forked from Ports/perfect_dark
40 lines
2.3 KiB
C
40 lines
2.3 KiB
C
#ifndef IN_GAME_TEXDECOMPRESS_H
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#define IN_GAME_TEXDECOMPRESS_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f16e810(u32 arg0);
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s32 texInflateZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texpool *pool, s32 arg5);
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s32 texAlignIndices(u8 *arg0, s32 width, s32 height, s32 format, u8 *dst);
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s32 texGetAverageRed(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
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s32 texGetAverageGreen(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
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s32 texGetAverageBlue(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
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s32 texGetAverageAlpha(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
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s32 texShrinkPaletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format, u16 *palette, s32 numcolours);
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s32 texFindClosestColourIndexRGBA(u8 *palette, s32 numcolours, s32 r, s32 g, s32 b, s32 a);
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s32 texFindClosestColourIndexIA(u16 *palette, s32 numcolours, s32 intensity, s32 alpha);
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s32 texInflateNonZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texpool *pool, s32 arg5);
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s32 texShrinkNonPaletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format);
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void texInflateHuffman(u8 *dst, s32 numiterations, s32 chansize);
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void texInflateRle(u8 *arg0, s32 arg1);
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s32 texBuildLookup(u8 *arg0, s32 bpp);
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s32 texGetBitSize(s32 arg0);
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void texReadAlphaBits(u8 *dst, s32 count);
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s32 texReadUncompressed(u8 *dst, s32 width, s32 height, s32 format);
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s32 texChannelsToPixels(u8 *src, s32 width, s32 height, u8 *dst, s32 format);
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s32 texInflateLookup(s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
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s32 texInflateLookupFromBuffer(u8 *src, s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
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void texSwapAltRowBytes(u8 *arg0, s32 width, s32 height, s32 format);
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void texBlur(u8 *pixels, s32 width, s32 height, s32 method, s32 chansize);
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void texInitPool(struct texpool *pool, u8 *start, s32 len);
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struct tex *texFindInPool(s32 texturenum, struct texpool *pool);
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s32 texGetPoolFreeBytes(struct texpool *pool);
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u8 *texGetPoolLeftPos(struct texpool *pool);
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void texLoadFromDisplayList(Gfx *gdl, struct texpool *pool, s32 arg2);
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void texLoad(texnum_t *updateword, struct texpool *pool, bool arg2);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, s32 arg3);
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void texLoadFromTextureNum(u32 arg0, struct texpool *pool);
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#endif
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