTOPGUN_ROOM) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007e, /*goto*/ LABEL_NEAR_LAPTOPGUN_ROOM) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007f, /*goto*/ LABEL_NEAR_LAPTOPGUN_ROOM) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_INJURED, TRUE, /*goto*/ LABEL_JO_SPEAK) label(0xa2) if_los_to_target(/*goto*/ 0x06) goto_next(0x2c) // Can see Jo, and not injured or near Laptop Gun room label(0x06) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_RAN_TO_GUARD, TRUE, /*goto*/ 0x06) label(0x2c) speak(CHR_TARGET, L_AME_079, SFX_8107, CHANNEL_3, COLOR_03_RED) // "Security... Help me!" goto_next(0xa1) label(0x06) speak(CHR_TARGET, L_AME_038, SFX_8108, CHANNEL_3, COLOR_03_RED) // "HELP, HELP!" label(0xa1) restart_timer set_stage_flag(STAGEFLAG_PROGRAMMER_RAN_TO_GUARD) try_set_chrpreset_to_unalerted_teammate(0, /*goto*/ LABEL_RUN_TO_GUARD) unset_object_flag2(OBJ_LAPTOPGUNDOOR, OBJFLAG2_AICANNOTUSE) jog_to_pad(PAD_AME_0086) beginloop(0x97) if_timer_lt(240, /*goto*/ 0x06) if_los_to_target(/*goto*/ 0x2c) goto_next(0x06) label(0x2c) if_distance_to_target_lt(300, /*goto*/ LABEL_JO_SPEAK) label(0x06) if_chr_stopped(/*goto*/ 0x06) endloop(0x97) label(0x06) set_stage_flag(STAGEFLAG_PROGRAMMER_INJURED) restart_timer unlock_door(OBJ_LAPTOPGUNDOOR, 0x02) chr_do_animation(ANIM_COWER_01F5, 0, -1, CHRANIMFLAG_SLOWUPDATE | CHRANIMFLAG_LOCKPOS, 16, CHR_SELF, 2) beginloop(0x0d) if_timer_gt(300, /*goto*/ 0xb5) if_distance_to_target_gt(300, /*goto*/ 0x2c) if_los_to_target(/*goto*/ 0x06) goto_next(0x2c) label(0x06) if_within_targets_fovx_by_angle(40, /*goto*/ LABEL_JO_SPEAK) label(0x2c) endloop(0x0d) label(0xb5) goto_first(0x99) label(LABEL_RUN_TO_GUARD) try_run_to_chr(CHR_PRESET, /*goto*/ 0xa6) beginloop(0xa6) if_los_to_chr(CHR_PRESET, /*goto*/ 0xa7) if_timer_lt(120, /*goto*/ 0x06) if_los_to_target(/*goto*/ LABEL_JO_SPEAK) goto_next(0x06) if_distance_to_target_lt(300, /*goto*/ LABEL_JO_SPEAK) label(0x06) if_chr_stopped(/*goto*/ 0xa7) endloop(0xa6) label(0xa7) speak(CHR_TARGET, L_AME_038, SFX_8108, CHANNEL_3, COLOR_03_RED) // "HELP, HELP!" increase_squadron_alertness(100) endloop(0x99) label(LABEL_JO_SPEAK) restart_timer if_stage_flag_eq(STAGEFLAG_TALKED_TO_PROGRAMMER, TRUE, /*goto*/ 0x2c) speak(CHR_TARGET, L_AME_072, MP3_0322, CHANNEL_3, COLOR_09_BLUE) // "I've got a password problem, and you're the man to..." goto_next(0x06) label(0x2c) speak(CHR_TARGET, L_AME_071, MP3_0323, CHANNEL_3, COLOR_09_BLUE) // "Move it!" label(0x06) set_stage_flag(STAGEFLAG_TALKED_TO_PROGRAMMER) try_face_entity(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x9b) beginloop(0x9b) if_stage_flag_eq(STAGEFLAG_TALKED_TO_PROGRAMMER, TRUE, /*goto*/ 0x06) if_target_in_fov_left(10, /*goto*/ 0x06) if_timer_gt(60, /*goto*/ 0x06) endloop(0x9b) label(0x06) chr_do_animation(ANIM_SURRENDER_002E, 0, 193, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x10) if_sound_finished(CHANNEL_3, /*goto*/ 0x06) endloop(0x10) label(0x06) if_stage_flag_eq(STAGEFLAG_TALKED_TO_PROGRAMMER, TRUE, /*goto*/ 0x2c) speak(CHR_TARGET, L_AME_035, MP3_02FF, CHANNEL_5, COLOR_03_RED) // "I'll do what you want!" set_stage_flag(STAGEFLAG_TALKED_TO_PROGRAMMER) goto_next(0x06) label(0x2c) speak(CHR_TARGET, L_AME_073, MP3_02FE, CHANNEL_5, COLOR_03_RED) // "Don't shoot, don't shoot!" label(0x06) chr_do_animation(ANIM_DONT_SHOOT, 0, -1, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x9f) if_sound_finished(CHANNEL_5, /*goto*/ 0x9d) endloop(0x9f) label(0x9d) walk_to_pad(PAD_AME_0062) beginloop(0x9e) if_chr_stopped(/*goto*/ LABEL_LOG_ON) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_INJURED, TRUE, /*goto*/ 0x06) if_distance_to_target_lt(500, /*goto*/ 0x06) if_within_targets_fovx_by_angle(40, /*goto*/ 0x06) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007d, /*goto*/ 0x06) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007e, /*goto*/ 0x06) if_chr_in_room(CHR_PROGRAMMER, 0x00, 0x007f, /*goto*/ 0x06) goto_next(0xa0) label(0x06) endloop(0x9e) label(0xa0) goto_first(0xa2) label(LABEL_NEAR_LAPTOPGUN_ROOM) stop_chr speak(CHR_TARGET, L_AME_039, MP3_02FF, CHANNEL_3, COLOR_03_RED) // "I'll do what you want..." restart_timer label(0x06) walk_to_pad(PAD_AME_0062) beginloop(0xa9) if_chr_stopped(/*goto*/ LABEL_LOG_ON) endloop(0xa9) label(LABEL_LOG_ON) restart_timer if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ LABEL_PC_BROKEN) if_los_to_chr(CHR_TARGET, /*goto*/ 0x2c) speak(CHR_TARGET, L_AME_040, MP3_0301, CHANNEL_3, COLOR_03_RED) // "Logging on now..." goto_next(0x06) label(0x2c) speak(CHR_TARGET, L_AME_109, MP3_0304, CHANNEL_3, COLOR_03_RED) // "I...I'm logging on now." label(0x06) chr_do_animation(ANIM_STANDING_TYPE_ONE_HAND, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) speak(CHR_TARGET, -1, SFX_8116, -1, COLOR_00_GREEN) beginloop(0xae) if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ LABEL_PC_BROKEN) if_timer_gt(360, /*goto*/ 0x06) endloop(0xae) label(0x06) if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ LABEL_PC_BROKEN) chr_do_animation(ANIM_PUSH_BUTTON, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) set_stage_flag(STAGEFLAG_PROGRAMMER_LOGGED_IN) if_los_to_chr(CHR_TARGET, /*goto*/ 0x2c) speak(CHR_TARGET, L_AME_041, MP3_0302, CHANNEL_3, COLOR_03_RED) // "Okay, I'm in..." goto_next(0x06) label(0x2c) speak(CHR_TARGET, L_AME_108, MP3_0305, CHANNEL_3, COLOR_03_RED) // "Right, I'm in..." label(0x06) speak(CHR_TARGET, -1, SFX_8117, -1, COLOR_00_GREEN) beginloop(0xaf) if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ LABEL_PC_BROKEN) if_chr_dead(CHR_SELF, /*goto*/ 0xb1) if_timer_gt(1040, /*goto*/ 0x06) endloop(0xaf) label(0x06) if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ LABEL_PC_BROKEN) set_stage_flag(STAGEFLAG_PERSONALITY_DELETED) set_chr_maxdamage(CHR_SELF, 1) chr_do_animation(ANIM_TALKING_003D, 0, 193, CHRANIMFLAG_COMPLETED | CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) speak(CHR_TARGET, L_AME_042, MP3_0303, CHANNEL_3, COLOR_03_RED) // "Goodbye, Dr. Caroll." if_stage_flag_eq(STAGEFLAG_DOWNLOAD_COMPLETE, TRUE, /*goto*/ 0x2c) set_stage_flag(STAGEFLAG_DELETED_WITHOUT_DOWNLOAD) label(0x2c) speak(CHR_TARGET, -1, SFX_TYPING_8118, -1, COLOR_00_GREEN) beginloop(0xb0) endloop(0xb0) label(0xb1) set_ailist(CHR_SELF, GAILIST_IDLE) label(LABEL_PC_BROKEN) set_self_flag_bankx(CHRFLAG0_CANT_ALERT_GROUP, BANK_0) speak(CHR_TARGET, L_AME_098, MP3_SCI_YOU_VANDAL, CHANNEL_3, COLOR_03_RED) // "You vandal, you've broken it!" do_preset_animation(PRESETANIM_TALKRANDOM) beginloop(0xc6) if_sound_finished(CHANNEL_3, /*goto*/ 0x06) endloop(0xc6) label(0x06) set_returnlist(CHR_SELF, GAILIST_ALERTED) set_ailist(CHR_SELF, GAILIST_ALERTED) endlist }; /** * This function appears to be pointless considering you have control during the * conversation anyway. Perhaps at one point during development there was a * cutscene for the phone conversation? */ u8 func1005_give_control[] = { beginloop(0x52) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_WALKING, TRUE, /*goto*/ 0x06) endloop(0x52) label(0x06) label(0x2c) yield grant_control(CHR_BOND) grant_control(CHR_COOP) yield set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * @unused */ u8 func0415_set_idle[] = { set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * @unused */ u8 func0413_c318[] = { set_accuracy(10) try_equip_weapon(MODEL_CHRCMP150, WEAPON_CMP150, 0x00000000, /*goto*/ 0x06) label(0x06) set_chr_team(CHR_SELF, TEAM_ENEMY) set_squadron(SQUADRON_09) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_00008000, BANK_0) set_alertness(255) set_self_chrflag(CHRCFLAG_CANCHANGEACTDURINGARGH) rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_UNALERTED_0001) endlist }; u8 func100e_check_ecm_mines[] = { yield #if VERSION >= VERSION_NTSC_1_0 yield yield yield yield yield yield #endif if_difficulty_lt(DIFF_SA, /*goto*/ 0x06) give_object_to_chr(OBJ_ECMMINE_BOND, CHR_BOND) give_object_to_chr(OBJ_ECMMINE_COOP, CHR_COOP) label(0x06) if_difficulty_lt(DIFF_PA, /*goto*/ 0x00) give_object_to_chr(OBJ_DATAUPLINK_BOND, CHR_BOND) give_object_to_chr(OBJ_DATAUPLINK_COOP, CHR_COOP) beginloop(0x00) if_stage_flag_eq(STAGEFLAG_SECURITYHUB_COMPLETE, TRUE, /*goto*/ 