forked from Ports/perfect_dark
408 lines
9.9 KiB
C
408 lines
9.9 KiB
C
#include <PR/ultratypes.h>
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#include <PR/ultrasched.h>
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#include "lib/boot.h"
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#include "lib/sched.h"
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#include "constants.h"
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#include "game/menugfx.h"
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#include "bss.h"
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#include "lib/args.h"
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#include "lib/audiomgr.h"
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#include "lib/reset.h"
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#include "lib/rzip.h"
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#include "lib/crash.h"
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#include "lib/main.h"
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#include "lib/snd.h"
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#include "lib/pimgr.h"
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#include "lib/profile.h"
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#include "lib/rmon.h"
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#include "lib/lib_48150.h"
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#include "lib/vi.h"
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#include "lib/joy.h"
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#include "data.h"
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#include "types.h"
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#include "video.h"
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#include "audio.h"
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#include "input.h"
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#include "mixer.h"
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/*
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* private typedefs and defines
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*/
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#define VIDEO_MSG 666
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define PRE_NMI_MSG 669
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/*
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* OSScTask state
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*/
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#define OS_SC_DP 0x0001 /* set if still needs dp */
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#define OS_SC_SP 0x0002 /* set if still needs sp */
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#define OS_SC_YIELD 0x0010 /* set if yield requested */
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#define OS_SC_YIELDED 0x0020 /* set if yield completed */
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/*
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* OSScTask->flags type identifier
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*/
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#define OS_SC_XBUS (OS_SC_SP | OS_SC_DP)
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#define OS_SC_DRAM (OS_SC_SP | OS_SC_DP | OS_SC_DRAM_DLIST)
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#define OS_SC_DP_XBUS (OS_SC_SP)
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#define OS_SC_DP_DRAM (OS_SC_SP | OS_SC_DRAM_DLIST)
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#define OS_SC_SP_XBUS (OS_SC_DP)
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#define OS_SC_SP_DRAM (OS_SC_DP | OS_SC_DRAM_DLIST)
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/*
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* private functions
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*/
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void __scMain(void *arg);
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void __scHandleTasks(OSSched *s);
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void __scHandleRSP(OSSched *s);
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void __scHandleRDP(OSSched *s);
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void __scAppendList(OSSched *s, OSScTask *t);
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OSScTask *__scTaskReady(OSScTask *t);
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s32 __scTaskComplete(OSSched *s,OSScTask *t);
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void __scExec(OSSched *sc, OSScTask *sp, OSScTask *dp);
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void __scYield(OSSched *s);
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s32 __scSchedule(OSSched *sc, OSScTask **sp, OSScTask **dp, s32 availRCP);
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OSViMode var8008dcc0[NUM_GFXTASKS];
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OSViMode *var8008dd60[NUM_GFXTASKS];
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OSViMode var8008dd68[NUM_GFXTASKS];
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s32 var8008de08;
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s32 g_ViCurVStart0;
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s32 g_ViCurVStart1;
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u32 var8008de14;
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OSTimer g_SchedRspTimer;
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u32 g_SchedDpCounters[4];
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struct artifact g_ArtifactLists[3][120];
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u8 g_SchedSpecialArtifactIndexes[3];
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s32 g_SchedWriteArtifactsIndex;
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s32 g_SchedFrontArtifactsIndex;
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s32 g_SchedPendingArtifactsIndex;
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bool g_SchedCrashedUnexpectedly = false;
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bool g_SchedCrashEnable1 = false;
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bool g_SchedCrashEnable2 = false;
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u32 g_SchedCrashRenderInterval = 45000000;
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u32 g_SchedCrashLastRendered = 0;
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s32 var8005ce74 = 0;
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f32 g_ViXScalesBySlot[NUM_GFXTASKS] = {1, 1};
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f32 g_ViYScalesBySlot[NUM_GFXTASKS] = {1, 1};
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bool g_SchedViModesPending[NUM_GFXTASKS] = {false, false};
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s32 g_ViUnblackTimer = NUM_FRAMEBUFFERS + 1;
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s32 g_ViShakeDirection = 1;
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s32 g_ViShakeIntensity = 0;
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s32 g_ViShakeTimer = 0;
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u32 var8005cea0 = 0;
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u32 var8005cea4 = 0;
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OSScMsg g_SchedRspMsg = {OS_SC_RSP_MSG};
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bool g_SchedIsFirstTask = true;
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void schedSetCrashEnable1(bool enable)
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{
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g_SchedCrashEnable1 = enable;
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}
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void schedSetCrashedUnexpectedly(bool enable)
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{
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g_SchedCrashedUnexpectedly = enable;
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}
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void schedSetCrashEnable2(bool enable)
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{
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g_SchedCrashEnable2 = enable;
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}
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void schedSetCrashRenderInterval(u32 cycles)
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{
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g_SchedCrashRenderInterval = cycles;
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}
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void schedRenderCrashOnBuffer(void *framebuffer)
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{
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if ((g_SchedCrashEnable2 && g_SchedCrashEnable1) || g_SchedCrashedUnexpectedly) {
