forked from Ports/perfect_dark
15 lines
354 B
C
15 lines
354 B
C
#ifndef IN_GAME_PLAYERRESET_H
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#define IN_GAME_PLAYERRESET_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void modelmgrReset(void);
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void modelmgrSetLvResetting(bool value);
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void modelmgrAllocateSlots(s32 numobjs, s32 numchrs);
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bool modelmgrLoadProjectileModeldefs(s32 weaponnum);
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void playerInitEyespy(void);
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void playerReset(void);
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#endif
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