0x06) if_stage_flag_eq(STAGEFLAG_SECURITYHUB_MINES_WASTED, TRUE, /*goto*/ 0x2c) if_weapon_thrown_on_object(WEAPON_ECMMINE, OBJ_SECURITYHUB, /*goto*/ 0x08) label(0x06) if_stage_flag_eq(STAGEFLAG_EXTCOMMSHUB_COMPLETE, TRUE, /*goto*/ 0x06) if_stage_flag_eq(STAGEFLAG_EXTCOMMSHUB_MINES_WASTED, TRUE, /*goto*/ 0x2c) if_weapon_thrown_on_object(WEAPON_ECMMINE, OBJ_EXTCOMMSHUB, /*goto*/ 0x0a) label(0x06) if_timer_gt(0, /*goto*/ 0x06) if_weapon_thrown(WEAPON_ECMMINE, /*goto*/ 0x0b) label(0x2c) reloop(0x00) label(0x06) if_timer_gt(240, /*goto*/ 0x53) reloop(0x00) label(0x08) reset_timer show_hudmsg(CHR_BOND, L_AME_029) // "ECM Mine placed correctly." yield mute_channel(CHANNEL_0) assign_sound(SFX_8113, CHANNEL_0) control_sound_from_object(CHANNEL_0, OBJ_SECURITYHUB, TRUE) show_hudmsg(CHR_BOND, L_AME_076) // "Internal security system temporarily disabled." set_stage_flag(STAGEFLAG_SECURITYHUB_COMPLETE) reloop(0x00) label(0x0a) reset_timer show_hudmsg(CHR_BOND, L_AME_029) // "ECM Mine placed correctly." yield mute_channel(CHANNEL_1) assign_sound(SFX_8113, CHANNEL_1) control_sound_from_object(CHANNEL_1, OBJ_EXTCOMMSHUB, TRUE) show_hudmsg(CHR_BOND, L_AME_077) // "External communications hub disabled." set_stage_flag(STAGEFLAG_EXTCOMMSHUB_COMPLETE) reloop(0x00) label(0x0b) restart_timer reloop(0x00) // Check ECM mines wasted label(0x53) reset_timer if_stage_flag_eq(STAGEFLAG_SECURITYHUB_COMPLETE, TRUE, /*goto*/ 0x88) if_stage_flag_eq(STAGEFLAG_EXTCOMMSHUB_COMPLETE, TRUE, /*goto*/ 0x89) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0xbe) if_ammo_quantity_lt(CHR_BOND, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xbe) if_ammo_quantity_lt(CHR_BOND, AMMOTYPE_ECM_MINE, 2, /*goto*/ 0xbf) reloop(0x00) label(0xbe) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0xc0) if_ammo_quantity_lt(CHR_COOP, AMMOTYPE_ECM_MINE, 2, /*goto*/ 0xc0) reloop(0x00) label(0xbf) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0xc0) if_ammo_quantity_lt(CHR_COOP, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xc0) reloop(0x00) label(0xc0) goto_next(0x8d) // Security hub is complete label(0x88) if_stage_flag_eq(STAGEFLAG_EXTCOMMSHUB_COMPLETE, TRUE, /*goto*/ 0x8a) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0xbe) if_ammo_quantity_lt(CHR_BOND, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xbe) reloop(0x00) label(0xbe) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0xbf) if_ammo_quantity_lt(CHR_COOP, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xbf) reloop(0x00) label(0xbf) goto_next(0x8b) // Comms hub is complete label(0x89) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0xbe) if_ammo_quantity_lt(CHR_BOND, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xbe) reloop(0x00) label(0xbe) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0xbf) if_ammo_quantity_lt(CHR_COOP, AMMOTYPE_ECM_MINE, 1, /*goto*/ 0xbf) reloop(0x00) // Mines wasted with security hub remaining label(0xbf) goto_next(0x06) label(0x06) set_stage_flag(STAGEFLAG_SECURITYHUB_MINES_WASTED) goto_next(0x8c) // Mines wasted with comms hub remaining label(0x8b) set_stage_flag(STAGEFLAG_EXTCOMMSHUB_MINES_WASTED) label(0x8c) show_hudmsg(CHR_BOND, L_AME_028) // "Badly placed ECM Mine." reloop(0x00) // Mines wasted with both hubs remaining label(0x8d) show_hudmsg(CHR_BOND, L_AME_028) // "Badly placed ECM Mine." show_hudmsg(CHR_BOND, L_AME_032) // "CANNOT complete all objectives." set_stage_flag(STAGEFLAG_SECURITYHUB_MINES_WASTED) set_stage_flag(STAGEFLAG_EXTCOMMSHUB_MINES_WASTED) reloop(0x00) // Both hubs are complete label(0x8a) endloop(0x00) beginloop(0x06) endloop(0x06) endlist }; u8 func1004_check_lab_lift_located[] = { beginloop(0x52) chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_LABLIFTDOOR1, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LABLIFTDOOR2, /*goto*/ 0x2c) if_chr_in_room(CHR_P1P2, 0x00, 0x002b, /*goto*/ 0x2c) reloop(0x52) label(0x2c) if_stage_flag_eq(STAGEFLAG_LAB_LIFT_LOCATED, TRUE, /*goto*/ 0x2c) show_hudmsg(CHR_P1P2, L_AME_078) // "Laboratory lift located." set_stage_flag(STAGEFLAG_LAB_LIFT_LOCATED) label(0x2c) yield if_all_objectives_complete(/*goto*/ 0x2c) endloop(0x52) label(0x2c) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x2c) if_chr_dead(CHR_BOND, /*goto*/ 0x2c) if_chr_knockedout(CHR_BOND, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2c) if_chr_dead(CHR_COOP, /*goto*/ 0x2c) if_chr_knockedout(CHR_COOP, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) end_level set_ailist(CHR_SELF, GAILIST_IDLE) label(0x06) set_invincible(CHR_BOND) set_ailist(CHR_SELF, AILIST_OUTRO) endlist }; u8 func1006_check_programmer_dead[] = { if_difficulty_lt(DIFF_PA, /*goto*/ 0x06) beginloop(0x04) if_chr_dead(CHR_PROGRAMMER, /*goto*/ 0x2c) if_chr_knockedout(CHR_PROGRAMMER, /*goto*/ 0x2c) endloop(0x04) label(0x2c) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_LOGGED_IN, TRUE, /*goto*/ 0x06) show_hudmsg(CHR_BOND, L_AME_057) // "Critical mission personnel killed." set_stage_flag(STAGEFLAG_PROGRAMMER_DEAD) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) // Unreachable label(0xac) yield goto_first(0x06) endlist }; u8 func1007_uplinking[] = { beginloop(0x04) if_chr_activated_object(CHR_BOND, OBJ_PC, /*goto*/ 0xbe) if_chr_activated_object(CHR_COOP, OBJ_PC, /*goto*/ 0xbf) reloop(0x04) label(0xbe) set_target_chr(CHR_BOND) goto_next(0xc0) label(0xbf) set_target_chr(CHR_COOP) goto_next(0xc0) label(0xc0) if_chr_weapon_equipped(CHR_TARGET, WEAPON_DATAUPLINK, /*goto*/ 0x2c) show_hudmsg(CHR_TARGET, L_AME_049) // "Unable to download - Data Uplink needed." call_rng if_rand_lt(60, /*goto*/ 0x0d) if_rand_lt(120, /*goto*/ 0x0e) if_rand_lt(180, /*goto*/ 0x0f) label(0x0c) speak(CHR_TARGET, -1, SFX_8116, -1, COLOR_00_GREEN) goto_next(0x06) label(0x0d) speak(CHR_TARGET, -1, SFX_8117, -1, COLOR_00_GREEN) goto_next(0x06) label(0x0e) speak(CHR_TARGET, -1, SFX_TYPING_8118, -1, COLOR_00_GREEN) goto_next(0x06) label(0x0f) speak(CHR_TARGET, -1, SFX_TYPING_8118, -1, COLOR_00_GREEN) label(0x06) restart_timer beginloop(0x10) if_timer_gt(120, /*goto*/ 0x06) goto_first(0x10) label(0x06) reloop(0x04) label(0x2c) if_stage_flag_eq(STAGEFLAG_PROGRAMMER_LOGGED_IN, TRUE, /*goto*/ 0xae) restart_timer show_hudmsg(CHR_TARGET, L_AME_046) // "ACCESS DENIED - password needed." assign_sound(SFX_01C0, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_PC, FALSE) beginloop(0xaf) if_timer_gt(120, /*goto*/ 0x06) endloop(0xaf) label(0x06) mute_channel(CHANNEL_7) goto_first(0x04) label(0xae) show_hudmsg(CHR_TARGET, L_AME_044) // "File download initiated." assign_sound(SFX_01BF, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_PC, TRUE) restart_timer // @bug: Missing check for player still having uplink equipped beginloop(0xac) if_chr_distance_to_pad_gt(CHR_TARGET, 250, PAD_AME_01B6, /*goto*/ 0x2c) if_stage_flag_eq(STAGEFLAG_DELETED_WITHOUT_DOWNLOAD, TRUE, /*goto*/ 0x12) if_timer_gt(300, /*goto*/ 0xad) endloop(0xac) label(0xad) mute_channel(CHANNEL_7) assign_sound(SFX_01C1, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_PC, TRUE) show_hudmsg(CHR_TARGET, L_AME_045) // "File download completed." yield set_stage_flag(STAGEFLAG_DOWNLOAD_COMPLETE) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x2c) show_hudmsg(CHR_TARGET, L_AME_074) // "Datalink broken - connection terminated." mute_channel(CHANNEL_7) assign_sound(SFX_01C0, CHANNEL_6) play_sound_from_object(CHANNEL_6, OBJ_PC, 1, 300, 400) restart_timer beginloop(0x11) if_timer_gt(120, /*goto*/ 0x06) endloop(0x11) label(0x06) mute_channel(CHANNEL_6) reloop(0x04) label(0x12) show_hudmsg(CHR_TARGET, L_AME_075) // "Datalink error - incomplete file download." mute_channel(CHANNEL_7) assign_sound(SFX_01C0, CHANNEL_6) play_sound_from_object(CHANNEL_6, OBJ_PC, 1, 300, 400) restart_timer beginloop(0x13) if_timer_gt(120, /*goto*/ 0x06) endloop(0x13) label(0x06) mute_channel(CHANNEL_6) endloop(0x04) endlist }; u8 func1008_doorswitch[] = { if_difficulty_gt(DIFF_SA, /*goto*/ 0x04) // A and SA unlock_door(OBJ_OFFICEDOOR1, 0x01) unlock_door(OBJ_OFFICEDOOR2, 