forked from Ports/perfect_dark
23 lines
559 B
C
23 lines
559 B
C
#ifndef _IN_GAME_ROOM_H
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#define _IN_GAME_ROOM_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void roomsReset(void);
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void roomsTick(void);
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void roomSetLastForOffset(s32 room);
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void room0f1668f0(s32 index, s32 roomnum);
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void room0f16692c(s32 index, s32 roomnum);
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void room0f16696c(s32 index);
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s32 room0f1669fc(void);
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void room0f166a6c(Mtxf *matrix, s32 roomnum);
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s32 room0f166c20(s32 roomnum);
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Gfx *roomPushMtx(Gfx *gdl, s32 roomnum);
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struct coord *roomGetPos(s32 room);
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void room0f166df0(s32 room, struct coord *globaldrawworldoffset);
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#endif
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