forked from Ports/perfect_dark
28 lines
1.0 KiB
C
28 lines
1.0 KiB
C
#ifndef GFX_WINDOW_MANAGER_API_H
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#define GFX_WINDOW_MANAGER_API_H
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#include <stdint.h>
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#include <stdbool.h>
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struct GfxWindowManagerAPI {
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void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, uint32_t width,
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uint32_t height, int32_t posX, int32_t posY);
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void (*close)(void);
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void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
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void (*set_fullscreen)(bool enable);
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void (*get_active_window_refresh_rate)(uint32_t* refresh_rate);
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void (*set_cursor_visibility)(bool visible);
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void (*get_dimensions)(uint32_t* width, uint32_t* height, int32_t* posX, int32_t* posY);
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void (*handle_events)(void);
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bool (*start_frame)(void);
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void (*swap_buffers_begin)(void);
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void (*swap_buffers_end)(void);
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double (*get_time)(void); // For debug
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void (*set_target_fps)(int fps);
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bool (*can_disable_vsync)(void);
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void *(*get_window_handle)(void);
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void (*set_window_title)(const char *);
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};
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#endif
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