Files
perfect_dark/port/src/preprocess.c
T

352 lines
9.4 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include <PR/libaudio.h>
#include "platform.h"
#include "data.h"
#include "bss.h"
#include "game/setuputils.h"
#include "game/texdecompress.h"
#include "preprocess.h"
#include "romdata.h"
#include "mod.h"
#include "system.h"
static inline f32 swapF32(f32 x) { *(u32 *)&x = PD_BE32(*(u32 *)&x); return x; }
static inline u32 swapU32(u32 x) { return PD_BE32(x); }
static inline s32 swapS32(s32 x) { return PD_BE32(x); }
static inline u16 swapU16(u16 x) { return PD_BE16(x); }
static inline s16 swapS16(s16 x) { return PD_BE16(x); }
static inline void *swapPtr(void **x) { return (void *)PD_BEPTR((uintptr_t)x); }
static inline struct coord swapCrd(struct coord crd) { crd.x = swapF32(crd.x); crd.y = swapF32(crd.y); crd.z = swapF32(crd.z); return crd; }
static inline u32 swapUnk(u32 x) { assert(0 && "unknown type"); return x; }
#define PD_SWAP_VAL(x) x = _Generic((x), \
f32: swapF32, \
u32: swapU32, \
s32: swapS32, \
u16: swapU16, \
s16: swapS16, \
struct coord: swapCrd, \
default: swapUnk \
)(x)
#define PD_SWAP_PTR(x) x = swapPtr((void *)(x))
#define PD_PTR_BASE(x, b) (void *)((u8 *)b + (uintptr_t)x)
#define PD_PTR_BASEOFS(x, b, d) (void *)((u8 *)b - d + (uintptr_t)x)
// HACK: to prevent double-swapping stuff, flag swapped offsets in a bitmap
static u8 swapmap[0x40000 >> 3];
static inline u32 alreadySwapped(const intptr_t addr) {
const u32 mask = (1 << (addr & 7));
const u32 old = swapmap[addr >> 3] & mask;
if (!old) {
swapmap[addr >> 3] |= mask;
}
return old;
}
static inline void preprocessALWaveTable(ALWaveTable *tbl, u8 *bankBase)
{
if (alreadySwapped((u8 *)tbl - bankBase)) {
return;
}
PD_SWAP_VAL(tbl->len);
PD_SWAP_PTR(tbl->base);
if (tbl->type == AL_ADPCM_WAVE) {
if (tbl->waveInfo.adpcmWave.loop ) {
PD_SWAP_PTR(tbl->waveInfo.adpcmWave.loop);
ALADPCMloop *loop = PD_PTR_BASE(tbl->waveInfo.adpcmWave.loop, bankBase);
PD_SWAP_VAL(loop->count);
PD_SWAP_VAL(loop->start);
PD_SWAP_VAL(loop->end);
for (s32 i = 0; i < 16; ++i) {
PD_SWAP_VAL(loop->state[i]);
}
}
if (tbl->waveInfo.adpcmWave.book) {
PD_SWAP_PTR(tbl->waveInfo.adpcmWave.book);
ALADPCMBook *book = PD_PTR_BASE(tbl->waveInfo.adpcmWave.book, bankBase);
PD_SWAP_VAL(book->npredictors);
PD_SWAP_VAL(book->order);
const s32 bookSize = book->order * book->npredictors * ADPCMVSIZE;
for (s32 i = 0; i < bookSize && i < 128; ++i) {
PD_SWAP_VAL(book->book[i]);
}
}
} else if (tbl->type == AL_RAW16_WAVE) {
if (tbl->waveInfo.rawWave.loop) {
PD_SWAP_PTR(tbl->waveInfo.rawWave.loop);
ALRawLoop *loop = PD_PTR_BASE(tbl->waveInfo.rawWave.loop, bankBase);
PD_SWAP_VAL(loop->count);
PD_SWAP_VAL(loop->start);
PD_SWAP_VAL(loop->end);
}
}
}
static inline void preprocessALSound(ALSound *snd, u8 *bankBase)
{
if (alreadySwapped((u8 *)snd - bankBase)) {
return;
}
if (snd->envelope) {
PD_SWAP_PTR(snd->envelope);
if (!alreadySwapped((intptr_t)snd->envelope)) {
ALEnvelope *env = PD_PTR_BASE(snd->envelope, bankBase);
PD_SWAP_VAL(env->attackTime);