0x01) unset_object_flag2(OBJ_OFFICEDOOR1, OBJFLAG2_AICANNOTUSE) unset_object_flag2(OBJ_OFFICEDOOR2, OBJFLAG2_AICANNOTUSE) set_stage_flag(STAGEFLAG_OFFICE_DOOR_UNLOCKED) set_ailist(CHR_SELF, GAILIST_IDLE) // PA beginloop(0x04) #if VERSION >= VERSION_NTSC_1_0 chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_DOORSWITCH, /*goto*/ 0x2c) #else if_chr_activated_object(CHR_ANY, OBJ_DOORSWITCH, /*goto*/ 0x2c) #endif label(0x06) endloop(0x04) label(0x2c) play_sound(SFX_PRESS_SWITCH, -1) #if VERSION >= VERSION_NTSC_1_0 show_hudmsg(CHR_P1P2, L_AME_047) // "Door unlocked." #else show_hudmsg(CHR_BOND, L_AME_047) // "Door unlocked." #endif set_stage_flag(STAGEFLAG_OFFICE_DOOR_UNLOCKED) unlock_door(OBJ_OFFICEDOOR1, 0x01) unlock_door(OBJ_OFFICEDOOR2, 0x01) unset_object_flag2(OBJ_OFFICEDOOR1, OBJFLAG2_AICANNOTUSE) unset_object_flag2(OBJ_OFFICEDOOR2, OBJFLAG2_AICANNOTUSE) yield restart_timer beginloop(0x08) if_timer_gt(45, /*goto*/ 0x06) endloop(0x08) label(0x06) assign_sound(SFX_043B, CHANNEL_7) control_sound_from_object(CHANNEL_7, OBJ_OFFICEDOOR1, TRUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1009_check_civilians_killed[] = { beginloop(0x04) if_chr_dead(CHR_SECRETARY, /*goto*/ 0x2c) if_chr_dead(CHR_CASS, /*goto*/ 0x09) label(0x06) endloop(0x04) label(0x2c) show_hudmsg(CHR_BOND, L_AME_055) // "Unacceptable civilian casualties." set_stage_flag(STAGEFLAG_CIVILIANS_KILLED) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x09) show_hudmsg(CHR_BOND, L_AME_057) // "Critical mission personnel killed." set_stage_flag(STAGEFLAG_CIVILIANS_KILLED) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * Wait for alarm while security is disabled, then set a flag on a CMP guard. */ u8 func100a_alarm_guard[] = { beginloop(0x04) if_stage_flag_eq(STAGEFLAG_SECURITY_DISABLED, FALSE, /*goto*/ 0x06) if_alarm_active(/*goto*/ 0x2c) label(0x06) reloop(0x04) label(0x2c) set_chr_flag_bankx(0x09, CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) goto_next(0xb3) // Unreachable label(0xac) deactivate_alarm reloop(0x04) label(0xb3) label(0xb2) endloop(0x04) endlist }; u8 func100b_lightswitch[] = { beginloop(0x04) if_chr_activated_object(CHR_ANY, OBJ_LIGHTSWITCH, /*goto*/ 0x2c) reloop(0x04) label(0x2c) play_sound(SFX_PRESS_SWITCH, -1) if_stage_flag_eq(STAGEFLAG_LIGHTS_OFF, TRUE, /*goto*/ 0x06) // Turning lights off set_stage_flag(STAGEFLAG_LIGHTS_OFF) set_lights_state(0x0044, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x0039, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003c, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003d, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003e, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003b, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x0042, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003f, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x003a, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x0041, LIGHTOP_TURNOFF, 0, 0, 0) set_lights_state(0x0040, LIGHTOP_TURNOFF, 0, 0, 0) reloop(0x04) // Turning lights on label(0x06) unset_stage_flag(STAGEFLAG_LIGHTS_OFF) set_lights_state(0x0044, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x0039, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003c, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003d, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003e, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003b, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x0042, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003f, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x003a, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x0041, LIGHTOP_TURNON, 0, 0, 0) set_lights_state(0x0040, LIGHTOP_TURNON, 0, 0, 0) endloop(0x04) endlist }; u8 func100c_noop2[] = { beginloop(0x04) if_stage_flag_eq(STAGEFLAG_PERSONALITY_DELETED, TRUE, /*goto*/ 0x06) endloop(0x04) label(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100d_check_objects_destroyed[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x0d) // SA and PA beginloop(0x04) // Check security hub if_stage_flag_eq(STAGEFLAG_SECURITYHUB_DESTROYED, TRUE, /*goto*/ 0x2c) if_object_in_good_condition(OBJ_SECURITYHUB, /*goto*/ 0x2c) set_stage_flag(STAGEFLAG_SECURITYHUB_DESTROYED) mute_channel(CHANNEL_0) show_hudmsg(CHR_BOND, L_AME_054) // "Critical mission object destroyed." // PA only - check door switch label(0x2c) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2c) if_stage_flag_eq(STAGEFLAG_OFFICE_DOOR_UNLOCKED, TRUE, /*goto*/ 0x2c) if_stage_flag_eq(STAGEFLAG_DOORSWITCH_DESTROYED, TRUE, /*goto*/ 0x2c) if_object_in_good_condition(OBJ_DOORSWITCH, /*goto*/ 0x2c) set_stage_flag(STAGEFLAG_DOORSWITCH_DESTROYED) show_hudmsg(CHR_BOND, L_AME_054) // "Critical mission object destroyed." // PA only - check PC label(0x2c) if_difficulty_lt(DIFF_PA, /*goto*/ 0x2c) if_objective_complete(2, /*goto*/ 0x2c) if_stage_flag_eq(STAGEFLAG_PC_DESTROYED, TRUE, /*goto*/ 0x2c) if_objective_failed(2, /*goto*/ 0x2c) if_object_in_good_condition(OBJ_PC, /*goto*/ 0x2c) set_stage_flag(STAGEFLAG_PC_DESTROYED) show_hudmsg(CHR_BOND, L_AME_054) // "Critical mission object destroyed." // Check comms hub label(0x2c) if_stage_flag_eq(STAGEFLAG_EXTCOMMSHUB_DESTROYED, TRUE, /*goto*/ 0x2c) if_object_in_good_condition(OBJ_EXTCOMMSHUB, /*goto*/ 0x2c) set_stage_flag(STAGEFLAG_EXTCOMMSHUB_DESTROYED) mute_channel(CHANNEL_1) show_hudmsg(CHR_BOND, L_AME_054) // "Critical mission object destroyed." label(0x2c) endloop(0x04) // Agent label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1002_objectives_failed_msg[] = { yield set_chr_chrflag(CHR_CASS, CHRCFLAG_KEEPCORPSEKO) set_chr_chrflag(CHR_SECRETARY, CHRCFLAG_KEEPCORPSEKO) set_chr_chrflag(CHR_PROGRAMMER, CHRCFLAG_KEEPCORPSEKO) set_ailist(CHR_SELF, GAILIST_SHOW_OBJ_FAILED_MSG) endlist }; #define wait_for_camera_finished \ beginloop(0x08) \ if_camera_animating(/*goto*/ 0x2c) \ goto_next(0x06) \ label(0x2c) \ if_controller_button_pressed(/*goto*/ 0x06) \ endloop(0x08) u8 func041b_intro_041b[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_01) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP2) set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_01, OBJ_JUMPSHIP2, 0x04, 0xffff) enable_object(OBJ_POLICECAR) set_object_flag3(OBJ_POLICECAR, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_01, OBJ_POLICECAR, 0x04, 0xffff) enable_object(OBJ_HOVERCOP3) set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_02, OBJ_HOVERCOP3, 0x04, 0xffff) enable_object(OBJ_HOVERCAR3) set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_03, OBJ_HOVERCAR3, 0x04, 0xffff) enable_object(OBJ_HOVERMOTO3) set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_04, OBJ_HOVERMOTO3, 0x04, 0xffff) enable_object(OBJ_HOVERCAB3) set_object_flag3(OBJ_HOVERCAB3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_05, OBJ_HOVERCAB3, 0x04, 0xffff) fade_to_color(0x000000ff, 0) fade_to_color(0x00000000, 90) set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_BOND, WEAPON_FALCON2_SILENCER, WEAPON_NONE) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP2) disable_object(OBJ_POLICECAR) disable_object(OBJ_HOVERCOP3) disable_object(OBJ_HOVERCAR3) disable_object(OBJ_HOVERMOTO3) disable_object(OBJ_HOVERCAB3) label(0x36) return endlist }; u8 func041a_intro_041a[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_02) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP2) set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_02, OBJ_JUMPSHIP2, 0x04, 0xffff) enable_object(OBJ_HOVERTAXI2) set_object_flag3(OBJ_HOVERTAXI2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_06, OBJ_HOVERTAXI2, 0x04, 0xffff) enable_object(OBJ_HOVERCOP3) set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_07, OBJ_HOVERCOP3, 0x04, 0xffff) enable_object(OBJ_HOVERCAR3) set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_08, OBJ_HOVERCAR3, 0x04, 0xffff) enable_object(OBJ_HOVERMOTO3) set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_09, OBJ_HOVERMOTO3, 0x04, 0xffff) enable_object(OBJ_HOVERCAB3) set_object_flag3(OBJ_HOVERCAB3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_10, OBJ_HOVERCAB3, 