Files
perfect_dark/src/game/objectives/autocomplete.c
T

25 lines
622 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "types.h"
void objectivesAutocomplete(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Objectives); i++) {
if (g_Objectives[i]
&& (g_Objectives[i]->flags & OBJECTIVEFLAG_AUTOCOMPLETE)
&& g_ObjectiveStatuses[i] != OBJECTIVE_FAILED) {
g_ObjectiveStatuses[i] = OBJECTIVE_COMPLETE;
}
}
}