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// crashRenderFrame(framebuffer);
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g_SchedCrashLastRendered = osGetCount();
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}
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}
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void schedRenderCrashPeriodically(u32 framecount)
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{
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if ((framecount & 0xf) == 0 && ((g_SchedCrashEnable2 && g_SchedCrashEnable1) || g_SchedCrashedUnexpectedly)) {
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if (osGetCount() - g_SchedCrashLastRendered > g_SchedCrashRenderInterval) {
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// crashRenderFrame(g_FrameBuffers[0]);
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// crashRenderFrame(g_FrameBuffers[1]);
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}
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}
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}
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void schedInitCrashLastRendered(void)
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{
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g_SchedCrashLastRendered = osGetCount();
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}
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void osCreateScheduler(OSSched *sc, OSThread *thread, u8 mode, u32 numFields)
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{
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sc->curRSPTask = 0;
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sc->curRDPTask = 0;
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sc->clientList = 0;
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sc->frameCount = 0;
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sc->audioListHead = 0;
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sc->gfxListHead = 0;
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sc->audioListTail = 0;
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sc->gfxListTail = 0;
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sc->retraceMsg.type = OS_SC_RETRACE_MSG;
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sc->prenmiMsg.type = OS_SC_PRE_NMI_MSG;
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sc->thread = thread;
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osCreateMesgQueue(&sc->interruptQ, sc->intBuf, OS_SC_MAX_MESGS);
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osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, OS_SC_MAX_MESGS);
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osCreateViManager(OS_PRIORITY_VIMGR);
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var8008de08 = osViModeTable[mode].comRegs.hStart;
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g_ViCurVStart0 = osViModeTable[mode].fldRegs[0].vStart;
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g_ViCurVStart1 = osViModeTable[mode].fldRegs[1].vStart;
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var8008dd60[0] = &var8008dd68[0];
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var8008dd60[1] = &var8008dd68[1];
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var8008dd68[0] = osViModeTable[mode];
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var8008dd68[1] = osViModeTable[mode];
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osViSetEvent(&sc->interruptQ, (OSMesg)VIDEO_MSG, numFields);
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schedInitCrashLastRendered();
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}
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void osScAddClient(OSSched *sc, OSScClient *c, OSMesgQueue *msgQ, bool is30fps)
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{
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c->msgQ = msgQ;
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c->is30fps = is30fps;
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c->next = sc->clientList;
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sc->clientList = c;
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}
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OSMesgQueue *osScGetCmdQ(OSSched *sc)
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{
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return &sc->cmdQ;
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}
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void __scUpdateViMode(void)
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{
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if (g_SchedIsFirstTask) {
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osViBlack(false);
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g_SchedIsFirstTask = false;
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}
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var8005ce74 = (var8005ce74 + 1) % 2;
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if (g_SchedViModesPending[1 - var8005ce74]) {
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// TODO: make this a little less awkward
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extern struct rend_vidat *g_ViBackData;
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videoUpdateNativeResolution(g_ViBackData->bufx, g_ViBackData->bufy);
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g_SchedViModesPending[1 - var8005ce74] = false;
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}
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if (g_ViUnblackTimer != 0 && g_ViUnblackTimer <= NUM_FRAMEBUFFERS) {
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g_ViUnblackTimer--;
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}
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}
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/**
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* Nintendo's sheduler accepts tasks on a "command" message queue.
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* This isn't used here.
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*
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* In PD, the main and audio threads submit tasks by calling this function
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* instead. It temporarily increases the calling thread's priority above the
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* scheduler, adds the task to the linked list directly and attempts to execute
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* it. This is faster than the queue method because it avoids switching threads.
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*/
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void schedSubmitTask(OSSched *sc, OSScTask *t)
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{
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if (sc->doAudio && t->list.t.type == M_AUDTASK) {
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// send this into the mixer
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} else if (t->list.t.type == M_GFXTASK) {
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videoSubmitCommands((Gfx *)t->list.t.data_ptr);
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}
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}
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void schedStartFrame(OSSched *sc)
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{
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videoStartFrame();
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}
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void schedAudioFrame(OSSched *sc)
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{
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if (!g_SndDisabled) {
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amgrFrame();
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audioEndFrame();
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}
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}
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/**
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* Handle a retrace (vsync) event.
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*
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* Audio tasks are scheduled based on retrace + a timer (approximately 6ms).
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* On NTSC, this is done on every second frame if 8MB, or every second frame
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* if 4MB. I guess less memory means the audio queue has to be kept smaller
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* and processed more frequently. On PAL, it's every second frame regardless.