0x04, 0xffff) enable_object(OBJ_HOVERTRUCK3) set_object_flag3(OBJ_HOVERTRUCK3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_11, OBJ_HOVERTRUCK3, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP2) disable_object(OBJ_HOVERTAXI2) disable_object(OBJ_HOVERCOP3) disable_object(OBJ_HOVERCAR3) disable_object(OBJ_HOVERMOTO3) disable_object(OBJ_HOVERCAB3) disable_object(OBJ_HOVERTRUCK3) label(0x36) return endlist }; u8 func0419_intro_0419[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_03) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP2) set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_03, OBJ_JUMPSHIP2, 0x04, 0xffff) enable_object(OBJ_HOVERTAXI1) set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_12, OBJ_HOVERTAXI1, 0x04, 0xffff) enable_object(OBJ_HOVERCOP3) set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_13, OBJ_HOVERCOP3, 0x04, 0xffff) enable_object(OBJ_HOVERCAR3) set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_14, OBJ_HOVERCAR3, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP2) disable_object(OBJ_HOVERTAXI1) disable_object(OBJ_HOVERCOP3) disable_object(OBJ_HOVERCAR3) label(0x36) return endlist }; u8 func041c_intro_041c[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_04) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP2) set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_04, OBJ_JUMPSHIP2, 0x04, 0xffff) enable_object(OBJ_HOVERTAXI1) set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_15, OBJ_HOVERTAXI1, 0x04, 0xffff) // Invalid object enable_object(0x1d) set_object_flag3(0x1d, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_16, 0x1d, 0x04, 0xffff) enable_object(OBJ_HOVERCOP3) set_object_flag3(OBJ_HOVERCOP3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_17, OBJ_HOVERCOP3, 0x04, 0xffff) enable_object(OBJ_HOVERCAR3) set_object_flag3(OBJ_HOVERCAR3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_18, OBJ_HOVERCAR3, 0x04, 0xffff) enable_object(OBJ_HOVERMOTO3) set_object_flag3(OBJ_HOVERMOTO3, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_19, OBJ_HOVERMOTO3, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP2) disable_object(OBJ_HOVERTAXI1) disable_object(0x1d) disable_object(OBJ_HOVERCOP3) disable_object(OBJ_HOVERCAR3) disable_object(OBJ_HOVERMOTO3) label(0x36) return endlist }; /** * Part of the intro cutscene. */ u8 func041d_intro_041d[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_05) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP2) set_object_flag3(OBJ_JUMPSHIP2, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_05, OBJ_JUMPSHIP2, 0x01, 0xffff) enable_object(OBJ_HOVERTAXI1) set_object_flag3(OBJ_HOVERTAXI1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_20, OBJ_HOVERTAXI1, 0x04, 0xffff) enable_object(0x1d) set_object_flag3(0x1d, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_VEHICLE_21, 0x1d, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP2) disable_object(OBJ_HOVERTAXI1) disable_object(0x1d) label(0x36) return endlist }; /** * @unregistered */ u8 unregistered_function2[] = { set_returnlist(CHR_SELF, GAILIST_END_CINEMA) set_ailist(CHR_SELF, AILIST_INTRO_041B) endlist }; /** * @unregistered */ u8 unregistered_function3[] = { set_returnlist(CHR_SELF, GAILIST_END_CINEMA) set_ailist(CHR_SELF, AILIST_INTRO_041A) endlist }; /** * @unregistered */ u8 unregistered_function4[] = { set_returnlist(CHR_SELF, GAILIST_END_CINEMA) set_ailist(CHR_SELF, AILIST_INTRO_0419) endlist }; /** * @unregistered */ u8 unregistered_function5[] = { set_returnlist(CHR_SELF, GAILIST_END_CINEMA) set_ailist(CHR_SELF, AILIST_INTRO_041C) endlist }; /** * @unregistered */ u8 unregistered_function6[] = { set_returnlist(CHR_SELF, GAILIST_END_CINEMA) set_ailist(CHR_SELF, AILIST_INTRO_041D) endlist }; /** * This is the most ridiculous way of doing an intro cutscene. This is how all * the ailists call each other: * * func0422_intro calls 041b with return to 041e * 041e calls 041a with return to 041f * 041f calls 0419 with return to 0420 * 0420 calls 041c with return to 0421 * 0421 calls 041d with return to 0428 * 0428 does stuff then sets 0424 * 0424 does stuff then sets 0425 * 0425 does stuff then sets 0423 * 0423 does stuff then sets 0426 * 0426 does stuff then sets 0429 * 0429 does stuff then sets 0427 * 0427 does stuff then sets 042a * 042a does stuff then sets 042b * 042b does stuff then sets 042c * 042c just sets 042d * 042d finishes intro */ u8 func0422_intro[] = { #if VERSION == VERSION_PAL_FINAL yield set_stage_flag(STAGEFLAG_TRIGGER_INTRO) yield #else play_temporary_track(MUSIC_DEFECTION_INTRO_SFX) // No yield in this loop! label(0x07) if_music_event_queue_empty(16, /*goto*/ 0x2c) configure_environment(0x0000, AIENVCMD_TICKMUSICQUEUE, 0) goto_first(0x07) label(0x2c) #if VERSION >= VERSION_NTSC_1_0 yield #endif set_stage_flag(STAGEFLAG_TRIGGER_INTRO) yield play_cutscene_track(MUSIC_DEFECTION_INTRO) label(0x08) if_music_event_queue_empty(1, /*goto*/ 0x2c) configure_environment(0x0000, AIENVCMD_TICKMUSICQUEUE, 0) goto_first(0x08) label(0x2c) #endif set_returnlist(CHR_SELF, AILIST_INTRO_041E) set_ailist(CHR_SELF, AILIST_INTRO_041B) endlist }; u8 func041e_intro_041e[] = { set_returnlist(CHR_SELF, AILIST_INTRO_041F) set_ailist(CHR_SELF, AILIST_INTRO_041A) endlist }; u8 func041f_intro_041f[] = { set_returnlist(CHR_SELF, AILIST_INTRO_0420) set_ailist(CHR_SELF, AILIST_INTRO_0419) endlist }; u8 func0420_intro_0420[] = { set_returnlist(CHR_SELF, AILIST_INTRO_0421) set_ailist(CHR_SELF, AILIST_INTRO_041C) endlist }; u8 func0421_intro_0421[] = { set_returnlist(CHR_SELF, 0x0428) set_ailist(CHR_SELF, AILIST_INTRO_041D) endlist }; u8 func0422_intro_0423[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_09) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_06, OBJ_JUMPSHIP1, 0x04, 0xffff) set_tinted_glass_enabled(TRUE) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) set_tinted_glass_enabled(FALSE) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0426) endlist }; u8 func0422_intro_0424[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_07) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_07, OBJ_JUMPSHIP1, 0x04, 0xffff) set_chr_chrflag(CHR_CASS, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_SECRETARY, CHRCFLAG_UNPLAYABLE) #if VERSION >= VERSION_NTSC_1_0 unset_chr_chrflag(CHR_SECRETARY, CHRCFLAG_HIDDEN) #endif set_chr_hiddenflag(CHR_SECRETARY, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_INTRO_SEC, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_SECRETARY, 4) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) unset_chr_chrflag(CHR_CASS, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_SECRETARY, CHRCFLAG_UNPLAYABLE) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0425) endlist }; u8 func0422_intro_0425[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_08) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_08, OBJ_JUMPSHIP1, 0x04, 0xffff) object_do_animation(ANIM_CUT_AME_INTRO_BANNER1_01, OBJ_BANNER1, 0x04, 0xffff) object_do_animation(ANIM_CUT_AME_INTRO_BANNER2_01, OBJ_BANNER2, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) disable_object(OBJ_BANNER1) disable_object(OBJ_BANNER2) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0423) endlist }; u8 func0422_intro_0426[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_10) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_09, OBJ_JUMPSHIP1, 0x04, 0xffff) enable_object(OBJ_BANNER1) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER1_02, OBJ_BANNER1, 0x04, 0xffff) enable_object(OBJ_BANNER2) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER2_02, OBJ_BANNER2, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) disable_object(OBJ_BANNER1) disable_object(OBJ_BANNER2) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0429) endlist }; u8 func0422_intro_0427[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_12) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_10, OBJ_JUMPSHIP1, 0x04, 0xffff) enable_object(OBJ_ROPE) set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_ROPE_01, OBJ_ROPE, 