#ifndef IN_GAME_PROPSND_H #define IN_GAME_PROPSND_H #include #include "data.h" #include "types.h" void propsndReset(void); void propsndStop(void); bool func0f092610(struct prop *prop, s32 arg1); void func0f0926bc(struct prop *prop, s32 arg1, u16 arg2); s32 func0f0927d4(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4); s32 channelGetUnk06(s32 channelnum); u32 func0f09294c(void); void func0f092a98(s32 channelnum); void propsndPrintChannel(struct audiochannel *channel); s32 propsndGetSubtitleOpacity(s32 channelnum); void propsndTickChannel(s32 channelnum); void propsndTick(void); void func0f093630(struct prop *prop, f32 arg1, s32 arg2); void func0f093790(struct prop *prop, s32 arg1); void func0f0938ec(struct prop *prop); s16 func0f0939f8(struct audiochannel *channel, struct prop *prop, s16 soundnum, s16 padnum, s32 arg4, u16 flags, u16 flags2, s32 arg7, struct coord *pos, f32 arg9, s16 *rooms, s32 room, f32 arg12, f32 arg13, f32 arg14); void audioMuteChannel(s32 channelnum); bool audioIsChannelIdle(s32 channelnum); void audioPlayFromProp2(s32 channelnum, s32 soundnum, s16 padnum, struct prop *prop, s32 arg4, s32 arg5, s32 arg6, u16 arg7); s32 func0f0946b0(struct coord *pos, f32 arg1, f32 arg2, f32 arg3, s16 *rooms, s32 soundnum, s32 arg6, f32 *arg7); u32 func0f094940(void); s32 func0f094b1c(struct coord *pos, s32 arg1, f32 arg2, s32 arg3); s32 propsnd0f094d78(struct coord *pos, f32 arg1, f32 arg2, f32 arg3, f32 arg4, bool arg5, s32 arg6); void propsnd0f094ef4(struct coord *pos, s16 *rooms, s16 soundnum, s32 *arg3, s32 *arg4); void func0f09505c(struct sndstate *handle, struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s16 soundnum, u16 arg7, u32 arg8); s32 propsndGetRandomSparkSound(void); s32 propsndGetDuration60(s32 channelnum); #endif