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*
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* Controller input is polled here.
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*
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* Lastly, if there's crash information available then it will be checked and
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* rendered periodically (once every 16 retraces). I guess this makes it render
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* if the RDP has hung.
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*/
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void schedEndFrame(OSSched *sc)
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{
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sc->frameCount++;
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#if PAL
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if (!g_Resetting && (sc->frameCount & 1)) {
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// osStopTimer(&g_SchedRspTimer);
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// osSetTimer(&g_SchedRspTimer, 280000, 0, amgrGetFrameMesgQueue(), &g_SchedRspMsg);
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}
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#else
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if (!g_Resetting && ((sc->frameCount & 1) || IS4MB())) {
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// osStopTimer(&g_SchedRspTimer);
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// osSetTimer(&g_SchedRspTimer, 280000, 0, amgrGetFrameMesgQueue(), &g_SchedRspMsg);
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}
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#endif
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if (!g_Resetting) {
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viHandleRetrace();
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}
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inputUpdate();
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joyStartReadData(&g_PiMesgQueue);
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joyReadData();
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joy00014238();
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sndHandleRetrace();
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schedAudioFrame(sc);
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schedRenderCrashPeriodically(sc->frameCount);
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videoEndFrame();
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if (g_MainIsBooting == 0) {
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schedConsiderScreenshot();
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}
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// check for vid mode changes
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__scUpdateViMode();
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}
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void schedInitArtifacts(void)
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{
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s32 i;
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s32 j;
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for (i = 0; i < 3; i++) {
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for (j = 0; j < MAX_ARTIFACTS; j++) {
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g_ArtifactLists[i][j].type = ARTIFACTTYPE_FREE;
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}
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g_SchedSpecialArtifactIndexes[i] = 0;
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}
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}
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/**
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* The write list is an artifact list that is not currently being displayed on
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* the screen. Update logic can write here to put artifacts on the next frame.
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*/
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struct artifact *schedGetWriteArtifacts(void)
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{
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return g_ArtifactLists[g_SchedWriteArtifactsIndex];
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}
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/**
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* The front list is the artifact list that is currently being displayed on the
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* screen. Rendering logic reads this list. The list may be re-used for multiple
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* frames in a row during lag.
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*/
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struct artifact *schedGetFrontArtifacts(void)
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{
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return g_ArtifactLists[g_SchedFrontArtifactsIndex];
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}
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/**
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* The pending list is possibly misnamed. I'm not sure how this list works.
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*
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* @TODO: Investigate.
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*/
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struct artifact *schedGetPendingArtifacts(void)
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{
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return g_ArtifactLists[g_SchedPendingArtifactsIndex];
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}
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void schedIncrementWriteArtifacts(void)
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{
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g_SchedWriteArtifactsIndex = (g_SchedWriteArtifactsIndex + 1) % 3;
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}
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void schedIncrementFrontArtifacts(void)
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{
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g_SchedFrontArtifactsIndex = (g_SchedFrontArtifactsIndex + 1) % 3;
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}
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void schedIncrementPendingArtifacts(void)
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{
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g_SchedPendingArtifactsIndex = (g_SchedPendingArtifactsIndex + 1) % 3;
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}
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void schedResetArtifacts(void)
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{
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g_SchedWriteArtifactsIndex = 0;
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g_SchedFrontArtifactsIndex = 1;
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g_SchedPendingArtifactsIndex = 0;
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}
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void schedUpdatePendingArtifacts(void)
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{
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struct artifact *artifacts = schedGetPendingArtifacts();
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s32 i;
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for (i = 0; i < MAX_ARTIFACTS; i++) {
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struct artifact *artifact = &artifacts[i];
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if (artifact->type != ARTIFACTTYPE_FREE) {
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u16 *unk08 = artifact->unk08;
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u16 value08 = unk08[0];
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if (g_SchedSpecialArtifactIndexes[g_SchedPendingArtifactsIndex] == 1) {
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u16 *unk0c = artifact->unk0c.u16p;
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u16 value0c = unk0c[0];
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if (value0c > value08) {
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artifact->unk02 = value08;
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} else {
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artifact->unk02 = value0c;
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}
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} else {
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artifact->unk02 = value08;
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}
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}
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}
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g_SchedSpecialArtifactIndexes[g_SchedPendingArtifactsIndex] = 0;
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schedIncrementPendingArtifacts();
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}
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void schedConsiderScreenshot(void)
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{
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if (g_MenuData.screenshottimer == 1) {
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if (IS8MB()) {
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menugfxCreateBlur();
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}
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g_MenuData.screenshottimer = 0;
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}
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if (g_MenuData.screenshottimer >= 2) {
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g_MenuData.screenshottimer--;
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}
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}
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