0x04, 0xffff) enable_object(OBJ_BANNER1) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER1_03, OBJ_BANNER1, 0x04, 0xffff) enable_object(OBJ_BANNER2) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER2_03, OBJ_BANNER2, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) disable_object(OBJ_ROPE) disable_object(OBJ_BANNER1) disable_object(OBJ_BANNER2) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_042A) endlist }; u8 func0422_intro_0428[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_06) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_11, OBJ_JUMPSHIP1, 0x04, 0xffff) set_object_flag2(OBJ_HOVERCOP1, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERCOP2, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERCAR1, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERCAR2, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERMOTO1, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERMOTO2, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERTRUCK1, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERTRUCK2, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERCAB1, OBJFLAG2_INVISIBLE) set_object_flag2(OBJ_HOVERCAB2, OBJFLAG2_INVISIBLE) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) unset_object_flag2(OBJ_HOVERCOP1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERCOP2, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERCAR1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERCAR2, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERMOTO1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERMOTO2, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERTRUCK1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERTRUCK2, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERCAB1, OBJFLAG2_INVISIBLE) unset_object_flag2(OBJ_HOVERCAB2, OBJFLAG2_INVISIBLE) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0424) endlist }; u8 func0422_intro_0429[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_11) set_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_12, OBJ_JUMPSHIP1, 0x04, 0xffff) set_tinted_glass_enabled(TRUE) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_BOND, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) set_tinted_glass_enabled(FALSE) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_0427) endlist }; u8 func0422_intro_042a[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_13) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_13, OBJ_JUMPSHIP1, 0x04, 0xffff) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_INTRO_JO_09, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 4) set_chr_hudpiece_visible(CHR_BOND, TRUE) enable_object(OBJ_ROPE) set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_ROPE_02, OBJ_ROPE, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) disable_object(OBJ_ROPE) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_042B) endlist }; u8 func0422_intro_042b[] = { if_controller_button_pressed(/*goto*/ 0x36) camera_movement(ANIM_CUT_AME_INTRO_CAM_14) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) enable_object(OBJ_JUMPSHIP1) set_object_flag3(OBJ_JUMPSHIP1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_DROPSHIP_14, OBJ_JUMPSHIP1, 0x04, 0xffff) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_INTRO_JO_02, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 4) set_chr_hudpiece_visible(CHR_BOND, TRUE) enable_object(OBJ_ROPE) set_object_flag3(OBJ_ROPE, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_ROPE_03, OBJ_ROPE, 0x04, 0xffff) enable_object(OBJ_BANNER1) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER1_04, OBJ_BANNER1, 0x04, 0xffff) enable_object(OBJ_BANNER2) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER2_04, OBJ_BANNER2, 0x04, 0xffff) wait_for_camera_finished label(0x06) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) disable_object(OBJ_JUMPSHIP1) disable_object(OBJ_ROPE) disable_object(OBJ_BANNER1) disable_object(OBJ_BANNER2) label(0x36) set_ailist(CHR_SELF, AILIST_INTRO_042C) endlist }; u8 func0422_intro_042c[] = { set_ailist(CHR_SELF, AILIST_INTRO_042D) endlist }; u8 func0422_intro_042d[] = { camera_movement(ANIM_CUT_AME_INTRO_CAM_15) cmd0175(60) if_controller_button_pressed(/*goto*/ 0x36) set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_INTRO_JO_03, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 4) set_chr_hudpiece_visible(CHR_BOND, FALSE) wait_for_camera_finished label(0x06) label(0x36) enable_object(OBJ_BANNER1) enable_object(OBJ_BANNER2) set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER1_05, OBJ_BANNER1, 0x08, 0xffff) // @bug: Copy/paste error - should be banner 2 set_object_flag3(OBJ_BANNER1, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AME_INTRO_BANNER2_05, OBJ_BANNER2, 0x08, 0xffff) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_INTRO_JO_03, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 2) set_chr_hudpiece_visible(CHR_BOND, FALSE) mute_channel(CHANNEL_7) mute_channel(CHANNEL_6) mute_channel(CHANNEL_5) set_ailist(CHR_SECRETARY, AILIST_INIT_SECRETARY) enter_firstperson set_stage_flag(STAGEFLAG_STOP_INTRO) restart_timer beginloop(0x09) if_timer_gt(90, /*goto*/ 0x06) endloop(0x09) label(0x06) stop_cutscene_track stop_ambient_track set_savefile_flag(GAMEFILEFLAG_CI_TOUR_DONE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0416_outro_from_menu[] = { set_ailist(CHR_SELF, AILIST_OUTRO) endlist }; u8 func0416_outro[] = { camera_movement(ANIM_CUT_AME_OUTRO_CAM) play_cutscene_track(MUSIC_DEFECTION_OUTRO) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_P1P2_OPPOSITE, CHRCFLAG_HIDDEN) set_ailist(CHR_P1P2, GAILIST_IDLE) set_chr_chrflag(CHR_P1P2, CHRCFLAG_UNPLAYABLE) #if VERSION >= VERSION_NTSC_1_0 unset_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN) #endif set_chr_hiddenflag(CHR_P1P2, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AME_OUTRO_JO, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_P1P2, 4) restart_timer unset_stage_flag(STAGEFLAG_LAB_ELEVATOR_CLOSED) set_door_open(OBJ_LABLIFTDOOR1) set_door_open(OBJ_LABLIFTDOOR2) restart_timer set_cutscene_weapon(CHR_P1P2, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_P1P2, WEAPON_FALCON2_SILENCER, WEAPON_NONE) show_nonessential_chrs(FALSE) beginloop(0xb6) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(40, /*goto*/ 0x06) endloop(0xb6) label(0x06) play_sound(SFX_0165, CHANNEL_10) beginloop(0xb7) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(110, /*goto*/ 0x06) endloop(0xb7) label(0x06) play_sound(SFX_0167, CHANNEL_10) beginloop(0xb8) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(123, /*goto*/ 0x06) endloop(0xb8) label(0x06) play_sound(SFX_01DC, CHANNEL_10) beginloop(0xb9) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(215, /*goto*/ 0x06) endloop(0xb9) label(0x06) play_sound(SFX_01D8, CHANNEL_10) beginloop(0xba) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(245, /*goto*/ 0x06) endloop(0xba) label(0x06) play_sound(SFX_01DA, CHANNEL_10) beginloop(0xbb) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(250, /*goto*/ 0x06) endloop(0xbb) label(0x06) play_sound(VERSION >= VERSION_NTSC_1_0 ? SFX_80F6 : SFX_01D9, CHANNEL_10) beginloop(0xbc) if_controller_button_pressed(/*goto*/ 0xbd) if_timer_gt(285, /*goto*/ 0x06) endloop(0xbc) label(0x06) play_sound(SFX_01DB, CHANNEL_10) beginloop(0x08) if_camera_animating(/*goto*/ 0x2c) goto_next(0xbd) label(0x2c) if_controller_button_pressed(/*goto*/ 0xbd) if_stage_flag_eq(STAGEFLAG_LAB_ELEVATOR_CLOSED, TRUE, /*goto*/ 0x2c) if_timer_lt(336, /*goto*/ 0x2c) close_door(OBJ_LABLIFTDOOR1) close_door(OBJ_LABLIFTDOOR2) set_stage_flag(STAGEFLAG_LAB_ELEVATOR_CLOSED) label(0x2c) endloop(0x08) label(0xbd) mute_channel(CHANNEL_10) end_level set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1000_rebuild_groups[] = { set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS) endlist }; u8 func1401_setup_counterop[] = { noop016c yield set_chr_team(CHR_ANTI, TEAM_ENEMY) set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS) endlist }; u8 func100f_check_necklace_collected[] = { beginloop(0x04) if_chr_has_object(CHR_BOND, OBJ_NECKLACE, /*goto*/ 0x2c) if_chr_has_object(CHR_COOP, OBJ_NECKLACE, /*goto*/ 0x2c) endloop(0x04) label(0x2c) chr_toggle_modelpart(CHR_CASS, MODELPART_CHR_NECKLACE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1003_start_intro[] = { set_ailist(CHR_SELF, AILIST_INTRO) endlist }; u8 func1010_start_hub_humms[] = { yield #if VERSION >= VERSION_NTSC_1_0 play_sound_from_object2(CHANNEL_0, OBJ_SECURITYHUB, SFX_8111, 0x0f, 0x02) yield play_sound_from_object2(CHANNEL_1, OBJ_EXTCOMMSHUB, SFX_8111, 0x0f, 0x02) #else play_sound_from_object2(CHANNEL_0, OBJ_SECURITYHUB, SFX_8111, 0x0f, 0x00) yield play_sound_from_object2(CHANNEL_1, OBJ_SECURITYHUB, SFX_0004, 0x0f, 0x00) #endif set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1011_check_hubs_activated[] = { beginloop(0x04) if_chr_activated_object(CHR_ANY, OBJ_SECURITYHUB, /*goto*/ 0x08) if_chr_activated_object(CHR_ANY, OBJ_EXTCOMMSHUB, /*goto*/ 0x0a) reloop(0x04) label(0x08) show_hudmsg(CHR_BOND, L_AME_080) // "ECM Mine needed to disable security hub." restart_timer beginloop(0x09) if_timer_gt(120, /*goto*/ 0x06) endloop(0x09) label(0x0a) show_hudmsg(CHR_BOND, L_AME_081) // "ECM Mine needed to disable comms hub." restart_timer beginloop(0x0b) if_timer_gt(120, /*goto*/ 0x06) endloop(0x0b) label(0x06) endloop(0x04) endlist }; u8 func1012_trigger_x_music[] = { // Wait until arriving at bottom floor beginloop(0x04) if_camera_animating(/*goto*/ 0x2c) if_chr_y(CHR_BOND, -8000, OPERATOR_LESS_THAN, /*goto*/ 0x06) if_chr_y(CHR_COOP, -8000, OPERATOR_LESS_THAN, /*goto*/ 0x06) label(0x2c) endloop(0x04) // This stage flag check seems a bit weird, but it makes sense if Rare were // testing the outro in isolation of the rest of the stage. They obviously // didn't want the X music playing during the outro while testing. Note that // the flag is only set during the outro cutscene, not during gameplay. label(0x06) if_stage_flag_eq(STAGEFLAG_LAB_ELEVATOR_CLOSED, TRUE, /*goto*/ 0x2c) play_x_track(XREASON_DEFAULT, 10, 60) label(0x2c) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; #define init_guard(accuracy, health) \ set_chr_dodge_rating(2, 20) \ set_unarmeddodgerating(0) \ set_accuracy(accuracy) \ set_reaction_speed(0) \ set_chr_maxdamage(CHR_SELF, health) \ add_health_or_armor(0) \ set_recovery_speed(0) \ set_shield(0) u8 func0417_init_dd_guard[] = { init_guard(0, 40) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func0418_init_shock_guard[] = { if_difficulty_gt(DIFF_A, /*goto*/ 0x2c) // Agent init_guard(10, 40) set_ailist(CHR_SELF, GAILIST_UNALERTED) // SA and PA label(0x2c) init_guard(20, 40) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func0430_init_falcon_guard[] = { if_difficulty_gt(DIFF_A, /*goto*/ 0x2c) // Agent init_guard(20, 40) set_ailist(CHR_SELF, GAILIST_UNALERTED) // SA and PA label(0x2c) init_guard(30, 60) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func1013_msg_commshubnearby[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x0d) beginloop(0x04) if_chr_y(CHR_BOND, -770, OPERATOR_LESS_THAN, /*goto*/ 0x2c) reloop(0x04) label(0x2c) if_chr_in_room(CHR_BOND, 0x00, 0x0039, /*goto*/ 0x2c) endloop(0x04) label(0x2c) speak(CHR_BOND, L_AME_093, SFX_8170, CHANNEL_6, COLOR_09_BLUE) // "We're getting a positive reading - the internal co..." label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1014_msg_officefloor[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x0d) beginloop(0x04) if_chr_in_room(CHR_BOND, 0x00, 0x0054, /*goto*/ 0x2c) if_chr_in_room(CHR_BOND, 0x00, 0x0064, /*goto*/ 0x0d) endloop(0x04) label(0x2c) speak(CHR_BOND, L_AME_094, SFX_8171, CHANNEL_6, COLOR_09_BLUE) // "You're on the same floor as Cassandra's office." label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1015_msg_securityroom[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x0d) beginloop(0x04) if_chr_in_room(CHR_BOND, 0x00, 0x0025, /*goto*/ 0x2c) endloop(0x04) label(0x2c) speak(CHR_BOND, L_AME_095, MP3_03A2, CHANNEL_6, COLOR_09_BLUE) // "The other hub has got to be in the Security Room." label(0x0d) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1016_msg_basementelevator[] = { beginloop(0x04) if_chr_in_room(CHR_BOND, 0x00, 0x002c, /*goto*/ 0x2c) endloop(0x04) label(0x2c) speak(CHR_BOND, L_AME_096, SFX_8172, CHANNEL_6, COLOR_09_BLUE) // "The basement elevator must be around there somewhe..." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1017_unlock_basement_door[] = { if_difficulty_lt(DIFF_SA, /*goto*/ 0x2c) set_ailist(CHR_SELF, GAILIST_IDLE) // Agent only - unlock basement door (SA and PA requires necklace) label(0x2c) unlock_door(OBJ_SECRETDOOR, 0x20) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * Rare used stage flags to trigger the intro cutscene to restart. */ u8 func0422_intro_speaking[] = { label(0xbe) if_stage_flag_eq(STAGEFLAG_TRIGGER_INTRO, TRUE, /*goto*/ 0xbf) yield goto_first(0xbe) label(0xbf) unset_stage_flag(STAGEFLAG_TRIGGER_INTRO) restart_timer #if VERSION == VERSION_PAL_FINAL beginloop(0xb7) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_timer_gt(60, /*goto*/ 0x2c) endloop(0xb7) label(0x2c) play_temporary_track(MUSIC_DEFECTION_INTRO_SFX) // No yield in this loop! label(0xb8) if_music_event_queue_empty(16, /*goto*/ 0x2c) configure_environment(0x0000, AIENVCMD_TICKMUSICQUEUE, 0) goto_first(0xb8) label(0x2c) play_cutscene_track(MUSIC_DEFECTION_INTRO) label(0xb9) if_music_event_queue_empty(1, /*goto*/ 0x2c) configure_environment(0x0000, AIENVCMD_TICKMUSICQUEUE, 0) goto_first(0xb9) label(0x2c) #endif beginloop(0xb6) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_timer_gt(700, /*goto*/ 0x2c) endloop(0xb6) label(0x2c) speak(CHR_BOND, L_AME_100, MP3_03E4, CHANNEL_6, COLOR_09_BLUE) // "Why the big hurry?" beginloop(0x08) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x08) label(0x2c) speak(CHR_BOND, L_AME_101, MP3_03E5, CHANNEL_6, COLOR_06_WHITE) // "If Dr. Caroll is not extracted tonight, dataDyne w..." beginloop(0x09) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x09) label(0x2c) speak(CHR_BOND, L_AME_102, MP3_03E6, CHANNEL_6, COLOR_09_BLUE) // "Are they all expendable?" beginloop(0x0a) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0a) label(0x2c) speak(CHR_BOND, L_AME_103, MP3_03E7, CHANNEL_6, COLOR_06_WHITE) // "Don't joke! You have to be careful, Joanna. Code k..." beginloop(0x0b) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0b) label(0x2c) speak(CHR_BOND, L_AME_104, MP3_03E8, CHANNEL_6, COLOR_09_BLUE) // "What's the target location?" beginloop(0x0c) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0c) label(0x2c) speak(CHR_BOND, L_AME_105, MP3_03E9, CHANNEL_6, COLOR_06_WHITE) // "Work your way down the building to the ground leve..." beginloop(0x0d) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0d) label(0x2c) speak(CHR_BOND, L_AME_106, MP3_03EA, CHANNEL_6, COLOR_09_BLUE) // "How will I recognize him?" beginloop(0x0e) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0e) label(0x2c) speak(CHR_BOND, L_AME_107, MP3_03EB, CHANNEL_6, COLOR_06_WHITE) // "We don't have an image record, and we can't find a..." beginloop(0x0f) if_stage_flag_eq(STAGEFLAG_STOP_INTRO, TRUE, /*goto*/ 0x06) if_sound_finished(CHANNEL_6, /*goto*/ 0x2c) endloop(0x0f) label(0x2c) label(0x06) mute_channel(CHANNEL_6) goto_first(0xbe) endlist }; /** * Hide guards, then unhide then once you pass below -2000. This is likely the * first staircase between the light switch room and Cass's office floor. */ u8 func1019_toggle_guards[] = { label(0x2c) disable_chr(0x01) disable_chr(0x02) disable_chr(0x0e) disable_chr(0x12) disable_chr(0x0f) disable_chr(0x10) disable_chr(0x11) disable_chr(0x13) disable_chr(0x03) disable_chr(0x04) disable_chr(0x14) disable_chr(0x15) disable_chr(0x16) beginloop(0x04) chr_toggle_p1p2(CHR_SELF) if_chr_y(CHR_P1P2, -2000, OPERATOR_LESS_THAN, /*goto*/ 0x2c) endloop(0x04) label(0x2c) enable_chr(0x01) yield enable_chr(0x02) yield enable_chr(0x0e) yield enable_chr(0x12) yield enable_chr(0x0f) yield enable_chr(0x10) yield