Files
perfect_dark/port/src/video.c
T
2023-09-03 19:12:29 +02:00

175 lines
3.3 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "config.h"
#include "video.h"
#include "../fast3d/gfx_api.h"
#include "../fast3d/gfx_sdl.h"
#include "../fast3d/gfx_opengl.h"
static struct GfxWindowManagerAPI *wmAPI;
static struct GfxRenderingAPI *renderingAPI;
static bool initDone = false;
static u32 dlcount = 0;
static u32 frames = 0;
static u32 framesPerSec = 0;
static f64 startTime, endTime, fpsTime;
static u32 texFilter2D = 1;
s32 videoInit(void)
{
wmAPI = &gfx_sdl;
renderingAPI = &gfx_opengl_api;
gfx_current_native_viewport.width = 320;
gfx_current_native_viewport.height = 240;
const s32 w = configGetInt("Video.DefaultWidth", 640);
const s32 h = configGetInt("Video.DefaultHeight", 480);
const bool fs = configGetInt("Video.DefaultFullscreen", false);
gfx_msaa_level = configGetInt("Video.MSAA", 0);
if (gfx_msaa_level < 1 || gfx_msaa_level > 16) {
gfx_msaa_level = 1;
}
gfx_init(wmAPI, renderingAPI, "PD", fs, w, h, 100, 100);
wmAPI->set_swap_interval(configGetInt("Video.VSync", 1));
wmAPI->set_target_fps(configGetInt("Video.FramerateLimit", 0)); // disabled because vsync is on
u32 filter = configGetInt("Video.TextureFilter", FILTER_LINEAR);
if (filter > FILTER_THREE_POINT) filter = FILTER_THREE_POINT;
renderingAPI->set_texture_filter((enum FilteringMode)filter);
texFilter2D = configGetIntClamped("Video.TextureFilter2D", 1, 0, 1);
initDone = true;
return 0;
}
void videoStartFrame(void)
{
if (initDone) {
startTime = wmAPI->get_time();
gfx_start_frame();
}
}
void videoSubmitCommands(Gfx *cmds)
{
if (initDone) {
gfx_run(cmds);
++dlcount;
}
}
void videoEndFrame(void)
{
if (!initDone) {
return;
}
gfx_end_frame();
endTime = wmAPI->get_time();
++frames;
++framesPerSec;
if (endTime >= fpsTime) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "fps %3u frt %lf frm %u", framesPerSec, endTime - startTime, frames);
wmAPI->set_window_title(tmp);
framesPerSec = 0;
fpsTime = endTime + 1.0;
}
}
void videoClearScreen(void)
{
videoStartFrame();
// TODO: clear
videoEndFrame();
}
void *videoGetWindowHandle(void)
{
if (initDone) {
return wmAPI->get_window_handle();
}
return NULL;
}
void videoUpdateNativeResolution(s32 w, s32 h)
{
gfx_current_native_viewport.width = w;
gfx_current_native_viewport.height = h;
}
s32 videoGetNativeWidth(void)
{
return gfx_current_native_viewport.width;
}
s32 videoGetNativeHeight(void)
{
return gfx_current_native_viewport.height;
}
s32 videoGetWidth(void)
{
return gfx_current_dimensions.width;
}
s32 videoGetHeight(void)
{
return gfx_current_dimensions.height;
}
f32 videoGetAspect(void)
{
return gfx_current_dimensions.aspect_ratio;
}
u32 videoGetTextureFilter2D(void)
{
return texFilter2D;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
gfx_current_game_window_viewport.y = y;
}
s32 videoCreateFramebuffer(u32 w, u32 h)
{
return gfx_create_framebuffer(w, h);
}
void videoSetFramebuffer(s32 target)
{
return gfx_set_framebuffer(target, 1.f);
}
void videoResetFramebuffer(void)
{
return gfx_reset_framebuffer();
}
void videoCopyFramebuffer(s32 dst, s32 src, s32 left, s32 top)
{
gfx_copy_framebuffer(dst, src, left, top);
}
void videoResetTextureCache(void)
{
gfx_texture_cache_clear();
}