Files
perfect_dark/src/files/setup/mp_setuparec.c
T

154 lines
7.9 KiB
C

//
// Ravine (MP)
//
#include "stagesetup.h"
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
tag(0x00, 1)
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
weapon(0x0200, MODEL_ROOFGUN, 0x00bd, OBJFLAG_00000001, 0, 0, 240)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00c7, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00c8, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0200, 0x0000, 0x00be, OBJFLAG_00000001, 0, 0, 241)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00c9, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00ca, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0200, 0x0000, 0x00bf, OBJFLAG_00000001, 0, 0, 242)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00cb, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00cc, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0133, 0x0000, 0x00c0, OBJFLAG_00000001, 0, 0, 243)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00cd, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00ce, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0133, 0x0000, 0x00c1, OBJFLAG_00000001, 0, 0, 244)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00cf, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d0, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0133, 0x0000, 0x00c2, OBJFLAG_00000001, 0, 0, 245)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d1, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d2, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, 0x00c3, OBJFLAG_00000001, 0, 0, 246)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d3, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d4, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, 0x00c4, OBJFLAG_00000001, 0, 0, 247)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d5, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d6, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, 0x00c5, OBJFLAG_00000001, 0, 0, 248)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d7, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d8, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, 0x00c6, OBJFLAG_00000001, 0, 0, 249)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00d9, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00da, OBJFLAG_00000001, 0, 0, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00df, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00e9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00eb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00ec, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00ed, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x00ee, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
endprops
};
s32 intro[] = {
spawn(0x00b0)
spawn(0x00b1)
spawn(0x00b2)
spawn(0x00b3)
spawn(0x00b4)
spawn(0x00b5)
spawn(0x00b6)
spawn(0x00b7)
spawn(0x00b8)
spawn(0x00b9)
hill(0x0066)
hill(0x008d)
hill(0x0071)
hill(0x007c)
hill(0x005c)
case(0, 0x009a)
case_respawn(0, 0x0094)
case_respawn(0, 0x0096)
case_respawn(0, 0x0097)
case_respawn(0, 0x0099)
case_respawn(0, 0x0098)
case_respawn(0, 0x0095)
case(1, 0x00a1)
case_respawn(1, 0x009b)
case_respawn(1, 0x009c)
case_respawn(1, 0x009d)
case_respawn(1, 0x009e)
case_respawn(1, 0x009f)
case_respawn(1, 0x00a0)
case(2, 0x00a8)
case_respawn(2, 0x00a2)
case_respawn(2, 0x00a3)
case_respawn(2, 0x00a4)
case_respawn(2, 0x00a5)
case_respawn(2, 0x00a6)
case_respawn(2, 0x00a7)
case(3, 0x00af)
case_respawn(3, 0x00a9)
case_respawn(3, 0x00aa)
case_respawn(3, 0x00ab)
case_respawn(3, 0x00ac)
case_respawn(3, 0x00ad)
case_respawn(3, 0x00ae)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 func1001_start_lift[] = {
activate_lift(1, 0x00)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1000_1b30[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_1b30, 0x1000 },
{ func1001_start_lift, 0x1001 },
{ NULL, 0 },
};