forked from Ports/perfect_dark
14 lines
285 B
C
14 lines
285 B
C
#ifndef IN_GAME_GAME_011110_H
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#define IN_GAME_GAME_011110_H
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#include <ultra64.h>
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#include "types.h"
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void func0f011110(void);
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void func0f011124(s32 value);
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u32 func0f011130(void);
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void func0f011560(s32 weapon);
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void currentPlayerInitEyespy(void);
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void currentPlayerInit(void);
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#endif
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