forked from Ports/perfect_dark
18 lines
519 B
C
18 lines
519 B
C
#ifndef _IN_GAME_GAME_02CDE0_H
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#define _IN_GAME_GAME_02CDE0_H
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#include <ultra64.h>
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#include "types.h"
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u32 bodyGetRace(s32 bodynum);
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bool bodyLoad(u32 bodynum);
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u32 func0f02ce8c(void);
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struct model *func0f02d338(u32 bodynum, u32 headnum, u32 arg2, u32 arg3, bool arg4, u32 arg5);
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struct model *modelAllocateChr(u32 bodynum, u32 headnum, u32 flags);
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u32 func0f02d3f8(void);
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u32 bodyGetHead(u32 bodynum);
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u32 func0f02d4fc(void);
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struct prop *propAllocateEyespy(struct pad *pad, s16 room);
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u32 func0f02ddbc(void);
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#endif
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