PD_SWAP_VAL(env->releaseTime);
PD_SWAP_VAL(env->decayTime);
}
}
if (snd->keyMap) {
PD_SWAP_PTR(snd->keyMap);
}
if (snd->wavetable) {
PD_SWAP_PTR(snd->wavetable);
preprocessALWaveTable(PD_PTR_BASE(snd->wavetable, bankBase), bankBase);
}
}
static inline void preprocessALInstrument(ALInstrument *inst, u8 *bankBase)
{
if (alreadySwapped((u8 *)inst - bankBase)) {
return;
}
PD_SWAP_VAL(inst->bendRange);
PD_SWAP_VAL(inst->soundCount);
for (s16 i = 0; i < inst->soundCount; ++i) {
PD_SWAP_PTR(inst->soundArray[i]);
preprocessALSound(PD_PTR_BASE(inst->soundArray[i], bankBase), bankBase);
}
}
static inline void preprocessALBank(ALBank *bank, u8 *bankBase)
{
if (alreadySwapped((u8 *)bank - bankBase)) {
return;
}
PD_SWAP_VAL(bank->sampleRate);
PD_SWAP_VAL(bank->instCount);
if (bank->percussion) {
PD_SWAP_PTR(bank->percussion);
preprocessALInstrument(PD_PTR_BASE(bank->percussion, bankBase), bankBase);
}
for (s16 i = 0; i < bank->instCount; ++i) {
PD_SWAP_PTR(bank->instArray[i]);
preprocessALInstrument(PD_PTR_BASE(bank->instArray[i], bankBase), bankBase);
}
}
u8* preprocessAnimations(u8* data, u32 size, u32* outSize)
{
// set the anim table pointers as well
extern u8 *_animationsTableRomStart;
extern u8 *_animationsTableRomEnd;
// the animation table is at the end of the segment
u32 *animtbl = (void *)(data + size - 0x38a0);
_animationsTableRomStart = (u8 *)animtbl;
_animationsTableRomEnd = data + size;
PD_SWAP_VAL(*animtbl);
const u32 count = *animtbl++;
struct animtableentry *anim = (struct animtableentry *)animtbl;
for (u32 i = 0; i < count; ++i, ++anim) {
PD_SWAP_VAL(anim->numframes);
PD_SWAP_VAL(anim->bytesperframe);
PD_SWAP_VAL(anim->headerlen);
PD_SWAP_VAL(anim->data);
// if an external replacement exists, replace the table entry and mark the offset
if (modAnimationLoadDescriptor(i, anim) > 0) {
anim->data = 0xffffffff;
}
}
return 0;
}
u8* preprocessMpConfigs(u8* data, u32 size, u32* outSize)
{
const u32 count = size / sizeof(struct mpconfig);
struct mpconfig *cfg = (struct mpconfig *)data;
for (u32 i = 0; i < count; ++i, ++cfg) {
PD_SWAP_VAL(cfg->setup.options);
PD_SWAP_VAL(cfg->setup.teamscorelimit);
PD_SWAP_VAL(cfg->setup.chrslots);
// TODO: are these required or are they always 0?
PD_SWAP_VAL(cfg->setup.fileguid.deviceserial);
PD_SWAP_VAL(cfg->setup.fileguid.fileid);
// convert MPWEAPON_ to take classic weapons and JPN weapons into account
for (s32 j = 0; j < ARRAYCOUNT(cfg->setup.weapons); ++j) {
#if VERSION == VERSION_JPN_FINAL /* TODO: replace with runtime check */
if (cfg->setup.weapons[j] >= 0x24) {
// weapons after and including the shield need to be shifted
cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
}
if (cfg->setup.weapons[j] >= 0x19) {
// weapons after the combat knife also need to be shifted up in JPN
cfg->setup.weapons[j]++;
}
#else
// in other versions we only care about the shield and above
if (cfg->setup.weapons[j] >= 0x25) {
cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
}
#endif
}
}
return 0;
}
u8* preprocessJpnFont(u8* data, u32 size, u32* outSize)
{
// ???