enable_chr(0x11) yield enable_chr(0x13) yield enable_chr(0x03) yield enable_chr(0x04) yield enable_chr(0x14) yield enable_chr(0x15) yield enable_chr(0x16) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101a_noop[] = { yield yield yield set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func141c_start_lifts[] = { activate_lift(2, OBJ_LIFT1) activate_lift(1, OBJ_LIFT2) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101d_disable_cameras[] = { // Check security hub objective beginloop(0xc4) if_objective_complete(0, /*goto*/ 0x2c) endloop(0xc4) label(0x2c) set_object_flag(OBJ_CAMERA1, OBJFLAG_DEACTIVATED) set_object_flag(OBJ_CAMERA2, OBJFLAG_DEACTIVATED) set_object_flag(OBJ_CAMERA3, OBJFLAG_DEACTIVATED) set_object_flag(OBJ_CAMERA4, OBJFLAG_DEACTIVATED) set_object_flag(OBJ_CAMERA5, OBJFLAG_DEACTIVATED) set_object_flag(OBJ_CAMERA6, OBJFLAG_DEACTIVATED) set_stage_flag(STAGEFLAG_SECURITY_DISABLED) restart_timer // @bug: If you disable the security (bottom floor), then activate the alarm // before the 2 minute timer expires (eg. by getting Cass to activate it), // then the first camera is never reactivated. The if_alarm_active check // should go to 0x2c instead. beginloop(0x08) if_alarm_active(/*goto*/ 0x06) if_timer_gt(7200, /*goto*/ 0x2c) endloop(0x08) // 2 minutes elapsed label(0x2c) if_object_in_good_condition(OBJ_CAMERA1, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA1, OBJFLAG_DEACTIVATED) label(0x06) if_object_in_good_condition(OBJ_CAMERA2, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA2, OBJFLAG_DEACTIVATED) label(0x06) if_object_in_good_condition(OBJ_CAMERA3, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA3, OBJFLAG_DEACTIVATED) label(0x06) if_object_in_good_condition(OBJ_CAMERA4, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA4, OBJFLAG_DEACTIVATED) label(0x06) if_object_in_good_condition(OBJ_CAMERA5, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA5, OBJFLAG_DEACTIVATED) label(0x06) if_object_in_good_condition(OBJ_CAMERA6, /*goto*/ 0x2c) goto_next(0x06) label(0x2c) unset_object_flag(OBJ_CAMERA6, OBJFLAG_DEACTIVATED) label(0x06) show_hudmsg(CHR_BOND, L_AME_097) // "Security system is now back online." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * @unregistered */ u8 unregistered_function7[] = { show_hudmsg(CHR_BOND, L_AME_099) // "2023 AD, 2214 Hours Lucerne Tower - dataDyne HQ" set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101e_lift_door_sounds[] = { beginloop(0xc4) chr_toggle_p1p2(CHR_SELF) if_chr_activated_object(CHR_P1P2, OBJ_LIFT1DOOR1, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT1DOOR2, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT1DOOR3, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT1DOOR4, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT2DOOR1, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT2DOOR2, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT2DOOR3, /*goto*/ 0x2c) if_chr_activated_object(CHR_P1P2, OBJ_LIFT2DOOR4, /*goto*/ 0x2c) reloop(0xc4) label(0x2c) play_sound(SFX_DOOR_81B0, -1) restart_timer beginloop(0x08) if_timer_gt(120, /*goto*/ 0x06) endloop(0x08) label(0x06) endloop(0xc4) endlist }; /** * @unused */ u8 func042e_init_surrendering_guard[] = { label(0xc4) set_chr_maxdamage(CHR_SELF, 1) set_ailist(CHR_SELF, AILIST_SURRENDERING_GUARD) endlist }; /** * @unused */ u8 func042f_surrendering_guard[] = { // Wait for player detection beginloop(0xc4) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_can_see_target(/*goto*/ 0x2c) if_enemy_distance_lt_and_los(500, /*goto*/ 0x2c) if_near_miss(/*goto*/ 0x2c) if_saw_injury(0x00, /*goto*/ 0x2c) endloop(0xc4) // Be surprised label(0x2c) say_quip(CHR_BOND, QUIP_SURPRISED, 0xff, 0x03, 0xff, BANK_0, 0x00, 0x00) chr_do_animation(ANIM_SURPRISED_0202, 0, -1, 0, 16, CHR_SELF, 2) // Wait 1 second beginloop(0x08) dprint 'S','4',0, if_timer_gt(60, /*goto*/ 0x2c) endloop(0x08) label(0x2c) try_set_chrpreset_to_unalerted_teammate(0, /*goto*/ 0x54) goto_next(0x55) label(0x54) try_run_to_chr(CHR_PRESET, /*goto*/ 0x56) beginloop(0x56) if_distance_to_target_gt(300, /*goto*/ 0x06) if_target_aiming_at_me(/*goto*/ 0x28) label(0x06) if_chr_death_animation_finished(CHR_PRESET, /*goto*/ 0x55) if_chr_knockedout(CHR_PRESET, /*goto*/ 0x55) if_los_to_chr(CHR_PRESET, /*goto*/ 0x57) if_chr_stopped(/*goto*/ 0x57) endloop(0x56) // Warn label(0x57) dprint 'W','A','R','N',' ','F','R','I','E','N','D','S','\n',0, say_quip(CHR_BOND, QUIP_WARNFRIENDS, 0xff, 0x02, 0xff, BANK_0, 0x00, 0x00) increase_squadron_alertness(100) // No chr in same group, or follow through from above // Wait until player in range and then surrender. beginloop(0x55) if_distance_to_target_gt(300, /*goto*/ 0x06) if_target_aiming_at_me(/*goto*/ 0x28) label(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_los_to_target(/*goto*/ 0x58) endloop(0x55) label(0x58) restart_timer retreat(GOPOSFLAG_RUN, 2) beginloop(0x0a) if_distance_to_target_gt(300, /*goto*/ 0x06) if_target_aiming_at_me(/*goto*/ 0x28) label(0x06) if_timer_gt(600, /*goto*/ 0x2c) endloop(0x0a) label(0x2c) stop_chr goto_first(0x55) // Surrender label(0x28) surrender set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func101f_setup_rtracker[] = { yield set_object_flag3(OBJ_FALCONSIL1, OBJFLAG3_RTRACKED_BLUE) set_object_flag3(OBJ_FALCONSIL2, OBJFLAG3_RTRACKED_BLUE) set_object_flag3(OBJ_LAPTOPGUN, OBJFLAG3_RTRACKED_BLUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1420_setup_portals[] = { yield set_portal_flag(0x008e, PORTALFLAG_SKIP) set_portal_flag(0x008f, PORTALFLAG_SKIP) set_portal_flag(0x0084, PORTALFLAG_SKIP) set_portal_flag(0x0090, PORTALFLAG_SKIP) set_portal_flag(0x0091, PORTALFLAG_SKIP) set_portal_flag(0x0093, PORTALFLAG_SKIP) set_portal_flag(0x0096, PORTALFLAG_SKIP) set_portal_flag(0x0095, PORTALFLAG_SKIP) set_portal_flag(0x0099, PORTALFLAG_SKIP) set_portal_flag(0x00b6, PORTALFLAG_SKIP) set_portal_flag(0x00bf, PORTALFLAG_SKIP) set_portal_flag(0x00be, PORTALFLAG_SKIP) set_portal_flag(0x00c0, PORTALFLAG_SKIP) set_portal_flag(0x00c2, PORTALFLAG_SKIP) set_portal_flag(0x00c4, PORTALFLAG_SKIP) set_portal_flag(0x00c8, PORTALFLAG_SKIP) set_portal_flag(0x00c7, PORTALFLAG_SKIP) set_portal_flag(0x00c9, PORTALFLAG_SKIP) set_portal_flag(0x00cd, PORTALFLAG_SKIP) set_portal_flag(0x00ce, PORTALFLAG_SKIP) set_portal_flag(0x00d2, PORTALFLAG_SKIP) set_portal_flag(0x00e0, PORTALFLAG_SKIP) set_portal_flag(0x00dc, PORTALFLAG_SKIP) set_portal_flag(0x00de, PORTALFLAG_SKIP) set_portal_flag(0x00e3, PORTALFLAG_SKIP) set_portal_flag(0x00e5, PORTALFLAG_SKIP) set_portal_flag(0x00e7, PORTALFLAG_SKIP) set_portal_flag(0x00fb, PORTALFLAG_SKIP) set_portal_flag(0x00fa, PORTALFLAG_SKIP) set_portal_flag(0x00fc, PORTALFLAG_SKIP) set_portal_flag(0x00ff, PORTALFLAG_SKIP) set_portal_flag(0x0100, PORTALFLAG_SKIP) set_portal_flag(0x0103, PORTALFLAG_SKIP) set_portal_flag(0x0102, PORTALFLAG_SKIP) set_portal_flag(0x0104, PORTALFLAG_SKIP) set_portal_flag(0x0109, PORTALFLAG_SKIP) set_portal_flag(0x010c, PORTALFLAG_SKIP) set_portal_flag(0x0119, PORTALFLAG_SKIP) set_portal_flag(0x0112, PORTALFLAG_SKIP) set_portal_flag(0x0117, PORTALFLAG_SKIP) set_portal_flag(0x0120, PORTALFLAG_SKIP) set_portal_flag(0x011e, PORTALFLAG_SKIP) set_portal_flag(0x011c, PORTALFLAG_SKIP) set_portal_flag(0x0108, PORTALFLAG_SKIP) set_portal_flag(0x006f, PORTALFLAG_SKIP) set_portal_flag(0x007d, PORTALFLAG_SKIP) set_portal_flag(0x0080, PORTALFLAG_SKIP) set_portal_flag(0x0081, PORTALFLAG_SKIP) set_portal_flag(0x0075, PORTALFLAG_SKIP) set_portal_flag(0x0078, PORTALFLAG_SKIP) set_portal_flag(0x0079, PORTALFLAG_SKIP) set_portal_flag(0x0006, PORTALFLAG_SKIP) set_portal_flag(0x0004, PORTALFLAG_SKIP) set_portal_flag(0x0008, PORTALFLAG_SKIP) set_portal_flag(0x000a, PORTALFLAG_SKIP) set_portal_flag(0x0001, PORTALFLAG_SKIP) set_portal_flag(0x0005, PORTALFLAG_SKIP) set_portal_flag(0x0000, PORTALFLAG_SKIP) set_portal_flag(0x0003, PORTALFLAG_SKIP) set_portal_flag(0x0007, PORTALFLAG_SKIP) set_portal_flag(0x0013, PORTALFLAG_SKIP) set_portal_flag(0x0009, PORTALFLAG_SKIP) set_portal_flag(0x00b1, PORTALFLAG_SKIP) set_portal_flag(0x00