#ifndef _IN_GAME_GAME_13C510_H #define _IN_GAME_GAME_13C510_H #include #include "data.h" #include "types.h" void artifactsClear(void); void artifactsTick(void); u16 floatToN64Depth(f32 arg0); s32 artifactsFloatToInt(f32 arg0); void artifactsCalculateGlaresForRoom(s32 roomnum); u8 artifactsClamp(u8 arg0, u8 arg1); Gfx *artifactsConfigureForGlares(Gfx *gdl); Gfx *artifactsUnconfigureForGlares(Gfx *gdl); Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum); #ifndef PLATFORM_N64 bool artifactTestLos(struct coord *spec, struct coord *roompos, s32 xi, s32 yi); #endif #endif