return 0;
}
// to be removed eventually #TODO
u8* preprocessALBankFile_x86(u8* data, u32 size, u32* outSize)
{
memset(swapmap, 0, sizeof(swapmap));
ALBankFile *bankf = (ALBankFile *)data;
PD_SWAP_VAL(bankf->revision);
PD_SWAP_VAL(bankf->bankCount);
for (s16 i = 0; i < bankf->bankCount; ++i) {
PD_SWAP_PTR(bankf->bankArray[i]);
preprocessALBank(PD_PTR_BASE(bankf->bankArray[i], data), data);
}
return 0;
}
void preprocessALCMidiHdr(u8 *data, u32 size)
{
ALCMidiHdr *hdr = (ALCMidiHdr *)data;
PD_SWAP_VAL(hdr->division);
for (s32 i = 0; i < ARRAYCOUNT(hdr->trackOffset); ++i) {
PD_SWAP_VAL(hdr->trackOffset[i]);
}
}
u8* preprocessSequences(u8* data, u32 size, u32* outSize)
{
struct seqtable *seq = (struct seqtable *)data;
PD_SWAP_VAL(seq->count);
for (s16 i = 0; i < seq->count; ++i) {
PD_SWAP_VAL(seq->entries[i].binlen);
PD_SWAP_VAL(seq->entries[i].ziplen);
PD_SWAP_VAL(seq->entries[i].romaddr);
}
return 0;
}
u8* preprocessTexturesList(u8* data, u32 size, u32* outSize)
{
struct texture *tex = (struct texture *)data;
const u32 count = size / sizeof(*tex);
for (u32 i = 0; i < count; ++i, ++tex) {
// TODO: it sure looks like none of the fields except soundsurfacetype, surfacetype and dataoffset are set
// just swap the last 3 bytes of the first word...
const u32 dofs = (u32)tex->dataoffset << 8;
tex->dataoffset = PD_BE32(dofs);
// ...and the surface types in the first byte
const u8 tmp = tex->soundsurfacetype;
tex->soundsurfacetype = tex->surfacetype;
tex->surfacetype = tmp;
}
return 0;
}
void preprocessBgSection1Header(u8 *data, u32 size)
{
u32 *header = (u32 *)data;
PD_SWAP_VAL(header[0]); // inflatedsize
PD_SWAP_VAL(header[1]); // section1size
PD_SWAP_VAL(header[2]); // primcompsize
}
void preprocessBgSection2Header(u8 *data, u32 size)
{
u16 *header = (u16 *)data;
PD_SWAP_VAL(header[0]); // inflatedsize
PD_SWAP_VAL(header[1]); // section2compsize
}
void preprocessBgSection2(u8 *data, u32 size)
{
// section2 is a texture id list
u16 *section2 = (u16 *)data;
for (s32 i = 0; i < size; ++i) {
PD_SWAP_VAL(section2[i]);
}
}
void preprocessBgSection3Header(u8 *data, u32 size)
{
u16 *header = (u16 *)data;
PD_SWAP_VAL(header[0]);
PD_SWAP_VAL(header[1]);
}
void preprocessBgSection3(u8 *data, u32 size)
{
// room bounding boxes, 6x s16 per room
s16 *bbox = (s16 *)data;
for (s32 i = 1; i < g_Vars.roomcount; ++i) {
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
}
// gfxdatalen list
u16 *gfxdatalen = (u16 *)bbox;
for (s32 i = 1; i < g_Vars.roomcount; ++i) {
PD_SWAP_VAL(*gfxdatalen); ++gfxdatalen;
}
}
void preprocessBgLights(u8 *data, u32 ofs)
{
struct light *lbase = (void *)data;
if (!lbase) {
return;
}
for (s32 i = 0; i < g_Vars.roomcount; ++i) {
if (g_Rooms[i].numlights) {
struct light *lit = &lbase[g_Rooms[i].lightindex];
for (s32 j = 0; j < g_Rooms[i].numlights; ++j, ++lit) {
PD_SWAP_VAL(lit->colour);
PD_SWAP_VAL(lit->roomnum);
for (s32 k = 0; k < ARRAYCOUNT(lit->bbox); ++k) {
PD_SWAP_VAL(lit->bbox[k].x);
PD_SWAP_VAL(lit->bbox[k].y);
PD_SWAP_VAL(lit->bbox[k].z);
}
}
}
}
}