forked from Ports/perfect_dark
32 lines
537 B
C
32 lines
537 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/chr.h"
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#include "game/prop.h"
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#include "game/botcmd.h"
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#include "game/mplayer/mplayer.h"
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#include "bss.h"
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#include "lib/memp.h"
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#include "lib/model.h"
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#include "lib/rng.h"
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#include "lib/ailist.h"
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#include "data.h"
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#include "types.h"
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void boltbeamsReset(void)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_BoltBeams); i++) {
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g_BoltBeams[i].unk00 = -1;
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}
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}
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void lasersightsReset(void)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_LaserSights); i++) {
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g_LaserSights[i].id = -1;
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}
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}
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