ef, PORTALFLAG_SKIP) set_portal_flag(0x00ee, PORTALFLAG_SKIP) set_portal_flag(0x0121, PORTALFLAG_SKIP) set_portal_flag(0x00e8, PORTALFLAG_SKIP) set_portal_flag(0x00e9, PORTALFLAG_SKIP) set_portal_flag(0x00ea, PORTALFLAG_SKIP) set_portal_flag(0x00ec, PORTALFLAG_SKIP) set_portal_flag(0x00eb, PORTALFLAG_SKIP) set_portal_flag(0x00ed, PORTALFLAG_SKIP) set_portal_flag(0x009d, PORTALFLAG_SKIP) set_portal_flag(0x00af, PORTALFLAG_SKIP) set_portal_flag(0x00a1, PORTALFLAG_SKIP) set_portal_flag(0x005a, PORTALFLAG_SKIP) set_portal_flag(0x005c, PORTALFLAG_SKIP) set_portal_flag(0x005d, PORTALFLAG_SKIP) set_portal_flag(0x0060, PORTALFLAG_SKIP) set_portal_flag(0x0034, PORTALFLAG_SKIP) set_portal_flag(0x0030, PORTALFLAG_SKIP) set_portal_flag(0x002e, PORTALFLAG_SKIP) set_portal_flag(0x002b, PORTALFLAG_SKIP) set_portal_flag(0x0028, PORTALFLAG_SKIP) set_portal_flag(0x0025, PORTALFLAG_SKIP) set_portal_flag(0x0036, PORTALFLAG_SKIP) set_portal_flag(0x0038, PORTALFLAG_SKIP) set_portal_flag(0x004f, PORTALFLAG_SKIP) set_portal_flag(0x0051, PORTALFLAG_SKIP) set_portal_flag(0x0052, PORTALFLAG_SKIP) set_portal_flag(0x0057, PORTALFLAG_SKIP) set_portal_flag(0x0058, PORTALFLAG_SKIP) set_portal_flag(0x0031, PORTALFLAG_SKIP) set_portal_flag(0x002f, PORTALFLAG_SKIP) set_portal_flag(0x0023, PORTALFLAG_SKIP) set_portal_flag(0x00a6, PORTALFLAG_SKIP) set_portal_flag(0x00a3, PORTALFLAG_SKIP) set_portal_flag(0x00a2, PORTALFLAG_SKIP) set_portal_flag(0x00a4, PORTALFLAG_SKIP) set_portal_flag(0x0087, PORTALFLAG_SKIP) set_portal_flag(0x00b9, PORTALFLAG_SKIP) set_portal_flag(0x00b4, PORTALFLAG_SKIP) set_portal_flag(0x00b2, PORTALFLAG_SKIP) set_portal_flag(0x00b3, PORTALFLAG_SKIP) set_portal_flag(0x00bd, PORTALFLAG_SKIP) set_portal_flag(0x00f4, PORTALFLAG_SKIP) set_portal_flag(0x00f2, PORTALFLAG_SKIP) set_portal_flag(0x00f0, PORTALFLAG_SKIP) set_portal_flag(0x00f8, PORTALFLAG_SKIP) set_portal_flag(0x00f1, PORTALFLAG_SKIP) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1421_setup_environment[] = { yield configure_environment(0x0000, AIENVCMD_00, TRUE) configure_environment(0x0000, AIENVCMD_01, FALSE) configure_environment(0x0000, AIENVCMD_02, FALSE) configure_environment(0x0000, AIENVCMD_03, FALSE) configure_environment(0x0000, AIENVCMD_04, FALSE) configure_environment(0x0002, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(0x0002, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0003, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(0x0003, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0004, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(0x0004, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0005, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0006, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0007, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0008, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0009, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000a, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000b, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000c, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000d, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000e, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x000f, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0010, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0011, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0012, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0013, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x0014, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x003a, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(0x00a2, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x00a4, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x00a5, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(0x00a7, AIENVCMD_ROOM_SETOUTDOORS, TRUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 unregistered_function8[] = { set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func0401_do_some_animation, 0x0401 }, { func0402_guard_with_chrflag, 0x0402 }, { func0403_shielded_guard, 0x0403 }, { func0404_init_hovercar, 0x0404 }, { func0405_start_path26, 0x0405 }, { func0406_start_path27, 0x0406 }, { func0407_start_path28, 0x0407 }, { func0408_start_path29, 0x0408 }, { func0409_start_path30, 0x0409 }, { func040a_start_path31, 0x040a }, { func040b_start_path32, 0x040b }, { func040c_start_path33, 0x040c }, { func040d_start_path34, 0x040d }, { func040e_start_path35, 0x040e }, { func040f_cass, 0x040f }, { func0410_init_cass, 0x0410 }, { func0411_secretary, 0x0411 }, { func0412_init_secretary, 0x0412 }, { func0413_c318, 0x0413 }, { func0414_programmer, 0x0414 }, { func0415_set_idle, 0x0415 }, { func0419_intro_0419, 0x0419 }, { func041a_intro_041a, 0x041a }, { func041b_intro_041b, 0x041b }, { func041c_intro_041c, 0x041c }, { func041d_intro_041d, 0x041d }, { func041e_intro_041e, 0x041e }, { func041f_intro_041f, 0x041f }, { func0420_intro_0420, 0x0420 }, { func0421_intro_0421, 0x0421 }, { func0422_intro, 0x0422 }, { func0422_intro_0423, 0x0423 }, { func0422_intro_0424, 0x0424 }, { func0422_intro_0425, 0x0425 }, { func0422_intro_0426, 0x0426 }, { func0422_intro_0427, 0x0427 }, { func0422_intro_0428, 0x0428 }, { func0422_intro_0429, 0x0429 }, { func0422_intro_042a, 0x042a }, { func0422_intro_042b, 0x042b }, { func0422_intro_042c, 0x042c }, { func0422_intro_042d, 0x042d }, { func042e_init_surrendering_guard, 0x042e }, { func042f_surrendering_guard, 0x042f }, { func0430_init_falcon_guard, 0x0430 }, { func0416_outro, 0x0416 }, { func0417_init_dd_guard, 0x0417 }, { func0418_init_shock_guard, 0x0418 }, { func1000_rebuild_groups, 0x1000 }, { func1401_setup_counterop, 0x1401 }, { func1002_objectives_failed_msg, 0x1002 }, { func1003_start_intro, 0x1003 }, { func1004_check_lab_lift_located, 0x1004 }, { func1005_give_control, 0x1005 }, { func1006_check_programmer_dead, 0x1006 }, { func1007_uplinking, 0x1007 }, { func1008_doorswitch, 0x1008 }, { func1009_check_civilians_killed, 0x1009 }, { func100a_alarm_guard, 0x100a }, { func100b_lightswitch, 0x100b }, { func100c_noop2, 0x100c }, { func100d_check_objects_destroyed, 0x100d }, { func100e_check_ecm_mines, 0x100e }, { func100f_check_necklace_collected, 0x100f }, { func1010_start_hub_humms, 0x1010 }, { func1011_check_hubs_activated, 0x1011 }, { func1012_trigger_x_music, 0x1012 }, { func1013_msg_commshubnearby, 0x1013 }, { func1014_msg_officefloor, 0x1014 }, { func1015_msg_securityroom, 0x1015 }, { func1016_msg_basementelevator, 0x1016 }, { func1017_unlock_basement_door, 0x1017 }, { func0422_intro_speaking, 0x1418 }, { func1019_toggle_guards, 0x1019 }, { func101a_noop, 0x101a }, { func141c_start_lifts, 0x141c }, { func101d_disable_cameras, 0x101d }, { func101e_lift_door_sounds, 0x101e }, { func101f_setup_rtracker, 0x101f }, { func1420_setup_portals, 0x1420 }, { func1421_setup_environment, 0x1421 }, { func0422_intro, 0x0c00 }, { func0416_outro_from_menu, 0x0c01 }, { NULL, 0 }, }; struct path paths[] = { { path00, 0, 0 }, { path01, 1, PATHFLAG_FLYING }, { path02, 2, PATHFLAG_FLYING }, { path03, 3, PATHFLAG_FLYING }, { path04, 4, PATHFLAG_FLYING }, { path05, 5, PATHFLAG_FLYING }, { path06, 6, PATHFLAG_FLYING }, { path07, 7, PATHFLAG_FLYING }, { path08, 8, PATHFLAG_FLYING }, { path09, 9, PATHFLAG_FLYING }, { path10, 10, PATHFLAG_FLYING }, { path11, 11, PATHFLAG_FLYING }, { path12, 12, PATHFLAG_FLYING }, { path13, 13, PATHFLAG_FLYING }, { path14, 14, PATHFLAG_FLYING }, { path15, 15, PATHFLAG_FLYING }, { path16, 16, PATHFLAG_FLYING }, { path17, 17, PATHFLAG_FLYING }, { path18, 18, PATHFLAG_FLYING }, { path19, 19, PATHFLAG_FLYING }, { path20, 20, PATHFLAG_FLYING }, { path21, 21, PATHFLAG_FLYING }, { path22, 22, PATHFLAG_FLYING }, { path23, 23, PATHFLAG_FLYING }, { path24, 24, PATHFLAG_FLYING }, { path25, 25, PATHFLAG_FLYING }, { path26, 26, PATHFLAG_CIRCULAR }, { path27, 27, 0 }, { path28, 28, 0 }, { path29, 29, 0 }, { path30, 30, PATHFLAG_CIRCULAR }, { path31, 31, 0 }, { path32, 32, 0 }, { path33, 33, 0 }, { path34, 34, PATHFLAG_CIRCULAR }, { path35, 35, 0 }, { NULL, 0, 0 }, };